More Map11 Sketches
More sketches, laying down some areas and level flow.
2019-08-09 19:58:41 +0000 UTC View Post
More sketches, laying down some areas and level flow.
2019-08-09 19:58:41 +0000 UTC View Post
Some awesome pencil work by golemrider!
Check him out here - https://www.instagram.com/golemrider_/ <...
2019-08-08 15:46:51 +0000 UTC View Post
Ok I've finally decided to cross my heart and take in some extra megabytes but restore some of the tracks to their original/uncut versions. Here's Cold Rock in all of it's 11 minute glory. 2019-08-06 18:04:14 +0000 UTC View Post
Remade the crappy old gameplay video with something that features the latest updates. Just wait a bit for Youtube to finish the background processing and we should have a nice 4K vid to quickly pre...
2019-08-05 20:15:27 +0000 UTC View Post
Well, here it is. Map11's first sketch. That bit of color is just there to get an idea, I won't color the whole thing because I find it too spoiler-ish in case you're wondering.
For this epis...
2019-08-04 17:47:56 +0000 UTC View Post
I wrote the pages of the six Iron Division Castes, check it out to get a preview of the other 3 greenskin classes :^)
2019-08-01 17:22:12 +0000 UTC View PostOk, so one of the things I wanted to do after releasing1.4.0 is attempt to get Hedon on the GoG store. A lot of people have been asking for this, and now with this update I feel more confident that...
2019-07-31 17:00:55 +0000 UTC View Post
Phew. Another milestone reached! Thanks again for the support, and enjoy the new stuff!
Next stop - commencing Episode 2. After I'll get feedback and fix whatever turns out to be broken with 1.4...
Some of the testers have told me that the Hatchet and Shield becomes a bit redundant when getting the stronger Bearzerk weapons, so I decided to further this weapon combo's personality by allowing ...
2019-07-25 19:58:33 +0000 UTC View Post
Okay okay, don't get overexcited, this isn't that big of a deal.
So I decided I wanted to stop depending on GZDoom so much, and I hired Rachael from the ZDoom community to make me a Hedon spe...
2019-07-22 18:02:03 +0000 UTC View Post
Shh, don't wake her up.
Anyway, getting to catch up with the patreon rewards :^)
2019-07-19 15:28:07 +0000 UTC View Post
Gave the Lancer a force-pull like attack (same as the Force Pike's alt fire) and a Lightning Spark blast for close range.
2019-07-16 19:07:02 +0000 UTC View Post
As I'm waiting for the 1.4.0. testing phase to yield feedback I've resumed working on the Wiki page. I updated some of the pages, added the pages for the new weapons, and filled in the "Enemies" se...
2019-07-12 16:46:00 +0000 UTC View Post
Here's an early peak at the trailer for the coming update!
2019-07-10 20:08:57 +0000 UTC View PostOkay, so Steam achievements look like alien to me code wise. I have no idea if they would work with GZDoom or how the hell could I implement them if they did.
However, Hedon was finally green...
2019-07-08 14:35:42 +0000 UTC View PostOnly two more maps for me to adjust for the Bearzerk difficulty, meaning that soon enough (either this Saturday or Sunday) the testing session will begin!
I will also do the monthly reward draws...
Yeah, had to do it >.<
That's the Great Axe btw, last of the Bearzerk weapons. We'll have a testing build up soon!
2019-07-02 16:54:07 +0000 UTC View Post
Yep, this is a thing now. Complete with a quick button quick kick that works surprisingly well!
2019-06-30 17:52:44 +0000 UTC View Post
CLICK -> https://www.artstation.com/jessyruiz/profile
Wew, this is amazing, thought I'd share it ...
2019-06-28 19:40:44 +0000 UTC View Post
Busy week ahead but I've managed to flesh out the Force Pike's sprites and animation. Pretty happy with how it came out too!
2019-06-24 17:16:17 +0000 UTC View Post
The next weapon in the upcoming Bearzerk update! This is going to be a fun one :^)
2019-06-21 17:17:58 +0000 UTC View Post
This is what I've been working on lately, and I think it's finally time to show you guys what's coming up! Aside from few bugfixes and the sprite updates for the weapons, I've been planning to add ...
2019-06-19 15:18:51 +0000 UTC View Post
So yeah, a lot of people have been complaining about Zan keeping her hand on the charging handle, so I just decided to revamp the animation, and put her hand away when she's not loading in a bolt.<...
2019-06-16 18:42:45 +0000 UTC View Post
I really like how the Crylance update went, it definitely look more like a hi tech alien weapon than a wimpy wrench. Gave it more screen size, enlarged the front blades and improved the alt fire ch...
2019-06-14 16:55:34 +0000 UTC View Post
Basically updated the new hand sprite on each of the gun's frames and smoothed out the jaggy edges for the holding frame.
2019-06-13 18:09:00 +0000 UTC View Post
Remade the Axe sprites, replacing the crappy jagged ones with some proper hi res graphics.
Top line - new axe sprites
2nd line - same sprites + motion blur effect
3rd line - old...
2019-06-12 16:26:08 +0000 UTC View Post
Phew, back in business at last!
A lot of people have remarked that the weapon sprites and fists look pretty iffy, so I decided to make an update to adjust and polish them all. First will be the ...
Hey guys, just letting you know that I swapped the beta access to the Initiate tier (from Warlock) and the game key reward to Warlock (from Initiate). The reason is that Steam doesn't allow the dis...
2019-06-10 19:04:36 +0000 UTC View Post
...reviewed Hedon. I never ever imagined I'd have my game in his video list when I was browsing his channel like well over half a decade ago, when Hedon was a mere seed of imagination. Here we are,...
2019-06-07 07:52:50 +0000 UTC View Post