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Mithos56

Mithos56

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Mithos56 posts

June 27th Weekly Update

This week was uneventful, as I was kinda just plugging away at stuff.  Nothing new quite got finished, but several things progressed.


I got a little caught up on some bug fixe...

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June 20th Weekly Update

Happy Father's Day!!!!

After working on the various magic tests, and waiting for more feedback, I've gone back to working on the other things that were on my list.


As you can...

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June 13th Weekly Update

After making a few more adjustments, I did end up getting a new test build out this week.

https://www...

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New Magic Test Build

This is a new test build that's similar to the one I released last week.  The BIG differences are:

You now draw magic power from individual sources, and store it ahead of time (by holdin...

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June 6th Weekly Update

Busy week!  

I got drawing magic from individual sources fully working, with some FX and sounds so the player knows what's going on.  

In the next test the player will be able...

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May 30th Weekly Update

This week I continued to work on the magic system, and iterating on drawing magic from the environment.  

The last test I wanted to try (also based on feedback) is drawing and storing ma...

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May 22nd Weekly Update

This week I focused on getting another test build out.


I had made some adjustments based on the limited feedback I had gotten, and added a few additional spells (Definitely need mo...

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Super Secret!

I'm still got this cyclops hobgoblin, and I'm gonna give him his own attacks and such.  

So he should also have his own sex animation!   

Its a secret though!

...

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New Combat Magic Test

This Test includes some changes to the way magic drawing/channeling works, and a few additional spells.

Holding Q will pull magic from the environment and have it begin to circle around you. ...

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May 16th Weekly Update

Not a super long update this week.  I continued to focus on spells.  This week I created a spell to go with the cold area spell effect, and recreated a better version of a rock wall spell...

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May 8th Weekly Update

Happy Mother's Day!!!

If you're a mom, Happy Mother's day.  If you have a mom whom you love, tell her so today!

I mentioned previously that I wanted to focus on creating some more ...

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May 2nd Weekly Update

This last week I spent most of my time getting ready for the test build that I released a few days ago:

2021-05-02 16:01:02 +0000 UTC View Post

New Magic System Test Build

If you've been following, you'll see that I've been working on a new magic system.  In order to cast your spells you draw the magic out of the environment around you.


This bui...

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April 25th Weekly Update

This week I focused on making some small adjustments to the new magic stuff, and implementing it in the existing level.

Because its  tutorial level, I don't really have to implement the...

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April 18th Weekly Update

This week I spent a lot of time getting the magic generation and use system all ironed out, and working.  

I had a specific look I wanted the mana to have.  I also wanted to try to...

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April 11th Weekly Update

It was a busy week and I got a lot accomplished.


I showed off a basic portal to make the tent look larger on the inside then it is last week, but the effect didn't look real great....

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April 4th Weekly Update

HAPPY EASTER!!!

Busy week jumping around trying to make progress on a bunch of stuff!

I took some time to reimport my tent, with some updated textures.  Now that I see it again aft...

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March 28th Weekly Update

Had to spend a bit of time cleaning up some files early this week, but then I was able to get down to it and get some work done.


I started to recreate Meridiana's Garden area.

<...

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Relaxing time is important

I worked on something this week that will give Meridiana the chance to relax in privacy.  So nude sunbathing was obvious.

While setting this up, I realized that I had actually not import...

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March 21st weekly Update

I had a bit of a rough week creatively, and hit a bit of a block.  The week ended up not being super productive.

I did manage to get a few things taken care of.  

I found a s...

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March 14th Weekly Update

Another busy week, but not as productive as I've been.   

I've been caught up trying to get this imp to look right, and am having only mild success.   Sometimes stuff take...

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March 7th Weekly Update

This week I continued working on the stuff I've been slowly tackling.  As well as a few new things.

Continued on the town assets, slowly but surely I'm building all the stuff needed, and...

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Glory follow up

Another animation inspired by my favorite plank of wood.


Vimeo detected that the video was dirty, and nuked the whole account.   I'm lookin...

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February 28th Weekly Update

Another busy week in a short but busy month.


I ended doing a lot of work on the town assets I'm building.  I was never super happy with how busy the textures were, so I worked...

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Animation featuring a plank of wood

I was making some props, and when making a certain plank of wood, I instantly became inspired.

P.S.  I'm having the the hardest time finding a way to upload this so its viewable.  ...

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February 21st Weekly Update

Another busy week!


First I found an AI voice generator that actually sounds okay.   Its not amazing, but it more then works for stand in dialogue.  

I've been...

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February 14th Weekly Update

Happy Valentines Day!

As you can see above I started to implement some of the updated movement stuff that I've been plugging away at slowly over the months.   Not all the animations...

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February 7th Weekly Update

This week I continued to tackle things on my to do list.


I took some time to look at automatic generation in landscapes.  This includes putting in cliff textures, and automati...

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January 31st Weekly Update

This week carried on very much like last week, were I worked on a few separate things.  I have a surprise or two I'm also working on, but I don't want to show that off until its done.

<...

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January 24th Weekly Update

Like any project, I've got a fairly long to do list of things I need to do.  Some of them are low priority, and some of them are more immediate.   These lists are long and constantly...

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