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Pom Pom Galli

Pom Pom Galli

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Pom Pom Galli posts

Saltmarsh: Town Council v2

A variant, using more recent version of Midjourney, for the Saltmarsh Town Council tokens.

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Pirate Crew

Hello everyone 🙂
Life has been a little busy since I last published, and I wasn't able to create much...

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Interactive Map of Greyhawk



Something a little different today: I have implemented an interactive version of the Flanaess map by <...

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Seaton: Garrison Prison

This is based on the 3.5e DMG2 version of Saltmarsh Garrison, as described "several years after", and follows the Garrison Barracks I published last week.

38. Guard Room
39. Registry Room<...

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Seaton: Garrison Barracks (36x22)

This is actually based on the 3.5e DMG2 version of Saltmarsh Garrison, as described "several years after". It is seriously more fortified than the 2024-03-28 04:00:08 +0000 UTC View Post

Pirate Ship: The Salted Glade (16x22)

A sailing grove seeking Procan's Bloom for revenge.

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Dungeon Master's Guide 2 (3.5e) version of Saltmarsh

I was pretty surprised, while skimming through 3.5e material, to find a complete description of Saltmarsh in the 2024-03-14 04:00:05 +0000 UTC View Post

Seaton: Sea Princes Raid on the Port (16x22)

Memories of a Sea Princes Raid on Seaton unfolding through Burning Narrow Streets to a reveal on the Docks. Comes with a Peaceful...

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Dreadwood: Castle Spiral (16x22)

16x22 Dungeon (~6 players, Level ~5+)

Forest folks and creatures are lured to Granny Nightshade’s lair by a captive 2024-02-29 16:00:02 +0000 UTC View Post

Dreadwood: Dreaded Deeps Encounter (16x22)

Map of a dark forest maze, seamless to be tiled and prevent your players from ever escaping its traps... well, unless they activate the nightmare crystals<...

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Dreadwood: Dreaded Deeps Travel (16x22)

In the heart of the forest, growth is so heavy that it blots out the sky and natural light is unknown.

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Dreadwood: Middle Reaches Encounter (16x22)

Map of a Witch Cabin in the woods with a Mirror Battle, the Coven Throne and a Secret Jail Room. Token for a Green Hag View Post

Dreadwood: Middle Reaches Travel (16x22)

The forest takes on an increasingly sinister character, the canopy of greenery casts everything in dim light and darkness.

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Saltmarsh: Dungeondraft Files and Printable PDFs

Here are two printable PDFs for all of the 30 Saltmarsh Locations, as well as the Dungeondraft files of the entire town.

Nineteen A3 maps: City Gate, Barracks, Jail, Wick...

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Dreadwood: Outer Fringe Encounter (16x22)

Forest map with your Adventurers Campsite, a Poachers' Hideout and an Owlbear Nest. Tokens for a couple of Bandits and an View Post

Dreadwood: Outer Fringe Travel (16x22)

The Dreadwood's outskirts are lightly wooded and relatively safe due to ranger and elf patrols. Owlbears, wolves, and bandits are the main threats here.

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Saltmarsh: Standing Stones (11x16)

Once a haunting site of a siren's sacrifice, her spirit enchants the seas, luring bountiful fish.

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Saltmarsh: Part 3, East Side of Town (48x30)

This DnD battlemap for the east side of Saltmarsh includes: Ingo the Drover's House, Carpenters' Guildhall, Crabbers' Cove, the Leap, Temple of Procan, Cemetery, Winston's Store and the Sea-Grove o...

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Saltmarsh: Winston's Store (11x8)

A retired rogue, Winston fears exposure from a past heist in the Hool Marshes. He sells goods and advises adventurers on the marshes exploration.

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Saltmarsh: Sea Grove of Obad Hai (16x11)

The sea-grove is an information hub for traders, sailors, and swamp folk near town. The druid Ferrin Kastilar hires adventurers to eliminate aberrations.

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Saltmarsh: Cemetery (11x8)

Krag tends to the town cemetery, honoring those lost at sea. He's also the local historian, delving into regional events and buried tales.

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Saltmarsh: The Leap (11x8)

It is a tradition in Saltmarsh to leap over this 100ft cliff into the water when a loved one drowns. It's usually safe, and only a short swim back.

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Saltmarsh: Temple of Procan (11x8)

Wellgar Brinehanded leads the temple of Procan, and his vivid maritime tales captivate attendees.

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Saltmarsh: Carpenters' Guildhall (11x8)

Jilar Kanklesten, leader of the Carpenters' Guild, can pay for adventurers expeditions to get the rare woods she's obsessed about.

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Saltmarsh: Crabber's Cove (16x11)

The abandoned Crabber's Cove in Saltmarsh hides a vampire named Xolec in a secret cellar.

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Saltmarsh: Ingo the Drover's House (11x16)

Ingo the Drover is evading assassins in Saltmarsh, hires out as a discreet source protection. A secret shield guardian is hidden with his campaign medals.

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Rocky Reef Island

I am running the Sharkfin Shipwreck encounter next week. I used Mid...

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Saltmarsh: Part 2, Town Centre (48x48)

This D&D battlemap of Saltmarsh town center includes: Snapping Line, Council Hall, Weekly Market, Primewater Mansion, Dwarven Anvil, Fishmongers' Plant, Oweland House, Solmor House and Mariners...

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Saltmarsh: Solmor House (16x11)

The Solmor family owns a mansion and smaller buildings for servants and employees, and storage, secured by a dozen of guards led by four veterans.

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Saltmarsh: Mariners' Guildhall (11x8)

The Mariners' Guild offers sailors lodging and meals. It's a hub for captains recruiting crews and discussions on seafaring and coastal navigation dangers.

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