I'm aware that I could not make any article dedicated for you, my patrons, this month and I'm sorry for that. I could not finish nor update my most recent projects and that I ended up leaving a gap...
2019-11-27 04:31:17 +0000 UTC
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No, it's not SA-1 Pack, nor SMW hacking, nor SNES researching, much less SPC Studio. SnesLab means much more tha...
2019-11-10 20:44:26 +0000 UTC
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And finally it's out! Thank you everyone that tested and supported me for this new challenge called Contra III!
Download: 2019-10-05 19:11:18 +0000 UTC
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UPDATE: Patch was updated with two more bugs: one on the boss 2 where it now fixes the boss image projection after an image rotation (and by consequence its hitbox and laser position), fixed the to...
2019-10-01 04:34:45 +0000 UTC
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The incoming new system for SA-1 Pack v1.40, the OAM MaxTile System automatically pushes the SNES sprite hardware to the limits by compressing all unused entries and discarding the offscreen tiles....
2019-09-25 01:33:12 +0000 UTC
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The first alpha version of the Contra III SA-1 is finally out! You can download here: https://sneslab.net/sa1/Cont...
2019-09-08 06:27:49 +0000 UTC
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On this Sunday, September 1, I'm gonna get live at 14:00 GMT-3 for finishing everything else for getting the SA-1 version of Contra III done. I will code, test, talk about current issues/challenges...
2019-08-31 00:29:50 +0000 UTC
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It's being pretty challenging for me converting Contra III to SA-1. Konami used a strategy for reducing the game slowdown (compared to Gradius III). Gradius III had pretty compact code, which made ...
2019-08-19 05:49:03 +0000 UTC
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But the SA-1 chip made the main villian so strong that is imposible to beat it right now!
Jokes apart, first of all I would like to give an apology for not having a new post here for a while....
2019-08-11 16:12:03 +0000 UTC
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I have four main activities that I do during my available time. I noticed lately that I'm doing a bit of everything which is not very good -- without focus I end up doing producing less than the no...
2019-06-24 04:20:37 +0000 UTC
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Since my SA-1 Collection post I got a few game tracing submissions and had progress in other ones. Here is my results so far:
- Contra III: 100% - Difficulty: 3/5 (same difficulty as Grad...
2019-06-22 18:46:00 +0000 UTC
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I got a full SA-1 TLR friendly disassembly format of F-Zero in three hours using my experiment disassembly system which I teased on my 2019-06-09 05:17:24 +0000 UTC
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If you would like to reach me or join any of my community/servers, this is the post for you!
Personal:
slidelljohn discovered the cause of the little lag that the game still had after beating a boss. It wasn't that the graphics dissolving effect was too heavy for SA-1, but the code ...
2019-05-31 04:11:21 +0000 UTC
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When I released the Gradius III SA-1 mod, some people asked me why did I name it SA-1 Root and not SA-1 Pack. The explanation is reasonably logic: the Super Mario World SA-1 version was made thinki...
2019-05-29 04:08:50 +0000 UTC
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This is the result from the poll I made a couple of weeks ago asking about "what should be the next SA-1 converted game?"
Note that the most voted ones don't necessarily mean they will get co...
2019-05-25 03:07:26 +0000 UTC
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Honestly, I never thought that the Gradius III SA-1 conversion would end up having a so great reception.
I have already converted Super Mario World in 2012 to SA-1 and overall the public ...
2019-05-23 04:03:10 +0000 UTC
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I had no idea which icon to put here and on my blog initially. All my avatars are usually from Mario, Kirby or Touhou characters, but I had to somehow put something that has strong connection with ...
2019-05-23 03:35:23 +0000 UTC
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As a patreon of Vitor, what would you like to have as exclusive content or benefits?
2019-05-23 02:51:32 +0000 UTC
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