NokiMo
Ersh

Ersh

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Ersh posts

An update about the custom collision issues

Turns out the custom collisions I've been telling everyone to add don't actually work with MCO.

Blame Distar.

MCO adds its own behavior graph (or something along those lines, I'm not to...

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Precision 0.4.0

Hey everyone! A new version with quite a few new things is finally here.

Highlights include:

  • Static hit recoils are implemented again. They happen when you stand too close to an o...

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Precision 0.3.2

Hey! Some nice things in this update:

  • New setting (enabled by default) that uses the actual weapon mesh's length for the collision length. This means the weapon reach stat doesn't do an...

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Precision 0.3.1

Hey! Last version had a memory leak that would cause your game to fall apart after a while. Apologies!

Also includes a fix for the trail as it had the wrong length at the trail head (at the w...

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Precision 0.3.0 + AE

Hey! The attack trail is now implemented and more or less finished. Feedback welcome!

I have also compiled an AE version of the plugin. Be warned though, it's barely tested.<...

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Precision Alpha 0.2.4

An update that should (hopefully) fix many of the reported crashes and freezes, while I'm still working on getting the weapon trails right.

No other features or tweaks in this update.

L...

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Elden Stamina

Hey folks, I need some mod compatibility testing for this simple quality of life plugin before I upload it on the Nexus.

It's a SKSE plugin that removes the stamina costs of sprinting while o...

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Precision Alpha 0.2.1

Fixed the active ragdoll messing up your animations! Now it's just active for a while during the hit impulses, otherwise it's just keyframed animation like usual.

Fixed some reported crashes ...

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Reworked Precision Alpha

Hey there! I think the core of the plugin is now ready for testing. It has been almost entirely rewritten.

The plugin now adds an active ragdoll to actors for two purposes:

  • Precis...

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A quick update about Precision rework

Hey folks! I The almost complete rework of Precision is progressing nicely, it shouldn't be too long until I have a test version ready. I've incorporated quite a bit of code from 2022-04-16 20:13:43 +0000 UTC View Post

Precision Alpha

Hello everyone who joined! Thank you for your support!


I know many of you are interested in Precision. I wasn't planning on any Patreon benefits like that - it was just another pla...

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Recent Loot Log

With Better Third Person Selection out now, I felt that a recent loot log (similar to what we can see in games like Elden Ring or Assassin's Creed: Valhalla) would fit right in. I've started workin...

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Mounted Archery

A short preview of the mounted archery which is soon going to be included in True Directional Movement. A collaboration with Nick...

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Target Lock - Multiple Target Points

The target lock logic in True Directional Movement isn't great. It often selects a different target than the one you had in mind, and the target switching acts weird as well.

It wasn't my cod...

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Planned future mods

Hey!

Thank you for joining!

I have a lot of stuff that I'd like to tackle. Some of it is already in progress.

In a priority/chronological order:

- Dodge Framework, used by D...

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