Updated MCO Mace and Sword Dual Wield movesets on Nexus
- All normal and power attacks can now be chained.
- The movesets now use Open Animation Replacer's folder structure.
- Patched for SCAR - Skyrim Combos AI Revolution.
Which One-Handed weapon type to work on next?
2024-01-26 02:58:23 +0000 UTC View Post
Apologies for the delayed release, work has been particularly stressful these past couple of months, nonetheless, I'm happy to finally bring you the vanilla replacer version of my Unarmed animation...
2024-01-20 08:24:10 +0000 UTC View Post
I'm glad to bring you the "Pugilism" inspired unarmed moveset for MCO, the animations have finally reached a state I'm happy with.
Next up, I'll be working on the Vanilla replacer version, f...
Progress on the upcoming Unarmed MCO Moveset, taking a grounded approach as usual, the combos are still not finished and some of the attacks need polishing, but I wanted to share it at this state s...
2023-10-29 12:43:50 +0000 UTC View PostNow that the locomotion part is done, and while I'll be making Hand-to-hand combat animations for both the Vanilla and MCO behaviors, I want to let you guys to choose which one I should work on fir...
2023-10-01 17:45:58 +0000 UTC View Post
Hand-to-hand stance animations inspired by "Classical Pugilism", covers the idle, turns, walks, strafes, ru...
2023-09-29 12:31:45 +0000 UTC View PostQuick poll to help me decide which sprint variant should be kept for the hand-to-hand combat stance: https://youtu.be/V9ElQu0XNSs 2023-09-29 04:53:08 +0000 UTC View Post
Thank you all for the excellent suggestions for the upcoming Hand-To-Hand combat stance, I've been working on a "2023-09-16 15:45:12 +0000 UTC View Post
Starting up the Unarmed animation project with the non-combat locomotion, which covers the idle, turns, walks, strafes, run and sprints while the character is in a drawn Hand-To-Hand state and out ...
2023-08-23 17:45:00 +0000 UTC View Post
Complete remake of the light armor oriented Vanargand sprint animations on Kars' rig, this time leaning a bit less on the cinematic side, but more towards the realistic side, let me know what you t...
2023-08-01 14:02:23 +0000 UTC View Post
Current state of Vanargand II sprint (Showcase starts at 0:28 in the video), I've taken a more realistic, and slightly less cinematic, approach than Leviathan II while designing the sprint this tim...
2023-07-25 16:39:01 +0000 UTC View Post
Complete remake of the light armor focused locomotion "Vanargand Animations - Male Idle Walk & Run" on Kars' rig, moving on to the sprints before starting work on Unarmed animations.
Let ...
2023-07-18 14:24:50 +0000 UTC View PostThank you all for participating in the previous Patreon poll, deciding what comes next can be a bit overwhelming due to all the possibilities and the scale of the game/modding scene.
Since the v...
After a few more days refining the animations, and to start the second round of Vanargand, I'm glad to bring you a complete remake of "Vanargand Animations - Female Idle Walk & Run" from scratc...
2023-07-09 18:09:07 +0000 UTC View Post
As per popular vote, I will be moving on to the second round of the light armor oriented series "Vanargand II", starting with a complete remake of the old Vanargand movement animations on Kars' rig...
2023-07-04 19:26:59 +0000 UTC View Post
Concluding Leviathan II Greatsword animations with new Half-Sword based sneak animations, to replace the idle, walk, run, turn, equip, unequip, normal attack, power attack and forward power attack....
2023-06-19 20:19:09 +0000 UTC View PostUpdated Conditional Armor Type Animations and all its addons to use 2023-06-01 18:31:44 +0000 UTC View Post
Working on sneak animations to wrap up the Greatsword segment, the locomotion part is now pretty much done, next, I'll be experimenting with sneak attacks in place and forward. Let me know what you...
2023-05-26 20:33:54 +0000 UTC View Post
Two sprinting attacks to replace the vanilla Greatsword downward cut with a low wide swing and, when power attacking, an additional false-edge cut, both designed to sweep a large area in front of t...
2023-05-12 21:41:43 +0000 UTC View Post
Experimenting with Skyrim's Sprint attacks for the first time and trying out different variations, so far I've tested a Half-Sword horizontal cut, an upwards False-Edge cut (similar to the first po...
2023-05-08 18:56:01 +0000 UTC View Post
Finally finished working on the MCO version of Leviathan Greatsword animations, and man it was a blast to make!
The moveset consists of 4 normal attacks and 5 chainable power attacks which ca...
2023-04-28 15:31:44 +0000 UTC View Post
I'm currently experimenting with SCAR and trying to balance the moveset for NPCs so that it can be countered but provide a decent challenge, the NPC version will be slightly different from the play...
2023-04-27 17:08:50 +0000 UTC View Post
Moving on to the Leviathan Greatsword Moveset for MCO, the normal attack combo is pretty much done, next up I'll be working on the power attacks.
Let me know what you think!
Attached, y...
2023-04-12 23:50:42 +0000 UTC View Post
It took a while, but I'm happy to bring you the Leviathan II Greatsword Power Attacks, inspired by HEMA techniques such as 2023-03-29 22:09:17 +0000 UTC View Post
I'm glad to finally bring you "Leviathan Animations II - Greatsword Normal Attacks" which is based on the vanilla behavior and consists of 18 different animation files to cover the footwork of the ...
2023-02-18 18:02:13 +0000 UTC View PostQuick poll to decide which windup to go for:
The windup from version A is more fait...
A low stance inspired by the HEMA guard Alber/Fool for Greatswords.
This set will replace the Greatsword equip, unequip, idle, all locomotion, block, block anticipation, blocked hit reactions...
2023-02-06 18:03:27 +0000 UTC View Post
Current iteration of the Leviathan II Greatsword Normal Attacks, it consists of two lower strikes, inspired by HEMA without compromising gameplay/fun (to the best of my ability lol), that are based...
2023-01-30 19:54:44 +0000 UTC View Post