Experiment
Here's Lith, wonder what she's working on.
LAST DAY TO VOTE DO IT IF YOU HAVEN'T CLICK 2018-12-19 20:28:50 +0000 UTC View Post
Here's Lith, wonder what she's working on.
LAST DAY TO VOTE DO IT IF YOU HAVEN'T CLICK 2018-12-19 20:28:50 +0000 UTC View Post
Someone stop Nithriel, she's gonna scare the advertisers away!
2018-12-18 20:20:54 +0000 UTC View Post
Among other things I've been working on from the beta testing feedback, I've improved the Axe cleave, and now it's a monster against groups of enemies.
2018-12-16 10:17:20 +0000 UTC View Post
Here we go. Setting out to achieve the un-achievable. And only YOU can help us make history by 2018-12-13 14:35:27 +0000 UTC View Post
As I have mentioned in my previous post, Hedon's reached the top 100 and is now up for voting to become the Mod of the Year! That's a huge deal, and I'm more than motivated to get there.
Howeve...
That's right baby. Time to fight our way towards the Mod of the Year Award. I was honestly not expecting to get here, but now that we are... A ten day campaign starts and I'll be asking literally ever...
2018-12-11 16:42:47 +0000 UTC View Post
Few more hours and voting's closed, so go ahead and smash that mf vote button if you haven't already. Also, expect some updates regarding soundtrack and Map10 the next few days.
2018-12-10 20:25:03 +0000 UTC View Post
Featuring alternative ways to absorb a book's content
2018-12-07 14:45:15 +0000 UTC View Post
Wrote another ModDB article and featured some screenshots from the final map.
2018-12-02 20:29:25 +0000 UTC View Post
ModDB has started the voting for the top mods of 2018, and I'd really appreciate your vote! just head over here and click the button on that big red banner - 2018-12-01 20:50:58 +0000 UTC View Post
I'm trying to go for a primal elemental theme, with some simple puzzles (don't think anyone's in the mood to be lost in the very final level) that revel around manipulating the elements in order to pr...
2018-11-28 17:21:13 +0000 UTC View Post
Definitely going for something monumental to culminate with. I've worked on some new textures and such to give the level a personal look as I've been doing with each map so far.
2018-11-25 15:54:22 +0000 UTC View Post
Here we go. The final map. No sketch yet, I have the start part in mind and I'm going to sketch the rest once I do it. So I'm going to focus on this first area, as well as making new sprites and textu...
2018-11-24 10:19:53 +0000 UTC View Post
Sorry for this but Map08 had a bug that made it unfinishable without using noclip. Basically the level editor screwed me up when making an adjustment. Here's the hotfixed version.
2018-11-19 19:07:50 +0000 UTC View Post
Ladies and gentlemen, I present you the definitive Hedon beta.
Changes from the pre-beta include tweaks to the companions which should help them get stuck less (just be advised that they can clip th...
2018-11-18 20:29:05 +0000 UTC View Post
Here it is, at last. The "pre-beta" build containing the major friendly AI and voice acting updates. All the maps have been updated as well, and I suggest a playthrough on Brutalizing to see the new c...
2018-11-10 20:10:28 +0000 UTC View Post
Only the death sequence left to do, then the in-game implementation.
Hey, I've also received all the voice acting I needed so get ready for that beta at the end of this week.
2018-11-09 15:58:47 +0000 UTC View Post
Having finished the Lancer, I'm moving on to spriting the Reaver now! Although it looks way more simplistic, I actually had a lot more trouble drawing her angled base sprite than with the Lancer and Z...
2018-11-07 16:39:30 +0000 UTC View Post
Good news, got my laptop back so I can record again, and will hold the art reward draw tomorrow!
Also here's an awfully aesthetic looking brightmap set of the Lancer while firing. Really dig th...