August 12th Weekly Update
Among other things, I spent a lot of time on sexy animations again this week. I think its one of those show don't tell kinda situations.
I was able to get the threesome scene wi...
Among other things, I spent a lot of time on sexy animations again this week. I think its one of those show don't tell kinda situations.
I was able to get the threesome scene wi...
I was feeling pretty great about getting a new build out, and carried that into this week. I managed to get a lot of animation done.
I spent some time working on known issues, and tryi...
This week I did the work needed to get a new build out.
It mostly involved getting my special event stuff all finished up, but also had a few quality of life things that people had been aski...
Here is the new test build of the game. There isn't a lot of new content, but there is a lot of bug fixes and a some requested changes. See the change log below or in the readme
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2023-07-26 21:31:20 +0000 UTC View PostGot a lot done this week, and I think I'm still on track to release a build by the end of the month.
I have a special event I wanted to test, and I was able to get that working this week. &n...
Its been a little while since a build release, so I'd really like to release something this month.
While I don't have any new cutscenes finished, there are a lot of bug fixes, and a f...
This week was productive, but not very exciting as far as what I worked on, so I thought I'd take a moment to talk about a couple games that I like and thought maybe you would to.
I'm...
Big win this week was getting the costume for the cultist men finished.
I was able to get the retopology and UV mapping done pretty quickly, and I spent a little more time t...
2023-07-01 18:41:30 +0000 UTC View PostThis week I spent time getting all the pre paint final details on the cultist costume in place. Everything else will be done in when I create his textures. I'm still deciding on a symbo...
2023-06-24 15:30:39 +0000 UTC View Post
This week did end up being a bit more productive, as I was able to work mostly uninterrupted.
Not a lot to show off, but parts of several things got done!
I continued workin...
2023-06-17 14:44:15 +0000 UTC View PostAs I mentioned last week, I had a family emergency/event occur that took me away from my desk for a bit of time. It took up the first half of this week, but I did get back to my desk, and got...
2023-06-10 17:10:21 +0000 UTC View PostGonna be a bit quick cause I have unexpected family stuff to do this weekend and early next week!
After the Holiday, I spent most of this(insanely hot!) week working on models and costumes. ...
This week I knocked some more stuff off the list! I managed to get the next cutscene I wanted to work on blocked out, and now I just need to get the animations done!
(Of course that's the ...
Despite the release of one of the best games ever, I managed to have a really productive week!
First as you can see above, I update the animations that play when you draw magic fro...
2023-05-20 17:46:44 +0000 UTC View PostI'm gonna keep this brief cause I imagine everyone(or at least a good majority) of you are interested in a different (ZELDA!) video game this weekend!
I continued to focus on my list of thin...
I have a long list of things I want to do to make a public official "demo" and this week I focused on crossing things off that list.
I had rushed to get the man and imp into the game, a...
2023-05-06 16:03:05 +0000 UTC View Post
This week my top priority was getting out a new game build.
So early in the week was spent building, testing, and then uploading that build(Uploading takes like a day my internet is garbage)...
I had another very busy, but productive week!
I've been getting things ready for a new release, while also working on a few additional things I've been wanting to tackle. I have a list ...
2023-04-22 18:58:03 +0000 UTC View PostFinally had a busy week!
I managed to get quite a bit done this week, and feel a lot more confident on getting a build out very soon!
First I want to keep adding n...
2023-04-15 19:33:10 +0000 UTC View Post
This week I focused on making sure all puzzle elements and combat scenarios worked after the changes that were made to combat and stealth.
In addition to making sure players always ha...
My leg injury requires that I have it constantly elevated, otherwise there's a fair bit of pain -> discomfort. I'd show you a photo of it, but its pretty gross at this point. Just im...
2023-04-02 03:41:21 +0000 UTC View PostI'm out of the hospital now, though I'm still a little tired. I have a pretty narly leg infection, but I've got anti biotics for it so I should be good to go soon!
2023-03-27 21:48:58 +0000 UTC
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I was gonna have this be the radio silent week, but here are some gifs of some animations.
I think I've got everything done now, so I can move on to a few things that will go more quickly. &n...
2023-03-19 02:29:45 +0000 UTC View Post
Got stuck on some animations this week, so not a lot to go over, did manage to get the tough one done, so progress is being made!
Since progress is kinda slow and steady, I might switch to bi...
2023-03-11 20:34:58 +0000 UTC View Post
Just gonna share some animations for this week!
2023-03-04 16:46:44 +0000 UTC View Post
Finally feeling back in the swing of things. Spent some more time working on animation this week, adding in the missing couple of animations that I had previously missed on my list. The...
2023-02-25 23:04:44 +0000 UTC View Post
As you can see, I managed to get both of our new enemies all plugged in and walking around in game. They both respond appropriately to most attacks, and do the proper patrol behaviours.  ...
2023-02-19 00:05:22 +0000 UTC View PostNot a particularly exciting week, which at this point I'm happy with!
I spent my time really working on the animations we need to bring the imp and human male into the game, and only have a f...
2023-02-05 00:59:51 +0000 UTC View Post