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LeviFusion

LeviFusion

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LeviFusion posts

[Skyrim SE/AE] Leviathan Animations II - Greatsword Non Combat Locomotion

Now covers walks and runs towards all 8 directions.

Added turn left and right animations.

Also added an optional simple version of the idle as some would rather not rest the Greatsword'...

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Multiple updates on Nexus

Vanargand Animations - Sword Dual Wield 2022-12-29 22:19:57 +0000 UTC View Post

[WIP] Leviathan Animations II - Greatsword Low Stance

Hope you guys had a lovely Christmas!


I'm currently working on a Greatsword low stance inspired by the Alber/Fool's...

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[WIP] Leviathan Animations II - Non Combat Locomotion For Greatswords

As the upcoming Greatsword low stance will feature an aggressive poise and locked on target locomotion, which won't be ideal while the character is out of combat/exploring with the weapon drawn, I ...

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[Update 2.2][Skyrim SE/AE] Leviathan Animations II - Sprint

Wrapping up the sheathed locomotion part of Leviathan with a complete remake of the heavy armor oriented 2022-11-12 18:01:50 +0000 UTC View Post

[Skyrim SE/AE] Leviathan Animations II - Male Idle Walk & Run

Complete remake of the heavy armor oriented Leviathan Animations - Male Idle Walk & Run, next u...

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[Skyrim SE/AE] Leviathan Animations II - Female Idle Walk & Run

Complete remake of the heavy armor oriented Leviathan Animations - Female Idle Walk & Run using the newer Kars' rig and diff...

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[WIP] Female Walk Animation For Leviathan II

Reimagination and complete remake of my very first Skyrim animation (about 2 years ago), the Leviathan female walk that was made when I couldn't find one that's well suited for heavily armored fema...

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[Skyrim SE/AE] Leviathan Animations - Greatsword Killmoves

After so much experimenting, trial and error and a few sleepless nights, I'm excited to finally bring you these 7 new killmove animations to completely replace Skyrim's humanoid Greatsword killmove...

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[WIP] Leviathan Animations - Greatsword Killmoves

Current progress after a few more weeks of experimenting with Kars' new paired rig. Now that I'm getting more familiar with the new rig controls, the paired animations are finally reaching a qualit...

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[WIP] Killmove Animation Prototype

After about two weeks of extensive experimenting with paired animations, and thanks Kars, who successfully made the first ever working Blender paired rig for Skyrim, it is now very much possible fo...

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Near future plans: Leviathan 2.0

Now that the magic series "Goetia" is pretty much done, and as was decided in the Crossroads poll earli...

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[Update 1.1][Skyrim SE/AE] Goetia Animations - Conditional Shouts

It's finally done! The last set in the Goetia series is here, through the use of DAR, the character (PC/NPC) will now perform different shout animations depending on the shout's effect, the shouts ...

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[WIP2] Goetia Animations - Shouts

I've always wished we could keep the momentum after a Whirlwind Sprint instead of suddenly transitioning from full speed into a full halt, aside from the new inhale and dash animations exclusive to...

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[WIP] Goetia Animations - Shouts

Currently working on the final mod in the Goetia series before going back to Leviathan!

After figuring out how shout animations work, and instead of having one shout for all non-dash shouts (...

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[Update 1.51] Enchanted Staves Optional Out Of Combat Movement

Optional idle, movement and turn animations for destruction staves while exploring/out of combat, inspired by Gandalf the Grey.

To be used/merged with "Goetia Animations - Enchanted Staves".<...

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[Update 1.2] Goetia Animations - Female And Male Idle Walk And Run

Multiple tweaks and adjustments to the female and male walk and run animations, this version is comprised of one cycle for each animation as some users experienced a few issues with the multi cycle...

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[Skyrim SE/AE] Goetia Animations - Sneak Magic

It's finally done, probably the most convoluted animation project I've worked on yet, this was especially more challenging as I got diagnosed with covid earlier this month and I'm still recovering ...

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[WIP] Goetia Animations - Sneak Magic

Aside from the new sneak movement animations, the character will now keep facing the same direction while aiming with spells/staves and moving, this mod will have a higher priority than all Vanarga...

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[Update] Magic Spell Casting v1.2 + Enchanted Staves v1.3

I've spent a few more days tweaking and polishing most casting animations with spells and with staves, with special attention to hybrid spell/staff playstyles while still aiming for a good balance ...

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[Update 1.3][Skyrim SE/AE] Goetia Animations - Enchanted Staves

I'm glad to finally bring you the Goetia Enchanted Staves Animations! A few months ago, I didn't think this would actually happen, yet here we are with most animations involving magic redone from s...

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[WIP] Enchanted Staves Idle And Movement

The non-combat part is pretty much done! I'm currently working on the casting part and the full staff set should be complete in a day or two if everything goes as planned.

Let me know what yo...

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[Skyrim SE/AE] Goetia Animations - Magic Spell Casting - 110/110

It's finally done! At 110 animation files, I'm glad to bring you the full Goetia spell casting set, this was both a challenge and a blast to work on, while I managed to figure out most of this set'...

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[WIP] Goetia Animations - Magic Spell Casting - 95/110

Right handed casting animations are now ready! DAR is no longer required as the casting animations will blend correctly with all movement, the last 15 animations are for simultaneous dual casting a...

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[WIP] Goetia Animations - Magic Spell Casting - 70/~110

Finished working on the left hand casting animations, in addition to movement while spells are equipped or are being cast, this will now replace all left handed spell casting animations:

- Co...

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Goetia Update: 58/~110 magic animation done

All movement animations, whether the spells are simply equipped, aimed or being cast, are pretty much done, aiming with spells (left hand for the time being) will now be consistent across all direc...

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Left-Hand Spell Casting Test

A preview of what I'm currently working on in the Goetia animations series, let me know what you think!


This mod, centered around spell casting, will be the largest I've worked on ...

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[Hotfix][WIP] Goetia Animations - Spell Wielder

Moving on to spell animations, the challenging part this time around, is that there are so many things that can be done with magic, that it makes settling for a specific style quite difficult, this...

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[Skyrim SE/AE] Goetia Animations - Female And Male Sprint + Preview Of Update 1.1 Idle Walk & Run

After many more hours working on and polishing the animations, I'm glad to bring you the final piece in the non-combat suite of the Goetia series, the sprint animations, along with version 1.1 of t...

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[Update 1.1][Skyrim SE/AE] Goetia Animations - Male Idle Walk And Run

In a similar vein to the female version, this can be used as a vanilla replacer or as a "Dynamic Animation Replacer" folder structure that is compatible with my previously released mods through "Co...

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