Devlog 7
I've been working on an addon for alternative progression (as some may have on discord) but I've gotten stuck, I'm releasing that as it is in order to move on to work on other stuff (and as practic...
2025-04-13 15:00:55 +0000 UTC View Post
I've been working on an addon for alternative progression (as some may have on discord) but I've gotten stuck, I'm releasing that as it is in order to move on to work on other stuff (and as practic...
2025-04-13 15:00:55 +0000 UTC View Post
I've been working on datadriven item effects over the summer. Without being able to code, tetra addons have been stuck re-using item effects and abilities already available in base tetra. With this...
2024-08-15 07:00:07 +0000 UTC View PostSorry for snoozing on this one, fixed crashing caused when running tetrawear with tetra 6.3.0+.
2024-05-10 10:00:09 +0000 UTC View PostBeen working on a new mod based on some feedback I got a while back. Here's a video, and a bunch of upscaled images I prepared for a tutorial.
2024-05-09 22:45:16 +0000 UTC
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I've been working on more mod compat for tetracelium for a while, but I derailed a bit during the holidays and made a couple of changes to the workbench in base tetra.
2024-02-07 13:15:01 +0000 UTC
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I've extracted all of the built-in mod compatibility from Tetra into a separate addon. This change should make it easier to do in-depth integrations with other mods while still keeping builds fast ...
2023-10-18 15:00:15 +0000 UTC View Post
I'm working on the crafted version of the stonecutter, it was difficult to expand upon the sweeping harvest functionality so I've had to rework some stuff. This will probably be the last feature ad...
2023-07-15 10:00:05 +0000 UTC View Post
I've been struggling to keep up with some of the patreon goals and I've been trying to come up with a more fitting way to include you in the process and provide insight into what is to come while i...
2023-05-21 14:29:05 +0000 UTC View PostThe 1.19 version of tetra introduces the tech required for patreon exclusive cosmetic modules. Each patreon tier will have its own set of cosmetics, and you'll gain access to the cosmetics on your ...
2023-03-02 18:00:04 +0000 UTC View PostBeen even longer since the last tetrawear pre-release, but here we go! Been playing a fair amount and it feels like it's getting to a point where light vs. heavy armor is an interesting tradeoff wi...
2022-10-07 20:13:30 +0000 UTC View PostBeen hard at work figuring out worldgen so it's been some time since the last pre-release, I've also been rolling some out to a test server which is why it went from pre0 to pre7. There's a few mor...
2022-10-07 20:08:17 +0000 UTC View PostWe reached the cosmetic modules goal a while ago and I've just got the tech in place to unlock crafting schematics for specific players.
I've got some ideas for what the cosmetics rewards cou...
2022-07-05 23:08:34 +0000 UTC View PostHere's a first prerelase of tetra for minecraft 1.19. Porting was fairly straightforward but it needs some more testing before I would consider it to be stable.
2022-07-03 00:14:01 +0000 UTC View PostI've got tetra to run on 1.18.2 and it seems like everything is working, but there are some breaking changes I want to do before a public release and those are turning out to be quite the chore. So...
2022-05-12 23:19:38 +0000 UTC View PostThis release of tetrawear wraps up the content from the feature vote and after this I'll be focusing on getting the ruins back in for tetra 1.18, but I'll be mixing smaller chunks of work from othe...
2022-03-21 23:50:16 +0000 UTC View PostNew features:
New features:
Changes:
Updated tetrawear to work with 1.18.1. With the new enchantment system in tetra 1.18 armor should now support all modded enchantments, but apart from that there are no new features or changes in th...
2022-01-16 23:19:01 +0000 UTC View PostHappy new years!
I'd like to do some armor work before getting back into fixing the 1.18 worldgen, let's vote on what to go with.

Here's a first prerelease of the armor addon for tetra, tetrawear! There's not a lot of content yet and...
2021-11-12 23:52:00 +0000 UTC View PostBeen working on the warforging content for most of march, here's some insight into how that's going to work.
2021-04-09 14:05:19 +0000 UTC
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I'd love to get some input from you on what to work on next! Going with smaller features will hopefully make it possible to do this more frequently.
Chang...
2021-01-24 15:41:07 +0000 UTC View Post
As you've might seen on discord I've started working on the holosphere scanner, a module for the holosphere that's intended to make it easier to find ancient ruins.
I'm currently leaning towa...
2020-07-13 19:54:12 +0000 UTC View Post
Started working on tool racks a few days ago and they're coming along nicely. When crafting in the workbench and it's unable to find the right tool in the player inventory it will check for tools i...
2020-07-08 14:53:40 +0000 UTC View PostApologies for the recent silence, there's not been much energy left after dealing with stress at work, what's going on in the world and getting some work done on tetra. Buuuut, tomorrow is the last...
2020-06-17 18:11:29 +0000 UTC View Post
A peek at modular shields, here are different combinations of shield plates and improvements.
2020-05-13 18:43:46 +0000 UTC View Post
I'm slowly getting started with shields and basic shield rendering turned out to be easier than expected, it still needs a few improvements but it's looking pretty good!
I think I like jungle...
2020-05-05 17:23:35 +0000 UTC View PostI've got a few interesting options for what to focus on next with tetra and I hope that you can help me decide what to go with first. I've listed all of the options below and voting can be do...
2020-05-01 01:13:15 +0000 UTC View Post