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AER9 Laser Rifle - Weapons Showcase

Showcasing the Laser Rifle and its 4 variants
- Standard: Slow rate of fire, base weapon
- Variant 2: High rate of fire, decreased damage
- Variant 3: Semi-auto, increased damage
- Var...

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Alien Blaster - Weapons Showcase

Showcasing two versions of the Alien Blaster that players will be able to use. Both of these will only be obtainable after activating the "Wild Wasteland" mode, which will be revealed at a later da...

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HUD Concept - V1

Finally got around to finishing the first HUD concept for the map. This will be one of likely many versions until its finalized and any feedback or suggestions would really be helpful here.

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10MM Pistol - Weapons Showcase

Showing the 10MM Pistol's three variants
- Standard: Semi-auto base weapon
- Variant 2: Full-auto w/ extended magazine.
- Variant 3: 2 round burst w/ suppressor, extended magazine and red ...

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Testing Map v1.4 Update

The testing map has been updated for Tier III Patrons

Fixes:
- Fixed an issue where the game would crash if the player took damage from the Fatman

Weapons:...

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Gamma Gun - Weapons Showcase

Showing the Gamma Gun's three variants
- Standard: Slow firing projectile that passes through enemies
- Variant 2: Full auto firing with low damage, faster projectile speed
- Variant 3: Ex...

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Missile Launcher - Weapons Showcase

Showing off two variants, the base weapon and the triple magazine missile launcher. Currently working on making a lock-on "targeting computer" variant.


This model was ported from Fallout...

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Cowboy Repeater - Weapons Showcase

Back in action after a slight break. I'd like to thank you all for the continuous support, its something that has helped greatly. A main focus right now will be getting majority of the weapons I ha...

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Bottlecap Mine and Tin Grenade Showcase

Finished two more "utility" weapons:

Bottlecap Mine - A placable mine that outputs extremely high damage.

Tin Grenade - A low-yield short fuse explosive that the player will spawn in ...

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Testing Map v1.3 Update

The testing map has been updated for Tier III Patrons

Fixes:
- Due to some script conflict issues when using /developer commands, I have made it so the player can activa...

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Plasma Grenade - Weapons Showcase

One of several grenade weapons I've been working on. Still playing around with how I want grenades to behave and how much damage they output, but for now this will operate like the normal frag gren...

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Ripper - Weapons Showcase

The Ripper will serve as one of the upgrades to the players default knife, and will operate like the normal bowie knife does.

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Proton Axe - Weapons Showcase

Showcasing the Proton Axe. Impact FX are still being tweaked.

This weeks focus will be on getting a variety of melee weapons animated and setup for the next test map update.

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Glowing One - Reworked Enemy Type

Reworked the Glowing One from the last time it was seen on twitter. It is now using modified publicly released napalm zombie scripts from Shangri-La. Players will be able to recognize when one is s...

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Paradise Blues - Teaser Trailer #2

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New Zombie Sound Effects - Input Needed

Playing around with changing the zombie sounds completely, using the "Scorched" sound effects and voice lines from Fallout 76.

Are voice lines too distracting? Do the sounds differ too much ...

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Testing Map v1.1 Update

The testing map has been updated for Tier III Patrons
Changes for v1.1:

Weapons:
- Added Anti-Materiel Rifle (Base Version)
- Added Anti-Materiel Rifle w/ Short Barr...

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Mister Handy - New Enemy Type

Added a new "Mr. Handy" enemy type. Currently working on tweaking FX and adding different model/animation variations. Will be included soon in the next test map update.

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Power Fist - Weapons Showcase

Completed animations and setting up the weapon in-game. Will be included in the next test map update.

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Anti-Materiel Rifle Showcase

Completed animations and setting up the weapon in-game. Will be included in the next test map update.

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Testing Map v1.0 Released for Tier III Patrons

The weapons testing map has been uploaded. More information for downloading and feedback can be located in the Discord.

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Wallbuy's - Weapon Cases

A look at what the wallbuys will look like in Paradise Blues. There are three sizes, each having two texture variations. The last two screenshots show a "holographic" projected image effect before ...

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WIP - Weapons Testing Map

The weapons testing map for Tier III is almost complete. Will be released very soon after I fix some weapon animations and make a few tweaks.

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Player Character #2 - NCR Ranger

The second of four playable characters in Paradise Blues. Created using the "Gideon Jones" character model from BO4's Dead of the Night map as a base.

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Proton Axe

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Anti-Materiel Rifle - Texturing Timelapse

A texturing time-lapse of the Anti-Materiel Rifle. If more time-lapse content is something people would like to see more of, please let me know. Maybe even in a longer form?

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Anti-Materiel Rifle

Currently working on animations for this. A short time-lapse video of the texturing process this will be uploaded soon

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WIP Weapon Models #1

Finished the high/low-poly models for the Anti-Material Rifle, Proton Axe, and Switchblade. Will get the normal maps baked and materials done in Adobe Substance very soon

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Location Showcase - Subway Station

Finished the the upper entrance area for the main subway station 

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Player Character #1 - Vault Dweller

The first of four playable characters in Paradise Blues. The vault suit material was created from scratch, using BO4's Misty character model as a base.

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