RYT 2.3
Its been toooo damn long
Sorry this took so long y'all, I really hope you enjoy it and I really hope it was worth the wait! This update WILL feel shorter if you don't play all the routes. . ...
Its been toooo damn long
Sorry this took so long y'all, I really hope you enjoy it and I really hope it was worth the wait! This update WILL feel shorter if you don't play all the routes. . ...
Busy busy busy (AGAIN)
Writing update:
Almost there! As of today I think I'm only going to add a few more pages to the script before I start editing and making finalized changes! I think its ...
Busy busy busy
Writing update:
So I've been busy still! Graduating hasn't really afforded me a ton more time, but I'm still making progress! The script for the new part is currently at 25k wo...
Sorry its a day late!
https://mega.nz/folder/vjoGGLSY#q5sOyA1VYGCgW8zV7JBLmA
Really really busy here still, but I r...
Just a quick update on how things are going, and to show off the teaser for the new Rhoun redesign.
So I've been finishing my masters degree and have been really really REALLY busy so I'm going...
Hi all!
This is just a short update on the state of the VN as well as some rambling questions/ideas I had.
Update:
I'm going backwards a bit! I've been editing and revising the earlier...
Editing editing editing
Writing update:
So, I've been busy, in more ways than I'd like. I've decided to go back and redo some of the existing assets and material in the VN to fit more in line...
I did it!
Well, with a lot of help hah
But I made a community discord if you want to join!
It is currently only open to patrons (both tiers!) but will go public when I feel I have a better...
It's time!
Build 2.2 is finally finished and chapter 2 is here! I hope you're ready to see what Rhoun gets up to in his free time, and maybe check out some new parts of the station! Just don...
All the Background line work and coding is done!
All I have left to do is color/proofread everything and I can get the update out!
Thanks for sticking with me I hope it won't take too much lo...
No update today, sorry folks.
So, I couldn't quite get everything done, or at least even lined, so I will be delaying the update as voted by the poll. I've been really busy getting these all ...
2023-02-21 16:20:37 +0000 UTC View PostHowdy all!
I made a tweet about this but I thought I'd extend it here as well
I'd really like to get the update out on the 21st for all of you but I am unsure if I will be able to get all th...
Production and script update time!
Thank you all for the support and following me here and anywhere else that you might! It still means so much that people are enjoying my story an...
2023-01-21 20:23:22 +0000 UTC View PostThe public launch of update 2.1 is out now on itch.io. This new version has better grammar, a new song, and uses a new version of renpy. I would suggest updating to this version if you wish to crea...
2023-01-04 15:09:51 +0000 UTC View Post
Hello all!
The first build of chapter two is out now on Patreon!
Are you ready for your physical with Marrowyn? This is the start of your first downtime hanging out on the Ikoriod-2. But ...
Howdy! Since our lovable maintenance director is a bit absent from this update I thought now would be a good time to share some of his sprites! He doesn't have as many unused features as the rest s...
2022-12-21 15:24:16 +0000 UTC View PostProduction and script update time!
First off, thank you to everyone whose either followed me or supported me or even just read the visual novel!
It really means a ton that pe...
2022-11-21 16:32:11 +0000 UTC View Post
Minor spoilers in the third image
Some new backgrounds in development for ya!
A good amount of time will be spent in Doc's lab so I tried to make it super fun and interesting. Then what i...
This update is going to focus a lot on Doc so here are some Doc related sprites and props! Its a bit rough, I couldn't really finalize an idea for the needle as much as I would have like to have so...
2022-11-21 16:23:32 +0000 UTC View Post
Hey y'all! Thanks for following!
Here are some of the props I didn't implement. Finding a way to display them in a way that didn't feel too intrusive felt weird. But I'm still happy to show them...