NokiMo
Mimir Games

Mimir Games

patreon


Mimir Games posts

Weekly update #48 - Progressing on the new app, some Clem teasers

Hey all,

First off, you will probably notice that this weekly blogpost comes a day later than usual; I'm actually thinking about moving the weekly on Mondays...

View Post

Weekly update #47 - Closing in on artwork completion, more artwork teasers

Hey all,

Another weekly blogspot, another followup on the next update progress status. Things are looking fine pace wise, as I'm closing in on completing the artwork part of the produ...

View Post

Weekly update #46 - next update scope, what will happen next and some teasers

Hey all,

Followup to last week's blogspot, I wanted to fit a bit of planning in this one and tell you guys a bit more about what's going to come next.

As I mentioned la...

View Post

Weekly update #45 - Sprint retrospective, planning next

Hey all,

For this weekly, I figured I'd fit the retrospective for the 0.18 cycle.

We're still doing the classic format since I did not really come up with something mor...

View Post

0.18 Public Release - Animated artworks, remastered scene, story continuation and more!

Hey all,

Finally, I have something ready to be shipped for the public 0.18 update. As I have been keeping you guys posted these last weeks, the scope is mostly some n...

View Post

Quick update: update build is ready, upload incoming

Hey all,

Very quick update as I've been hard at work this whole week (& weekend).

I've got the final build packaged for the update, it just needs the very last tweaks and ad...

View Post

Weekly update #43 - Production done... Onto release week

Hey all,

Very quick update to let you guys know that I'm pretty much done on the production side of things, and it has been a mess.

I've been busy IRL, struggled with s...

View Post

Weekly update #42 - wrapping things up...

Hey all,

Very quick update, this has been an awfully busy week.

Had to handle some IRL things that delayed me a bit but I'm still done on the artwork side of wh...

View Post

Weekly update #41 - Wrapped up the Clem scene remaster, moving on to release phase

Hey all,

One of the last weekly before public release, hopefully!

I wrapped up the scene remaster with coloring & background for the Clem part of the stream, so the...

View Post

Weekly update #40 - Home stretch to public release, teasers

Hey all,

Another short update as I don't have much more to add; I'm still focused on making the deadline for public release.

I'm making good progress on the Cle...

View Post

Weekly update #39 - back in business, sneak peek

Hey all,

A really short update today since as I mentioned last blogspot, I was busy for several days this week. I still promised you guys a blogspot and more teasers, so ther...

View Post

Weekly update #38 - backgrounds & scene remaster previews, roadmap update

Hey all,

A bunch of news today! First off, a small update to the roadmap.

My original idea was to upload another early access build followed shortly by a complete, public build but I d...

View Post

Weekly update 37 - progress on backgrounds & artwork overhaul, poll results, scheduling next release

Hey all,

A quick update to share some progress.

I mentioned last week that I wasn't happy with how my work on background artwork were turning out but I kept persevering...

View Post

Content poll - preferences regarding public release

As mentioned in the previous blogspot, I wanted to ask you guys actually want to see being the implementation focus moving forwards to the public release.

View Post

Weekly update #36 - new build soon, content poll

Hey all,

A quick update to be followed my more posts and a poll.

I've been struggling with backgrounds this week, not quite reaching results consistent with the quality...

View Post

Weekly update #35 - advancing towards public release

Hey all,

Quick update following the Early Access update release.

For now, I've mostly been working on broadening all the filler and background content, especially the ...

View Post

⌛ Sorting out some licensing & compression issues...

Hey all,

Just wanted to let you know that everything is packed up and ready to ship for the first early access release build, but I have to sort out some Live2D licen...

View Post

⏳ Release in progress - EA upload and weekly update to follow!

Hey all,

A very quick update to let you know that I'm finalizing a 1st early access build, featuring the new scene and new stream gameplay. I'll share a savefile starting rig...

View Post

Weekly update #34 - Good progress, just a bit more cooking for EA build

Hey all,

Very quick update before the actual early access release. I would have wanted to ship it today but it needs a bit more cooking.

I've spent a lot of time trying...

View Post

Weekly update #33 - Home stretch before early access, concerning news in the adult gamedev world

Hey all,

Really quick update to tell you guys that I'm still trying to ship the early access build for the next blogspot, and to talk about the concerning news regarding NSFW games especially...

View Post

Weekly update #32 - back on track

UPDATE: It appears that Vimeo (which has direct integration to Patreon) has changed their content policies and no longer allows hosting explicit content. Since Patreon itself does not suppo...

View Post

Weekly update #31 - Some news and a deadline

Hey all,

A quick, early update this week. As I mentioned in the last blogpost, I was pretty busy this week. The good news is that I sorted most of the personal, IRL stuff tha...

View Post

Weekly update #30 - release asset integration, unforeseen circumstances

Hey all,

Really quick update this week, I apologize in advance. I've still been working on asset integration for packaging the release, and I have to work out a few kinks regarding the View Post

State of animation part 3 - moving on to integration/release phase

Hey all,

Probably the last animation preview for now, as I will most likely be moving on to integration phase.

As usual, some compression artifacts so ...

View Post

Weekly update #28 - state of animation part 2

Hey all,

A very quick update to follow up on the progress update regarding animation.

I've been at it this whole week again, learning a lot and making some progress. View Post

Weekly update #27 - state of animation

Hey all,

A quick status update to give you guys some progress info on the work regarding animation.

I've been messing around with Live2D whole week, and polishe...

View Post

0.17 Release Poll - regarding animation

As promised, a poll concerning what you guys would rather have for next update :

View Post

Quick status update - screentesting animations and a poll

Hey all,

I owe you guys a quick status update to explain what I've been up to last week.

The artwork I storyboarded for this update is pretty much done, but instead of working on the ac...

View Post

Weekly update #25 - small but expected delay, wrapping up for the release

Hey all,

Very quick update as it's kind of the rush to wrap things up for the release.

I would have liked to have it packed for this weekly but there's still to much to...

View Post

Weekly update #24 - progress status approaching release week, more artwork teasers

Hey all,

One of the last status updates as we are approaching the deadline for the next part of this update.

As I mentioned in past blogposts, I'm still aiming for a Ma...

View Post