Thank you all so much for sticking with me throughout this project! I'm super hyped for a wider audience to play with all the new stuff. The new character only took a small portion of the time since t...
2016-09-23 03:50:32 +0000 UTC
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I'm super tired so I'll make this quick >.<
There's a release candidate build coming up really soon! As a reminder, all patrons have access to release candidate builds. Once it's gone through ...
2016-09-19 08:18:40 +0000 UTC
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Yay! Update! This will probably be the last dev build before I put out a public release candidate. Most of the features I intended to package with the AJ public release are done. Huzzah!
Play...
2016-09-19 08:05:37 +0000 UTC
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I needed a break, so I did some work on SHF #001. It's a little HTML5 game I showed off a while ago. Yay! Update to the dev build!
Now there's cum! And the ponies have hooveses.
Tier 2 ...
2016-09-10 10:38:06 +0000 UTC
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I needed a short break from LC, so here's some progress on that little HTML5 game I started a while ago.
Changelog:
Added pleasure bar and messy orgasms
Hit Space to clean up ...
2016-09-10 10:26:03 +0000 UTC
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Here we go! We're getting into the meat of the AJ update. Animations and sounds added. Now the gameplay is centered around waves of lovers that constitute a round. If you don't die by the end of the r...
2016-09-08 22:22:16 +0000 UTC
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Update! This version puts in a more solid set of animations for AJ. The new system allows for a whole lot more than this, but twelve base animations is a good start, and it lets me test the ability to...
2016-08-26 08:44:04 +0000 UTC
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AJ animations worked out more. Still WIP, but a solid base to build on. There's a couple small improvements otherwise. See the...
2016-08-25 04:23:50 +0000 UTC
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Heyo! Get ready for a super rushed post of an incomplete build! I'm going to be out of town for the next few days and I didn't want to leave without posting something. I feel super embarrassed putting...
2016-08-17 03:05:12 +0000 UTC
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WIP stuff! Check the changelog here.
FYI the only way to enter Collect mode is to hit "L" on your keyboard. It's a d...
2016-08-17 03:03:54 +0000 UTC
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Woo! AJ is in the game, animations have less restrictions, and some little UI improvements worked their way in there. Also, the new Spine update allows some awesome tongue animations. Will have to add...
2016-08-07 12:10:14 +0000 UTC
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If you played the recent dev build, then this is a super minor update, but I did add a downloadable version this time. The only visual difference will be the cum improvements, which I think are a nice...
2016-07-28 21:00:29 +0000 UTC
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This one's a bit dry and tech-y, so I'll keep it short! I've been powering through all the tasks I wanted to get done before working on AJ, and one of those things was engine updates. I've been holdin...
2016-07-27 09:49:12 +0000 UTC
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This'll probably be the last dev build before I start filling out animations in the AJ rig. There's a handful of changes in this one that I wanted to put out before I messed with multiple characters.&...
2016-07-25 05:23:23 +0000 UTC
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Woo! This is the UI and gameplay testing update. The AJ rig is coming next.
Heads up, ending the round/collection is disabled in this version. Hit "J" to return to the character select scre...
2016-07-25 05:22:15 +0000 UTC
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Hello again! Sorry I've been so quiet this last week. I'm still working diligently! I think I just burned out on streaming and socializing, and had to disconnect from people for a bit.
<...
2016-07-18 13:17:39 +0000 UTC
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Patreon has been rolling out their "pay upfront" payment model and it's finally reached me. I'll be switching to this model in the next few days.
What this means for existing patrons:
2016-07-07 21:40:05 +0000 UTC
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A couple of uncensored screenshots are attached to this post :3
Secret Horse Files is a series of mini games/animations meant as a testing ground for cloppy-gamey-animatey ideas. Those ...
2016-07-02 11:35:37 +0000 UTC
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Heads up- it's incomplete and it's an HTML5 game, which is a new platform for me. The cool part about HTML5 is it's better supported everywhere than Flash. The thing should work on your phone! Bu...
2016-07-02 11:32:40 +0000 UTC
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A super small teaser! I'm looking into other technologies for future games, and found a nice HTML5 framework (pixi.js). The actual game I'm making with it is just a "click to continue through the anim...
2016-06-24 16:56:26 +0000 UTC
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It's been a couple weeks since the big public release, and I'm itching to get more dev releases out to y'all. BB and I have been working on the next character rig (it won't look like a creepy slenderp...
2016-06-16 16:35:47 +0000 UTC
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The Rarity update is public! We're still in early alpha, but this is a big milestone in LC's development.
This update brings all-new art drawn by the talented B.B., dialogue and facial e...
2016-05-31 00:24:07 +0000 UTC
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This is an alpha build; the content and gameplay are incomplete. Expect bugs. If/when you do run into them, let me know so I can fix them!
It's been a while! I'm excited to finally s...
2016-05-26 03:16:48 +0000 UTC
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This is a development build; it is incomplete and contains lots of known bugs.
Some of the new features aren't enabled, some of them are enabled but content is missing, and some stuff is jus...
2016-05-21 10:30:46 +0000 UTC
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We're getting closer to a public release, and after that, I want to put together the next character rig. BB (artist) and I have a pretty good idea of what the poses and scenes will look like, and we'v...
2016-05-21 10:14:15 +0000 UTC
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I've skipped streaming these last couple days to try to regain my focus after the con, and I'm finally feeling good about my pace again. Here's what I've been working on:
Animation system...
2016-05-19 08:51:45 +0000 UTC
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This is a development build; it is incomplete and contains lots of known bugs.
Some of the new features aren't enabled, some of them are enabled but content is missing, and so...
2016-05-13 05:41:26 +0000 UTC
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(Uncensored gif linked below.)
A new version of LC is in internal testing, which means we're getting closer to the next public release! Those with access to dev builds can play around with t...
2016-05-09 17:44:05 +0000 UTC
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