Timeline 5.0.0-alpha.7
- hazmhox's VAMOverlay integration (automatic fade per-clip and mocap record counter) NOTE: This will work with the _next_ version of VAMOverlays, not yet released!
- Keyframe all float params (...
- hazmhox's VAMOverlay integration (automatic fade per-clip and mocap record counter) NOTE: This will work with the _next_ version of VAMOverlays, not yet released!
- Keyframe all float params (...
This build fixes and improves a lot on the pose system, and brings some of the mocap-oriented features I wanted to add. So technically the major features are all there! I'll now enter stabilization...
2021-08-11 05:05:37 +0000 UTC View PostFixes a few audio issues, same dependencies as before: https://www.patreon.com/posts/54051867
There's also suppo...
2021-08-01 03:29:33 +0000 UTC View PostI have a few partially implemented features but it's stable, as far as I can tell! As usual this is an alpha, make a backup of your scene and save a little bit more often (I work in v5 all the time...
2021-07-29 03:30:39 +0000 UTC View Post
I started this scene to try and see how I could create intimacy using Glance and closeups. I think this worked surprisingly well, I hope you'll also like it! There's a cuddles scene that I think is...
2021-07-24 05:26:03 +0000 UTC View Post
You can now get Embody here, follow the resource for updates: https://hub.virtamate.com/resources/embody.6513/ 2021-07-20 16:47:23 +0000 UTC View Post
Hopefully that's the one that will go public tomorrow!
- Load profile using a storable trigger
- Passenger: Remove almost useless rotation offset initialization
- Passenger: Free look p...
I'll be lazy and make a single post for both :D
Embody 0.3.13
- Ability to bind a toggle key for non-person atoms (and open the help page too)
- Button to apply poss...
Now, I have some scenes that require Embody and I know quite a few of you have scenes you want to release for free; so on the 20th of July, Embody will be free for everyone!
...
2021-07-05 02:36:30 +0000 UTC View Post- Puppeteering: Allow remapping head and hands to other controllers (this will cancel automatic adjustments such as eyes alignment and VaM hands rotation), there's also a preset that maps your righ...
2021-07-02 03:24:39 +0000 UTC View Post- Automatically deactivate VR hands when enabling trackers or passenger
- Fix crash when two trackers are bound to the same control during wizard
- Fix control drop down hidden or stuck when ...
I'm now at a point where I need to do stabilization; that will include some additional features, but mostly bug fixes and usability improvements... but I formalized the list and it's... chubby. So ...
2021-06-02 00:53:54 +0000 UTC View PostI've been swamped lately, so instead of making you all wait for me to test things and finish adding the QoL features I envision, I'll let you try the current, poorly tested build. This is an opport...
2021-05-27 02:58:30 +0000 UTC View PostHey fellow vammers! Now that Glance, DesktopLeap and Embody are out, I'm back working on Timeline. I already have great things working:
- Direct to Timeline, live mocap recording 2021-05-07 21:09:14 +0000 UTC View Post
- Disable VR hands when possessing (avoids double-hands)
- Rename import/export buttons and screens to save/load profile
- Support zero alpha cutoff (e.g. eyelashes on evil jade)
- Fix inc...
- New quick action storables to activate improved possession, passenger and leap
- Disable the head collider when possessing the head
- Disable the head collider in Passenger instead of showi...
It's been a long and painful road but I think Embody is now mature enough for a beta. Keep in mind, this is not a full official release and you should expect some issues, but as far as I can tell i...
2021-04-27 04:19:41 +0000 UTC View PostThere are so many release notes that it would break Patreon :) See the main post.
2021-04-27 04:10:19 +0000 UTC View Post
Glance 2, already? Yep! There's a load of improvements to behavior and integration, and thanks to MacGruber it n...
2021-04-07 12:48:22 +0000 UTC View Post
Sometimes when you talk with people you tend to forget not everyone was in on the conversation! So, some of you were confused by those cool hand videos and what the plugin actually does. So here's ...
2021-04-04 00:30:17 +0000 UTC View Post
This is an early version, but it is fully functional. It will work when the Leap Motion is placed on your desk; there's no setup for neck or head setups yet. Settings are also limited; you can offs...
2021-04-03 02:51:54 +0000 UTC View PostThe first version! Note that the configuration options might change in a future version.
Hi all! I've been humbled by all the support I've received following the Glance release and the Leap Motion support announcement, so first of all, thanks! Tomorrow I will release Glance for everyon...
2021-04-01 00:23:06 +0000 UTC View Post- Keybindings integration: Glance.Toggle_FrustrumDebug and Glance.FocusOnPlayer
- Configurable gaze distance
- Focus on VR hands (as seen in leap motion demos)
- Avoid crashing when target...
Hi everyone!
For those who follow me on Discord, you know I've been spending ridiculous amounts of time building Embody, a one stop shop for all possession purposes. It integrates and improve...
2021-03-27 18:08:15 +0000 UTC View Post
This is the same scene as before, except it now also includes separate Timeline animations that you can import in your scenes to quickly get the same facial animations and idle movements.
You...
2021-03-25 03:32:43 +0000 UTC View Post- You can focus eyes on player using a trigger (e.g. when touching)
- Clamp eyes rotation magnitude so looking at corners won't go too far
- Configure max allowed rotation (can't go further t...
- Improved quick turn; will blink faster during quick turn, reduced vertical predictive movement, continuous refocus, avoid locking until quick turn is complete
The last build(s) didn't behav...
2021-03-20 03:19:42 +0000 UTC View Post- Confident animation and preset in the demo scene
- Automatically enable mirrors when possessing
- Hide eye target
- Less strict vertical extremes filter
- Remove saccade from debug ey...