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Mithos56

Mithos56

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Mithos56 posts

September 14th Weekly Update

Had a fairly productive week!

I fixed the Ogre to make him a little less dangerous, he shouldn't be able to stun lock the player now, though you still need to be quick around him!

<...

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September 6th Weekly Update

As I usually do after I release a build, I took some time this week to look for feedback and planning stuff out for my next build.

I also spent a good deal of time in Unreal Engine 5, learni...

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Correcting some poor wording in my previous post.

In my last post I mentioned I was going to be moving to unreal engine 5, and I said "I've decided to start a new project and basically rebuild everything."  &nbs...

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August 31st Weekly Update

I spent the early part of the week getting things set up so that I can put out a new build. This new build can be found here:

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August Game Build

I was trying to get as much as I could packed into this build at the last minute, but started to see myself cutting corners and I didn't think it was worth the dip in animation quality to get an ad...

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August 23rd Weekly Update

Been very busy and pushing pretty hard to try to get things ready for a build. I think I'm gonna hit the majority of my goals, but of course, not everything.


I did get the fish mutants...

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Skipping Update this week 8/16

I didn't get any really interesting or exciting work done this week, but I'm plodding along. Instead of trying to pad out an update post, I'm gonna skip this week's update, and try to give you a m...

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August 9th Weekly Update

I don't have anything exciting to show off this week. I had some other work obligations and some home renovation "issues" that pulled me away from my desk more than I liked. So I'll keep this br...

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August 2nd Weekly Update

Not an exciting week work wise, I kept grinding away on things.

I've continued to work on the cultist woman, and have started adding some details to the costume pieces I already have whil...

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July 26th Weekly Update

Had another busy week, and worked on a variety of things.   

I did some work on the cultist basic costume.  I'm not sure whether she's gonna get any underwear or pants yet. &n...

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July 19th Weekly Update

I hope everyone has had a nice couple weeks, I'm back from my trip, and very happy to be so.

I was hoping to do an update when I arrived home last Saturday, but after a 14 hour drive, I was ...

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June 28th Weekly Update

Had a pretty good week!

It was productive enough, I got a few things that I wanted to done, and into a build that has some fixes.

I always wanted Korvald to have an addition...

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Unzipped Game Build

I had a few people with issues with the zip file, so I've set up a download that ISN'T zipped. It also does have a few fixes, for example the minotaur love scene works again.

If you've...

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June 22nd Weekly Update

This week was a bit sparse, as I had to step away from my desk to get something done around my house to prepare for an event. But that's all taken care of now!

I did implement some of...

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June 15th Weekly Update

I had a pretty busy week, and got a lot done!

There were a few animations that I didn't quite finish for the build. Nothing super important, but animations that I want to have regardl...

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June 8th Weekly Update

Not a lot to report, in case anyone has missed it, last week I put out a new game build. You can find it here:

2024-06-08 16:26:32 +0000 UTC View Post

June 1st Weekly Update

Put a lot of work in, and was able to get a new build out this week! There were a few things I wanted to add, but just didn't get done, but they were pretty minor, and the important things are i...

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New Game Build

New game build is up!!

I managed to get MOST of what I wanted done for this build, but there are a few things that I didn't get to. Most of it is planning and story oriented stuff for ...

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May 25th Weekly Update

I've got almost all the animations done, and then I can start plugging things in for the next build.

I'll be working through the weekend in order to stay ahead of any issues that mig...

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May 17th Weekly Update

Not a lot to say, things are progressing at a good pace, and hopefully this coming week I can get things buttoned up for a release near the end of the month.

I did have a much easier time do...

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May 11th Weekly Update

Spent most of the week knocking out more animations for the fishmen, so they can be ready for the next build. Most of them are pretty boring, so I'll just show some of the more fun animations. View Post

May The Forth Weekly Update

I had a fairly productive week and got a lot done.

I've got both the fish dudes rigged at this point, and have even started on their animations. I THINK the first thing I'm gonna do on the...

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April 27th Weekly Update

Got a lot of animation work done this week.  

One of the new fish monster guys is fully rigged, and I'm gonna start working on his animations.  It should be a bit of a challenge, a...

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April 19th Weekly Update

Unrelated I got a good lesson in customer service with how much Fedex sucks ass, and now I more than ever appreciate proper communication!

Just a reminder that you can look at my game plan a...

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April 12th Weekly Update

I mentioned last week that I had gotten sick, and didn't have a super productive week.

I have a 2and a half year old at my house, and she is almost constantly sick, and she constantly gets ...

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April 5th Weekly Update

I've been sick all week.

I hoped it would lighten up, but it hasn't and I still feel like garbage.

I did get some stuff done, but i'll talk about it next week!

Ha...

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March 29th Weekly Update

Having deadlines and concrete goals really does seem to help a bit.

I've got all the animations for the minotaurs attacks done, and this weekend I'll put them all in game.

All t...

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March 23rd Weekly Update

Pretty much stayed on pace this week.

I've been working on the monthly goals, and I think I'm doing alright as far as getting the animations done. It might take a bit longer to get e...

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March 16th Weekly Update

This week was a good start, I was able to get a lot done from my list and stay on track for my goals for the month.

I did lose ONE rather lengthy animation to a windows update, but it should...

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March 9th Weekly Update

I said my goal for this week was to build out a time line of my immediate goals and give that information to you guys.  
To that end I set up a Trello this week, in order to build out a tim...

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