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RoyalSkies

RoyalSkies

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RoyalSkies posts

January Report!!

Big thanks to everyone for being so patient last month, it took a lot of testing and preparation in order for me to really understand the ins and outs of the new Facial Software. But, I can firmly ...

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BTSmash - Butter (Music Video)

Thank you to everyone for being so patient. Today, I present the Facial MoCap Promo Vid which tests everything I've learned over the past 2 months! Thought it was a great way to combine my favorite...

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Poll Results & Thoughts

Big thanks to everyone voting in the last poll, it was quite a resounding "yes" so I'll be sure to add at least 1 video covering how to translate the workflow for non-human characters. And, dependi...

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Facial Rigging for Furries?

So, everything is just about ready. The promo video will be released in 4 days, and we will begin our Facial MoCap series - It occurred to me that a number of you have non-human characters, so befo...

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Poll Results & After-Thoughts

So, a HUGE thank you to everyone who voted in the last poll, and another huge thank you to those who left really insightful comments on the subject. It was extremely fun to read the different point...

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Stylized or Photorealism??

Hey Squad - So, now that we've finished the improvement series, as many of you know I'm spending the next 2 weeks preparing for the Facial MoCap tutorials, and in this kind of downtime, I like to c...

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Blender Improvement Series (Closing Thoughts)

Today we conclude the series! And, I'd just like to say thank you and share some closing thoughts about why am really looking forward to Blender's Future :)

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General Announcement -

Hey Squad, just a bit of a general announcement, part 6 was the last of the Blender Improvement series, I have one more video planned to end the series out called "Closing Thoughts" - There were a ...

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My Favorite Feature In Maya (Part 6)

Some of you probably saw this coming, but today we'll talk about one of my favorite features in Maya, and how Blender is VERY close to copying it!! Just needs a few more tweaks :)

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January (OBJECTIVES)

Alright Squad, here's the hit-list we got for January - There was a crazy spike in our Monthly donation amount yesterday, and... I honestly don't know if it's temporary or not, but either way, I'm ...

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Facial MoCap WITH Hands Test (SUCCESS!!!)

Special Announcement, today we had an incredible Breakthrough - Over the last few months, I've been working on optimizing a super fast and easy Facial Motion Capture Workflow. I've also been runnin...

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Z-Brush's Most Intuitive Feature (Part 5)

The first time I opened Z-Brush, I was shocked how streamlined it was, and I think we could implement some of it into Blender - Here is the one feature I think we could easily copy that would save ...

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DECEMBER 2021 (REPORT)

Well Squad, it was a one hell of a month, but we made it - LOTS of good progress with Facial and hand motion capture research behind the scenes, much of which I hope to demonstrate in the very near...

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New Rigging Series (Wishlist)

Hey Squad - Looks like we're almost done with the Blender Improvement Series. Since 3.0 has now officially been released, the first thing I'll be updating is the rigging series - A few things have ...

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Improving Multi-Selection Control - (Part 4)

This has been something I've really wanted to see Blender improve for a long time, so today I'd like to show how two other software have optimizing controlling multiple objects simultaneously -

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Merry Christmas Everyone :)

I know it's a bit early, but I wanted to go ahead and wish everyone a very merry Christmas and a happy new year :) I will be taking the next 2 days off to visit and spend time with family, so for t...

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So, they accidentally gave us free scripts -

Thought I'd share a funny little story that happened today - As, most of you know, I've been working on a way to super speed the Facial MoCap process, and for the most part, I have succeeded. There...

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Making Blender Transparency More Intuitive - (Part 3)

Today let's talk about improvements Blender 3.0 could make without needing to build any extra features or add-ons. There are plenty of native things we could improve within Default Blender, here is...

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How Much for an Add-On?

Hey Squad, I would like your opinion-! (definitely leave a comment if you got the time to flush out your take) - In the next vid we're going to be talking about a subject that I feel is extremely u...

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General Game Announcement

Hey Squad, just wanted to get everyone up to speed on some decisions I've made regarding the rest of the Month - After some thought, I've decided to postpone game development while we are on the "B...

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The Easiest Thing Blender Can Improve -

I think it's important to remember that there are a lot of things Blender can improve that don't require extra development - Today we'll look into what I believe is the smallest big thing blender c...

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(Announcement) Facial MoCap - BREAKTHROUGH!!!

So, great news-! My research on finding fast and efficient ways to quickly set up Facial MoCap is really starting to pay off - I had a theory, and have spent the last few days testing it, but it fi...

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Things Blender Should Steal (Part 1)

Alright, here we go - Let's talk about things I really hope Blender starts to adopt from other software, and what standards I'll be using to judge the competition - The rules are very simple :)

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Long but Important - Announcement

Hey Squad, as many of you know, in the next few videos, we will be covering the most important ways I believe Blender could be improved - We've been waiting a long time for 3.0 to release, and sinc...

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All Game Assets Completed!

ALRIGHT!!! Was a CLOSE deadline, but we made it - All the assets for the game were completed just in time for December-!! I just finished posting it all on art station, here is a list of all the ch...

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Blender 3.0 First Impressions -

So, 3.0 finally came out, and I'm honestly very pleasantly surprised with all the changes. They really targeted a lot of the things I felt the neglected in previous versions, so it was a nice to se...

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December Objectives!

Well, Squad, here we are, the final month of the year, and as usual, there's a lot to cover before we close 2021 - While we are waiting for 3.0 there are a few topics I'd like to talk about regardi...

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November - (REPORT!)

Alright Squad, despite being relatively quiet on YouTube, A LOT of work happened in November - The most important accomplishment was the creation and completion of the Community Character (Neutroph...

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Export BLENDER Anime Style to UNITY

One of the most HIGHLY requested - Here's the easiest way I've found to bring the Anime Style Shading from Blender to Unity in 2 Minutes-!!

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FREE Guilty-Gear Anime Style Character!!!

Alright, I told you guys I'd make a GG Anime Style character for you to study and play around with, and he's finally done-!! I know it took a while, but I really put my all into this one, hope you ...

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