After giving it a lot of thought, I decided to do ONE more rigging crash course video before we move on to exporting. We'll be covering how to adjust an old rig to a new character. This is somethin...
2022-04-11 13:58:35 +0000 UTC
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There aren't very many tutorials that go into digitigrade type legs, so I thought it was important to have this tutorial for those of you who need it -
2022-04-07 07:08:20 +0000 UTC
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A big thank you to everyone for being so patient. I am just about done preparing the next tutorial, so that will be finished and uploaded either tomorrow or the day after tomorrow - ALSO, lots of g...
2022-04-04 11:13:48 +0000 UTC
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Alright Squad, just a quick update this time. It's been an EXTREMELY busy past couple of weeks for me - I normally make a Monthly Report and Briefing at the end of each month, but because of the sh...
2022-03-31 22:53:02 +0000 UTC
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They take quite a lot more time and effort to prepare than normal tutorials, but if you think the content is helping, I have an idea for one more crash-course rigging tutorial which &nb...
2022-03-29 11:26:25 +0000 UTC
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Bit of an announcement and Update. Since we got a lot of pretty good responses from the last video, I've been preparing another "Entire Process" tutorial video with a slightly more complicated char...
2022-03-27 07:53:26 +0000 UTC
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Alright, today I'll show you the ENTIRE rigging process for a game-ready character from scratch to finish, WITH advanced features like IK and custom color coordinated layers in less than 5 minutes-...
2022-03-22 11:00:01 +0000 UTC
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While I was rigging the characters for the game, I felt like a lot of what I was doing would make a great mini-rigging series, so here's what to expect from the next few videos :)
2022-03-19 01:42:59 +0000 UTC
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Hey Squad - Big thanks to everyone for being here, I got a lot of warm messages and comments from people last video, and I just wanted to address those of you who might be worried that the shift fr...
2022-03-16 08:43:15 +0000 UTC
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Today we close the the Facial MoCap series, and I'd also like to talk about some of the stuff that will be coming soon in the near future :)
2022-03-14 09:43:53 +0000 UTC
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Just wanted to go ahead and fill you guys in on our status for the month. In the short-term, the next video will "close" the Facial MoCap series. It should be ready the day after tomorrow - So, tha...
2022-03-13 07:38:01 +0000 UTC
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Bit of a bonus video, but before we close the series, I have a few tips for those working with furry type characters -
2022-03-10 01:58:46 +0000 UTC
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Today we'll be naming the Sub-Machinegun - What name do you think fits this weapon the most? You can see it in action here:
2022-03-08 00:01:22 +0000 UTC
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Sometimes you need to MoCap some really weird faces. But, don't let that scare you - Here's some quick advice on how to handle irregular shapekeys :)
2022-03-06 02:04:37 +0000 UTC
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Well, here we are - There are 2 main objectives this month. The 1st is to close the Facial MoCap series, and the 2nd is to finish the game. Both of which are going to take up ALL of my time this mo...
2022-03-03 20:20:34 +0000 UTC
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Learn everything you need to import facial MoCap animations to Maya in 30 Seconds-!!
2022-03-03 03:35:24 +0000 UTC
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Learn everything you need to import Facial Animation files to Blender in 60 seconds-!!
2022-03-03 01:46:28 +0000 UTC
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Well, it was a REAL busy month, but we finally got to the end of it lol - A lot of good videos were accomplished, and there was also a bunch of development on the game that I didn't have room to in...
2022-03-01 08:01:21 +0000 UTC
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Now that you have all the shape-keys, the only thing left is to record your face data. Here's how it works in less than 2 minutes-!!
2022-03-01 03:56:52 +0000 UTC
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Some of you were wondering if the "Maya Version" of the Shapekey generator was available, and the answer is yes - Here's everything you need to know how to use it-!!
2022-02-26 04:29:05 +0000 UTC
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Creating 52 shapekeys can be a lot of work, but there is a way for you to automatically generate the shape keys after you've rigged the face - Here is my FREE automatic shapekey workflo...
2022-02-25 03:54:50 +0000 UTC
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Thank you to everyone for voting in the last weapons poll-!! This time, we'll be naming the shoulder mounted minigun weapon. A demonstration of it can be seen here:
2022-02-22 07:29:31 +0000 UTC
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Alright, here are ALL 52 shape-keys you'll need to have in order to use phone Facial Motion Capture in less than 3 minutes-!!
2022-02-20 12:16:50 +0000 UTC
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So, I've finally got the time to pick my favorite name candidates for our first weapon - "Assault Drones" - If you're curious how the weapon functions, I just finished programming it, and you can s...
2022-02-17 08:32:26 +0000 UTC
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Let's be honest, most people hate weight painting, especially when it comes to faces - So, today I'll show you my favorite technique that saves me hundreds of hours of time :)
2022-02-15 07:07:16 +0000 UTC
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If you want to easily MoCap faces with a phone, you'll need to understand shape keys and how to create them. Here are the 2 fastest methods I know to create Facial MoCap Shape Keys
2022-02-12 01:40:07 +0000 UTC
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So, we're deep into game development now - We need to name the weapons lol. Leave any ideas you have down below, or if you like some of the existing names I threw out in the picture, be sure to let...
2022-02-10 11:09:45 +0000 UTC
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Before you start to Facial MoCap your character, you should really fix some potential problems ahead of time - Learn everything you need to prepare your character's face for motion capture-!!
2022-02-08 09:12:32 +0000 UTC
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Well, we're finally here - Today you'll take your first step into the world of motion capture and how to prepare for it :)
2022-02-05 08:17:41 +0000 UTC
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Alright Squad, here's the hit-list for the month. I'm fairly confident we'll be able to finish the 6 main videos, and depending on how much time we have, I will try to throw in a few bonus videos t...
2022-02-03 23:32:34 +0000 UTC
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