NokiMo
Grinvald

Grinvald

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Grinvald posts

Release 0.08 (Public)

If you encounter any issue with loading (or within the game), please let me know either here on Patreon or in Discord (https://disc...

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A few words about the next update.

So, work on the 0.08 update is finished, and it's time to reveal a bit about the plans for the next update. Unfortunately, I'll have to disappoint those people who didn't save the life of the savag...

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About release 0.08

Okay, everything seems to be ready for publication. The timeline will be as follows:

Tier 5 - today (08.08).
Tier 4 - 10.08.
Tier 3 - 12.08.
Tier 2 - 14.08.
Tier 1 - 16.08.
Pub...

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About release 0.08

Hi. So, it looks like I've finished developing release 0.08 (finally!). As usual, I'm taking a couple more days to carefully check the text and renders to fix typos/bugs etc. I also need to assembl...

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Development status (09.07.2023)

Hi all. Current state of development. I'm finally done with the animation (creating animations in DAZ is a terrible thing, to be honest), and now I'm continuing with the translation and sounds/musi...

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Development status (04.06.2023)

Hi all. So, a little info on the current status of development. I'm almost done with the renders at the moment (about 600 in total, but I don't really like some of the scenes. I might redo them a b...

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Release 0.07 (Public)

---------- Google Disk ----------

Win\Linux: https://drive.google.com...

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About release 0.07

Well, everything seems to be ready for publication. The timeline will be as follows:

Tier 5 - today (06.01).
Tier 4 - 08.01.
Tier 3 - 10.01.
Tier 2 - 12.01.
Tier 1 - 14.01.
Pub...

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Development status (05.01.2023)

Hey guys! First of all, congratulations to all on the new year! I hope all of you are doing well.

Now for the 0.07 release. At this point I have finished development, and I only need one day ...

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Development status (27.12.2022)

Hey, guys. I'm happy to report that today I finally finished all the renders, and I'm already working on the translation, music and sounds. I'm trying very hard to finish everything as early as pos...

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Development status (14.12.2022)

Hi everyone. It's time to write a few words about development. For the last month I've been working on complex scenes with a lot of detail to create the right atmosphere. These scenes are ready, an...

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Development status (20.11.2022)

Hi. A few words about the current development. 73 renders are done, and the first scene is completely finished. In this release, there will be a development of the story concerning the clones and t...

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Release 0.06 (Public)

Today I'm posting links to the 0.06 release to the public, and I also want to say a few words about the current development. It's really no big deal - I've figured out what goes into build 0.07 and...

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About release 0.06

Good evening, everyone. Well, everything seems to be ready for publication. The timeline will be as follows:
Tier 4 - today (23.10)
Tier 3 - 25.10.
Tier 2 - 27.10.
Tier 1 - 29.10.
Pu...

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Development status (21.10.2022)

Well, it's time to say that build 0.06 is almost ready. I just need 1-2 days to check again all the text and all the renders to make sure everything is good and there are no defects anywhere.

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Development status (08.10.2022)

So, a short summary of the current status of development. At the moment 602 renders and 5 animations are ready. In fact, there is only one small scene left (I think 20-30 renders and a couple of an...

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Development status (25.09.2022)

Greetings all. I do not often write posts, as many already know, but that does not mean I do nothing :) Just goes regular work, day by day. And now I will write a few words about the current status...

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Development status (25.07.2022)

So another scene is finished, and now 134 renders are ready. This is just to let you know that the development process is moving forward. There will be quite a bit of action in a future release tha...

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Development status (08.07.2022)

Hi. A few words about the current state of development. I've fully restored the former rhythm of work and I'm almost done with the renders for the first prison scene (after the MC comes to his sens...

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Updating development status

I would like to write about why I decided to abandon game development. It's not about the money, of course. It's about very personal reasons, which I didn't want to talk about, because it seems tot...

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One more thing

At the request of my very first patron, who was with me even before HSoA was created (huge thanks, Shadowild9), I'd like to give a link to his friend's page:   

2022-07-02 16:41:08 +0000 UTC View Post

A few words about the future

Good day. Wanted to let you know that the game got a chance to continue - there is someone who wanted to continue the HSoA story. His Patreon page isn't fully ready yet, but as soon as I can, I'll ...

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Important news

After much deliberation, I've decided to stop working on the game. The thing is that it's been almost a year since the start of development, and now it's safe to say that the project has failed. Th...

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Release 0.05 (Public)

Google Disk

Win\Linux: https://drive.google.com/file/d/...

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Release 0.05 is ready

The 0.05 release is ready for publishing, and I will be posting it as before, every two days:
Today (June 19) - Tier 4
June 21 - Tier 3
June 23 - Tier 2
June 25 - Tier 1
June 27 - ...

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Development status (18.06.2022)

So, the time for the 0.05 release is inexorably approaching :) At the moment almost everything is ready for release, but I need one or two more days to check the source and the translated text (as ...

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A little bit about the 0.05 release

Hi everyone. First, I want to thank all my patrons who have been with me for a long time, and all those who have come recently. Like any developer, I am greatly motivated by the support and interes...

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Release 0.04 (Public)

Google Disk

Win\Linux: https://drive.google.com/file/d/1ITVwlkp7oUvK0XER...

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Release 0.04 is ready

Hi all. The 0.04 release is ready for publishing, and I will be posting it as before, every two days: today (April 6) - Tier 3, in two days (April 8) - Tier 2, and in another two days (April 10) - ...

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Development status (03.04.2022)

So, it's almost done. All that's left is a couple of days to carefully review all the text and renders and correct any mistakes if there are found. So I can already say that the release will be rea...

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