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Mithos56

Mithos56

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Mithos56 posts

August 12th Weekly Update

Among other things, I spent a lot of time on sexy animations again this week.  I think its one of those show don't tell kinda situations.  

I was able to get the threesome scene wi...

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August 5th Weekly Update

I was feeling pretty great about getting a new build out, and carried that into this week.  I managed to get a lot of animation done.

I spent some time working on known issues, and tryi...

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July 29th Weekly Update

This week I did the work needed to get a new build out.

It mostly involved getting my special event stuff all finished up, but also had a few quality of life things that people had been aski...

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New Game Build!

Here is the new test build of the game.  There isn't a lot of new content, but there is a lot of bug fixes and a some requested changes.  See the change log below or in the readme

<...

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July 22nd Weekly Update

Got a lot done this week, and I think I'm still on track to release a build by the end of the month.

I have a special event I wanted to test, and I was able to get that working this week. &n...

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June 15th Weekly Update

Its been a little while since a build release, so I'd really like to release something this month.  

While I don't have any new cutscenes finished, there are a lot of bug fixes, and a f...

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July 9th Weekly Update

This week was productive, but not very exciting as far as what I worked on, so I thought I'd take a moment to talk about a couple games that I like and thought maybe you would to.  

I'm...

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July 1st Weekly Update

Big win this week was getting the costume for the cultist men finished.  


I was able to get the retopology and UV mapping done pretty quickly, and I spent a little more time t...

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June 24th Weekly Update

This week I spent time getting all the pre paint final details on the cultist costume in place.  Everything else will be done in when I create his textures.  I'm still deciding on a symbo...

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June 17th Weekly Update

This week did end up being a bit more productive, as I was able to work mostly uninterrupted.

Not a lot to show off, but parts of several things got done!


I continued workin...

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June 10th Weekly Update

As I mentioned last week, I had a family emergency/event occur that took me away from my desk for a bit of time.  It took up the first half of this week, but I did get back to my desk, and got...

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June 3rd Weekly Update

Gonna be a bit quick cause I have unexpected family stuff to do this weekend and early next week!

After the Holiday, I spent most of this(insanely hot!) week working on models and costumes. ...

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May 27th Weekly Update

This week I knocked some more stuff off the list!  I managed to get the next cutscene I wanted to work on blocked out, and now I just need to get the animations done!
(Of course that's the ...

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May 20th Weekly Update

Despite the release of one of the best games ever, I managed to have a really productive week!


First as you can see above, I update the animations that play when you draw magic fro...

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May 13th Weekly Update

I'm gonna keep this brief cause I imagine everyone(or at least a good majority) of you are interested in a different (ZELDA!) video game this weekend!

I continued to focus on my list of thin...

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May 6th Weekly Update

I have a long list of things I want to do to make a public official "demo"  and this week I focused on crossing things off that list.

I had rushed to get the man and imp into the game, a...

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April 29th Weekly Update

This week my top priority was getting out a new game build.

So early in the week was spent building, testing, and then uploading that build(Uploading takes like a day my internet is garbage)...

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New Game Build

https://mega.nz/file/TMYygZ7R#Cnv2g5vmLe82FwWe3XnmrX9yLek3g8b3hQCUBL31QyU

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April 22nd Weekly Update

I had another very busy, but productive week!

I've been getting things ready for a new release, while also working on a few additional things I've been wanting to tackle.  I have a list ...

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April 15th Weekly Update

Finally had a busy week!


I managed to get quite a bit done this week, and feel a lot more confident on getting a build out very soon!


First I want to keep adding n...

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April 8th Weekly Update

This week I focused on making sure all puzzle elements and combat scenarios worked after the changes that were made to combat and stealth.  

In addition to making sure players always ha...

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April 1st Weekly Update

My leg injury requires that I have it constantly elevated, otherwise there's a fair bit of  pain -> discomfort. I'd show you a photo of it, but its pretty gross at this point.  Just im...

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Missed Update

I'm out of the hospital now, though I'm still a little tired. I have a pretty narly leg infection, but I've got anti biotics for it so I should be good to go soon!

2023-03-27 21:48:58 +0000 UTC View Post

No update this week

I am in the hospital.

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March18th Weekly Update

I was gonna have this be the radio silent week, but here are some gifs of some animations.

I think I've got everything done now, so I can move on to a few things that will go more quickly. &n...

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March 11th Weekly Update

Got stuck on some animations this week, so not a lot to go over, did manage to get the tough one done, so progress is being made!

Since progress is kinda slow and steady, I might switch to bi...

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March 4th Weekly Update

Just gonna share some animations for this week!

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February 25th Weekly Update

Finally feeling back in the swing of things.  Spent some more time working on animation this week, adding in the missing couple of animations that I had previously missed on my list.  The...

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February 18th Weekly Update

As you can see, I managed to get both of our new enemies all plugged in and walking around in game.  They both respond appropriately to most attacks, and do the proper patrol behaviours.  ...

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February 4th Weekly Update

Not a particularly exciting week, which at this point I'm happy with!

I spent my time really working on the animations we need to bring the imp and human male into the game, and only have a f...

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