Storm Staff
In action - https://twitter.com/hedondev/status/1250079088037019650
This thing was an absolute ...
2020-04-14 15:11:28 +0000 UTC View Post
In action - https://twitter.com/hedondev/status/1250079088037019650
This thing was an absolute ...
2020-04-14 15:11:28 +0000 UTC View Post
I've commissioned this amazing piece from Eraanthe, and now it's implemented in Map12. It will get creepier as each brother is killed.
2020-04-13 15:29:44 +0000 UTC View Post
This week I worked on some weapon "clean-up."
After taking a break from testing the old stuff, I've noticed that some issues suddenly stick out like a sore thumb once I get back to it, so I d...
2020-04-02 13:19:26 +0000 UTC View Post
Jessy sure loves the Fixers! Check his other art out here - https://www.artstation.com/jessyruiz
Also finally rece...
2020-03-29 15:03:24 +0000 UTC View Post
Here's an interview I gave a while back to In The Keep, which btw is quite an awesome podcast for retro FPS fans that I wholeheartedly recommend.
2020-03-24 11:26:46 +0000 UTC View Post
I really want to add a Duke easter egg so I made this sprite. Was thinking about getting Jon St. John to voice a line too. Yay or nay?
2020-03-23 15:18:46 +0000 UTC View Post
Fun fact: the Paingun HUD animation only uses 4 frames in total, which is by far the lowest frame count of any weapon in Hedon (mostly because it doesn't require a reloading animation). At the same...
2020-03-21 15:19:00 +0000 UTC View Post
Paingun is done BRRRT
Will come later with snapshots of the drawing process (which was a nightmare frankly).
2020-03-20 12:15:21 +0000 UTC View Post
Phew. I've waited years to make this, but here it is, at last! The initial slot 4 weapon, which is (not surprisingly) - the Paingun!
Since I'm working on art assets ahead of their levels, th...
As you can see, important boob physics have been implemented. The sprite sheet is done, working on the bright maps for her muzzle flash/amulet/fragfire can glow/goggle lens.
2020-03-14 18:13:50 +0000 UTC View Post
I'm going to be working on the Fixer this week, man this took ages to draw. Time to animate :^)
2020-03-12 20:28:39 +0000 UTC View Post
Here's what it looks like in combat!
2020-03-11 13:18:14 +0000 UTC View Post
A new powerup!
This one temporarily turns your Axe into an Ice Axe, enhancing your primary fire with an Icicle swipe spell attack, and allowing you to throw infinite chilling axes with ...
2020-03-10 21:25:49 +0000 UTC View Post
Been working on a set of story characters, here's two of them!
2020-03-05 17:12:21 +0000 UTC View Post
Another Unreal beta track, this time by the other man/legend, Michiel van den Bos.
With this, Map12 is finished, and the testing session will commence. Man, it's been a wild ride, I think I w...
2020-02-28 21:33:57 +0000 UTC View Post
Next Sunday I hope to release it for testing. Making this map has been an insane effort but oh boy will it be worth it.
2020-02-22 18:52:51 +0000 UTC View Post
No matter how much they lose tonight, it won't be as bad as Zan barging into the joint.
P.S. Map12 will be out for testing in maximum 2 weeks. I'll try to not spoil anything with what I post...
The mansion is coming out nicely. This room you see pretty much took me the entire day to make (including the textures and sprites) but it's definitely going to be worth it!
2020-02-11 18:55:18 +0000 UTC View Post
Ain't this the cutest piece of kitchen hardware in Hedon so far~
2020-02-10 21:25:38 +0000 UTC View Post
Several people have asked about differences between Zan in the splash art and Zan in-game. Here's an explanation to these inconsistencies.
2020-01-27 15:58:31 +0000 UTC View Post
I don't normally work like this, but since this map is especially interwoven I had to rough out the scale and spaces before going into detail. Here's the layout, I'm going to start detailing it bit...
2020-01-25 19:31:01 +0000 UTC View Post
Hey guys, I'm glad to finally share this with you! For those who aren't active in the Hedon Discord, Flesh Forge has been working on a Zan bust model for 3D printing, and it's finally complete!
...
As the tradition has been so far, I made new textures, this time for a crypt. I've also created a brand new critter, called "Shadowleech" (a mix of a bat and a leech).
The crypt part is almo...
Oh, boy, this took a bit to get right. Map12 will kick off with a short set piece, I'm pretty happy with how it came out!
2020-01-09 19:03:42 +0000 UTC View Post
Hey everyone, hope you're having a smooth 2020 so far! I wanted to thank you for all your support that made Hedon possible, and makes future expansion a thing in the works! You're all wonderful <...
2020-01-05 17:03:05 +0000 UTC View Post
Another reward for Sleepi Mei of his in-universe Goblin gal!
2020-01-04 20:16:29 +0000 UTC View Post