We're now in public beta for all of our patrons! I'm extremely proud of this and happy with what Lapiro, Reign and I were able to do, and I'm very excited about the future, too.
- Voxta's...
2023-10-24 18:33:39 +0000 UTC
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Finally, a good real-time speech first AI companion!
I'm head deep trying to finish a private beta of Voxta and fixing stuff in Timeline and Scripter, but I really wanted to share this to you...
2023-07-26 20:41:54 +0000 UTC
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Voxta: An AI Virt-A-Mate Companion
Hi everyone! As I’ve said before, I’ve been exploring different ways to bring AI into Virt-A-Mate. For a while, I contributed to Agnaistic (which is g...
2023-07-25 00:51:45 +0000 UTC
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There's now a good version to start really playing with Scripter:
I'm doing something a little bit crazy, but I feel like this may be a missing piece of VaM. We have _great_ plugins like LogicBricks (if you never saw it, it's amazing) and VUML, but they both requ...
2023-02-06 04:15:54 +0000 UTC
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I moved all release notes there: https://hub.virtamate.com/resources/timeline.94/updates
Thanks...
2022-11-29 01:55:21 +0000 UTC
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- Add a new Legacy Time mode to represent the "old" real time behavior, to avoid breaking older scenes. IMPORTANT: Scenes created since 6.2 will be assigned the Legacy time mode. If you created...
2022-11-27 04:18:03 +0000 UTC
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While waiting for a few details on some reports I had, and spending way too much time on a non-issue, I had time to add some features to 6.2. As soon as I have the confirmation I'm waiting for, I'l...
2022-11-23 04:20:45 +0000 UTC
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A few more changes, the third one MIGHT be a breaking change but hopefully it'll only fix things (yes SpaceDog, I checked with the Net Cafe scene first!)
- Recording: When a non-looping anima...
2022-11-04 16:06:48 +0000 UTC
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- Fix an issue in 6.2.0 that broke time (best issue name ever)
- Keybindings shortcut Keyframe_Add_AllSelected to keyframe all selected targets
- New defaults system (beta) in More, Defaults ...
2022-10-31 04:06:45 +0000 UTC
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I made this early access because I didn't want to take a chance with a new release while many creators are making spooky scenes; bugs aren't spooky :D But no worries, this is a stable release, I'm ...
2022-10-30 03:35:14 +0000 UTC
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Hi all! I was told that giving updates on Patreon rather than only on Discord and the VaM Hub would be nice, so here's the gist of it :)
Timeline
You can now create cus...
2022-09-26 01:40:20 +0000 UTC
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You can get it here, and use it in Hub-hosted scenes: https://hub.virtamate.com/resources/timeline.94/
2022-06-22 16:21:52 +0000 UTC
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- Fix segments behavior applied on legacy animations, resulting in more than one animation running at a time
2022-06-16 03:28:48 +0000 UTC
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NOTE: Deleted this build too, something's weird. So much for "release candidate"...
- Fix animations screen showing [] for new animations
- Fix adding triggers track on layer with mismatch...
2022-06-15 19:45:09 +0000 UTC
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I think it's good to go now. Let's wait a few days, see if another issue appears and then I'll release!
NOTE: The build was deleted because of an issue resulting in loss of triggers
2022-06-15 16:53:42 +0000 UTC
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- Import improvements: Require segments, ensure unique segment names, validate shared segments layer compatibility on import
- Fix crash when importing in an empty Timeline instance
- Fix imp...
2022-06-09 18:18:33 +0000 UTC
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This is a scene I have built to test out Timeline 6; it was sitting there for a long time, because I didn't feel I could do what I wanted without some of the features of Timeline 6. And I'm glad I ...
2022-06-06 16:54:42 +0000 UTC
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I've been trying a method using segments in a new scene and found a few things to tweak, but overall it's pretty stable :) I'll share the scene soon.
- Use segments by default
- Apply pose...
2022-06-03 01:05:33 +0000 UTC
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This is a demo scene that requires at least Timeline v6.0.0-beta.9 (AcidBubbles.Timeline.263, download here). It demon...
2022-05-29 19:23:19 +0000 UTC
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- Show playing animation in bold in segment/anims drop downs
- Mark the main animations in bold in animations screen
- Create segment from current animation (all layers)
- Sort triggers an...
2022-05-26 19:57:39 +0000 UTC
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Moving to stabilization phase. Please report any bugs or broken scenes, from this point on I plan on testing and updating documentation, as well as releasing a demo scene!
- Option to sta...
2022-05-25 15:59:26 +0000 UTC
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LOTS of fixes, I think I broke the ability to keep the time while switching layers within a same animation, I'll need to do more testing but I think in terms of function it's getting there. Next bu...
2022-05-24 17:52:05 +0000 UTC
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Here's a pretty big one, it's getting very close to beta! The main remaining things are import/export, review some recent feedback, and testing testing testing! I'll (hopefully) soon release a scen...
2022-05-19 03:12:39 +0000 UTC
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- Do not stop trigger tracks audio when the track is not live
- Fix crash when pasting keyframes with existing tracks
- Tweak animations screen wording
2022-05-13 18:02:53 +0000 UTC
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Small update because the copy paste issue prevents normal use.
- Fix crash when pasting triggers
- Do not sync audio on triggers track that are not "live"
2022-05-13 03:25:52 +0000 UTC
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- When copying keyframes in a segment and pasting them in another segment that does not have the targets added, automatically add them.
- Use first animation's blend time for blending ou...
2022-05-12 19:50:31 +0000 UTC
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There are some pretty powerful stuff in this one I think, but again I'll have to create some videos to explain them :) Reach out if you need help!
Time offset
This feat...
2022-05-11 19:48:02 +0000 UTC
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Full release notes: https://www.patreon.com/posts/66026030
- Audio scrubbing, audio sync and live triggers
2022-05-05 03:45:19 +0000 UTC
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