Feedback Session
We go over David H's shot for this feedback session! Great progress!
2024-04-26 20:44:07 +0000 UTC View Post
We go over David H's shot for this feedback session! Great progress!
2024-04-26 20:44:07 +0000 UTC View PostHere's a third part of the jump attack demo !
*For a limited time, this will be available for all tier incase you missed it.
In this demo, we go over what it takes for our character to go from Pose A to Pose B for audience to buy the performance and believe in the motivation.
2024-04-19 22:18:17 +0000 UTC View PostHere is the second part of the jump attack demo!
*For a limited time, this will be available for all tier incase you missed it.
Never gets old to do these demos. Another quick refresher on how I tackle a walk cycle really quickly!
2024-04-01 21:01:44 +0000 UTC View PostMarkus shares his workflow on this jump attack demo!
*For a limited time, this will be available for all tier incase you missed it.
Apologies as I've been sick with ccovid! It wasn't enough to keep me from doing a face posing demo though...Here are some of the things I think through when I'm posing a face!
2024-02-27 05:37:36 +0000 UTC View PostIn this video, Markus covers a general overview of gameplay animation and how it's implemented in the engine.
2024-02-06 23:08:39 +0000 UTC View PostHere is a quick demo on approaching lipsync with polish! It's all about connectivity and understanding what areas of the face can have a bit more room for offset and what areas need to stay 1:1 to ...
2024-01-29 17:00:11 +0000 UTC View PostHere's the final part of the stop transition demo that goes over some questions. Let us know on patreon as well if there's any questions that came from watching this workflow demo!
2024-01-16 06:08:43 +0000 UTC View PostHere is the last part of the subtle performance workflow! I'd like to revisit this at some point and add some lipsync but hope this can showcase my thought process in how I approach a shot like thi...
2024-01-08 17:00:10 +0000 UTC View PostIn this demo, Markus shares some of his workflow process when he tackles transitions in Unreal Engine and how he goes about making adjustments in Maya to make the result feel better in game.
2024-01-01 17:00:07 +0000 UTC View PostI am happy to introduce Markus who’ll be joining the KYOSIL mini mentorship for games!
As you can see, you’ll notice how the tiers are broken into two for features and games.
Thin...
2023-12-25 02:28:45 +0000 UTC View PostTopic: Patreon Critique
Time: Dec 10, 2023 03:00 PM Pacific Time (US and Canada)
Join Zoom Meeting
Because of my absence, I’d like to make it up by holding a critique session for all of you that’s interested on Sunday 10th 3PM PST. Whoever shows up with their work via syncsk...
2023-11-30 00:17:42 +0000 UTC View PostHey everyone! As you may know, I’ve been quite busy lately with new life changes.
Career wise, I’ve moved over from features to games to a place called Gravity Well. And it’s been an ab...
2023-11-10 02:05:17 +0000 UTC View PostThis is part one of how I might tackle a subtle performance shot.
It's important that before you even dive into maya, you already have a plan in mind of where you want your character to go (emo...
I’ve been quite busy with some life events past few weeks. I’ll let you all know about it next week! Thank you to everyone for sticking around. There’s gonna be some cool updates coming to th...
2023-10-15 03:45:49 +0000 UTC View PostThis is a super stripped down demo of what goes down in my lead and follow thought process.
Lead & Follow notes come up often so I wanted to give you guys a quick simple breakdown.
You c...
Usually, this is my go-to when it comes to dealing with any sort of contacts/handling props that often changes in either grip or for a short period of time. If it's a prop that character is handlin...
2023-09-24 21:57:48 +0000 UTC View Post
Hope this gives you a glimpse of how I might tackle a quadruped animation specifically for a dog. Like I mentioned in the recording, this might apply more to stylized projects as it leaves out extr...
2023-09-10 21:34:30 +0000 UTC View PostThanks for coming y'all! Hope everyone else enjoys the recording!
2023-08-21 16:22:31 +0000 UTC View PostWorkshop 20th / Critique 27th - 3pm PST
(Bootcamp+mini mentorship tier folks only)
As always, workshop will be recorded and uploaded here!
2023-08-14 00:56:43 +0000 UTC View PostTo continue off of the cartoony workshop, I wanted to briefly cover the idea of exaggerating. Once you decide what the idea is in the moment (whether the character is reacting, trying to accomplish...
2023-08-01 06:00:45 +0000 UTC View PostHere's the recording from yesterday! Let me know if you have any questions!
2023-07-24 16:00:10 +0000 UTC View PostRecording will be uploaded tomorrow morning!
2023-07-24 01:27:53 +0000 UTC View PostI say “one” as a general term to describe moments where we can sell a move within one frame versus 10. Another way to look at this is embracing big spacing 2023-07-20 05:14:20 +0000 UTC View Post
As I continue to add this onto Patreon, anything you want to see next? I know some mentioned workflow but with beefier mechanics type of shot, but I’d love to hear all your ideas too! Not just fo...
2023-07-13 17:51:50 +0000 UTC View PostHere's the final part to the workshop for this shot. This shot is definitely more on the "animation-y" side since we just focused more on the workflow vs the performance aspect of it. So I hope tha...
2023-07-08 02:08:45 +0000 UTC View PostI'll cut together the recording for the last portion of the workflow demo which will cover the eyes and overall polish for the face of the demo.
That'll go up probably tomorrow some time! Hop...
2023-07-07 03:36:49 +0000 UTC View Post