NokiMo
slynyrd

slynyrd

patreon


slynyrd posts

Tutorial - 91 - Barn

Raise thine barn, step by step. More tips and tutorials in the full feature.

Full...

View Post

Tutorial 91 Source File

This is the original psd source file for Tutorial 91. See exactly how I setup the project and use fra...

View Post

Pixelblog - 34 - On The Farm

In this light-hearted lesson, we get away from the hustle bustle of city life to enjoy the quaint charms of farm life.

2021-10-28 13:31:30 +0000 UTC View Post

Hyper Echelon - 13

We're down to the wire, scouring every nook and cranny of the game for issues before we submit a final build in a matter of days. There's a 2 week approval period after submission, so our deadline ...

View Post

Hyper Echelon - 12

Hey folks! We are excitedly working on the last odds and ends for the game.

The first image shows a tiny cropping from a a much larger 360x180px artwork. It's an epic end game scene only fo...

View Post

October Schedule 2021

Hey folks! Hope everyone is doing well as we enter the spooky month of the year. It should be a thrilling month as we are on the cusp of completing Hyper Echelon! Currently, we are implementing the...

View Post

Hyper Echelon - 11

Hey folks, happy Sunday! It's been another hyper busy week. I spent the good part of it animating the final scene in the game. Not to spoil too much, I chose a somewhat abstract frame of the sequen...

View Post

Hyper Echelon - 10

Hey folks! Got another little update for you. I've completed writing all the game's dialogue and we are in the process of implementing the story scenes in game. The scenes are pretty basic, but we ...

View Post

Tower Game

Here's a very rough glimpse of another game idea. The basic concept is a vertical platformer where you are generally progressing upward through a giant tower. For gameplay I have in mind something ...

View Post

Hyper Echelon - 9

Whoosh! Here's a new animation I'm making for cutscenes of the hyperjumps you make to travel between star systems. The loop is only 14 frames, but the handmade animation involves hundreds of layers...

View Post

Hyper Echelon - 8

Hey folks. Sorry, forgot to post an update last week. I was totally absorbed with writing the story for Hyper Echelon. I will still post another update later this week.

As I said, it's prett...

View Post

September Schedule - 2021

Hey folks! Just like that, another month in the books. I've been enjoying the summer, but it's gone by too fast. The weather is finally starting to cool a bit here, which is welcome, but I'm not a ...

View Post

Hyper Echelon - 7

Welcome to Mega Brain, the final mission! That does it for all the mission cutscenes. Since I finished those I've been working on the dialogue cutscenes. As explained in the past, these are scenes ...

View Post

Hyper Echelon - 6

More good progress this week. I'm almost finished with final level intro, but here's just a screenshot tease for now. I've realized the whole structure beyond the frame shown here, as the camera pa...

View Post

Space Adventure Game Concept

Hey folks! I told you I was going to cook up some original content this month. Well, I've got my mind set on games lately. With Hyper Echelon so close to complete, I'm percolating with ideas for ne...

View Post

Hyper Echelon - 5

More updates!

Intro animations finished for Tibula, and Hyperspace Gamma. Only one more level intro to go! Also, we discovered a new method for implementing the cutscenes that will play the...

View Post

Hyper Echelon - 4

Intro scene for Tibula is well underway. The static elements are almost complete. As for animation, I plan to add some scrolling, snow, and maybe some shiny reflections.  

Some other thi...

View Post

Concept Album - 13

Here are the remaining animations for TheFatRat's Album PARALLAX. That makes for a total of 10 chapters in all. In case you haven't been keeping up, 2021-08-04 20:18:19 +0000 UTC View Post

August Schedule 2021

Heys folks! Hope you all are doing well and enjoying the season wherever you may be. It's been a fair summer for me, but I'd like to get out more. Thankfully, there are still plenty of warm days ah...

View Post

Tutorial - 90 - Foliage Wind Effects

The real magic of wind is found in its interplay with nature. More tips and explanation in the full feature.

2021-07-28 15:00:19 +0000 UTC View Post

Tutorial - 89 - Fabric and Hair Wind Effects

I’ve been iterating and refining this particular technique over the years, as I’ve been able to adapt it to all kinds of things that wave in the wind. I’m sure you’ll find a use for it.

...

View Post

Tutorial - 88 - Wind Swirls

Swirls are a good general solution to illustrate wind in just about any environment. Give it a whirl!

2021-07-28 14:59:58 +0000 UTC View Post

Tutorial 89 Source File

This is the original source file for Tutorial 89. See how the sausage is made! This one has a lot of layers and folders. Dig in!

2021-07-28 14:51:09 +0000 UTC View Post

Wind Effects Assets Pack

This asset pack includes all the assets presented in Pixelblog 33, which includes all the in...

View Post

Pixelblog - 33 - Wind Effects

In this all new tutorial series I make animating wind easy breezy.

Full Feature View Post

Pixelblog 33 Coming Soon!

Hey folks! Just wanted you to know that Pixelblog 33 is almost ready for release. After creating so many animations for TheFatRat's album project, I've been inspired to share my techniques. Further...

View Post

Hyper Echelon - 3

I recently made a new custom title animation since we changed the name. We were just using a generic fade in on the entire logo before. I like it better than the custom animation on the old 'Thyria...

View Post

Concept Album - 12

The concept album project is finally complete, and I can reveal the artist I've been working with. It's TheFatRat View Post

Concept Album - 11

Battered and bewildered, our combatants stumble from their mechanical hulls to face a shocking truth.

This was one of the most complicated compositions of the bunch. Technically, it's portra...

View Post

July Schedule 2021

Hey folks! Hope you're enjoying these warm summer days. I'm itching to have some outdoor adventures, but I've been confined to the indoors, as I grind out freelance work. I was under the impression...

View Post