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vrengames

vrengames

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vrengames posts

Lab Rats 2 v0.9.1 Release

Lab Rats 2 v0.9.1 is live and available to everyone! Get it here!

PC (Windows and Linux): L...

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It's Alive! HA HA HAAAA!

I feel the need to put this down in writing: the code I wrote today was not good code. I wrote in my last update that I was just about ready to abandon the shader based approach to animation, but that...

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Bug Fixing and Prototyping!

With the release of v0.9.0 I have been hard at work tracking down and crushing bugs, but I've also found some time to play around with new features and effects that may make their way into Lab Rats 2 ...

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v0.9.0 Crash Patch

There were a few major crash bugs that showed up in v0.9.0 since it was posted last night. I tracked down all of the crashes reported, fixed them, and uploaded the fixed version of v0.9.0 in it's plac...

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Lab Rats 2 v0.9.0 Release

v0.9.0 is live for $5 patrons, get it here!

PC(Windows + Linux): Lab Rats 2 v0.9.0-PC&n...

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v0.9.0 Release Date and New Character Poses

I was away for the weekend, which gave me a chance to leave my computer rendering out a brand new character pose that will be added in v0.9. The pose is another general standing pose, and will be part...

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Clothing Designer Redesign!

When the I first added dynamic colouring for clothing into Lab Rats 2 I put together a quick menu of eight preset colours that the player could select from. At the time I intended to expand it to allo...

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Clothing Display Improvements

Tonight I was able to leverage the improvements I made to the clothing display code a few nights ago and fix some long standing visual bugs/strangeness!

Clothing images are all made in Daz 3D, rende...

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Performance Gains and Code Refactoring

Good news to everyone who was running into general slowdowns and unresponsiveness in Lab Rats 2! Yesterday and today I focused on refactoring two major sections of old code and have had great success ...

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Improving Display Code and other Additions

Over the last two days I have added a set of six new goals, two for each goal category. Next up I plan to take a look at business policies and expand the number of options available as well as review ...

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v.9 Writing Progress

Work on v0.9 has been going well the last few days. Two brand new crises have been added to the game, both quite large and with multiple paths depending on employee corruption. Additionally the old br...

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LR 2 Development Roadmap Update

The last development roadmap went out just after the completion of v0.5.1 (If you're curious what was in it you can find it 2018-09-02 08:28:20 +0000 UTC View Post

LR2 v0.8.1 Hotfix Script

Update: The hotfix for v0.8.1 has been applied and is now included in the main download version of the game. You can find those download links 2018-08-30 07:11:27 +0000 UTC View Post

Lab Rats 2 v0.8.1 is Live!

Download it here!

PC (Windows and Linux): Lab Rats 2 v0.8.1-PC View Post

v0.8 Bug Fixing Continues

v0.8.0 is out in the field and getting a thorough shakedown by patrons right now - it's clear that I was a little tired when I wrote some sections of code. I've fixed up a couple of bugs related to th...

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Lab Rats 2 v0.8.0 is Live!

Get it here!

PC (Windows and Linux): Lab Rats 2 v0.8.0-PC 

...

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v0.8 Release Date

Work has been underway for v0.8 for a number of weeks now and most of the major goals for the update have been completed. Stephanie as a character has been introduced, along with the new head research...

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Goals System and Character Sheet Update

The last couple of days I have been working on the new character goals system. That system provides the main character with experience to spend on their stats, which meant the character sheet needed a...

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Adding a Leveling System

A character advancement system is arguably one of the most important parts of an RPG. Skyrim, for example, has hundreds of different character styles you can try before you become a stealth archer. I'...

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More Writing Progress!

Work continues on writing content for v0.8 with the head researcher role storyline events finished off. There are three distinct events that you can trigger, each of which requires increasing corrupti...

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Game Design: Choice and False Choice

I'm writing up some unique events for the Head Researcher role that will be introduced in v0.8, and some of these events include important choices for the player to make. This got me thinking about th...

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New Serum Trait Tooltip and Serum Design UI

A couple of nights ago I reworked the serum trait tooltips and the serum design UI to be a little more well laid out and informative. Serum traits now have three major pieces of information: Their pos...

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Menu Cleanup and Getting Back to Writing

Lab Rats 2 is finally at a state where I'm able to start writing some nice, large chunks of content to add into it. Shifting back into content writing mode is taking some getting use to. When I'm work...

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Adding Roles - v0.8 Progress Update

One of the main goals for v0.8 is the addition of "roles" - specialised, semi-unique tags that characters can have that unlock new responsibilities, effects, and dialogue. Over the last two days I hav...

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Release: Lab Rats 2 v0.7.1

v0.7.1 is finished! Get it here:

PC (Windows and Linux): Lab Rats 2 v0.7.1-PC 

...

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Minor Release Delay for v0.7.1

Hey everyone, some quick news about the release of v0.7.1. Due to a last minute change to my schedule I will not be able to have the public update uploaded and posted today. It will instead be posted ...

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The Importance of Refactoring

Last night I sat down and did one of the least interesting but most important things you can do in software development - I refactored a section of code. Since I like writing little essays about the d...

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Bugfixing and Prototyping Week

v0.7 is now out for the standard week of patron bug testing, which as usually means it's time for prototyping week! In addition to fixing up bugs that are found in the new version of the game I will b...

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Lab Rats 2 v0.7.0 is Live and Available to Patrons!

v0.7.0 is live! Get it here!

PC(Windows and Linux): Lab Rats 2 v0.7.0-PC 

Ma...

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Lab Rats 2 v0.7.0 Release Date

After a few more days of work I'm almost done with everything on my list of things to do to call v0.7.0 finished, which means I can announce it's release date! v0.7.0 will be released in two days on t...

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