new plant tech
did some aesprite textures on this that ill put as a download in another post
2024-04-03 21:17:50 +0000 UTC View Post
did some aesprite textures on this that ill put as a download in another post
2024-04-03 21:17:50 +0000 UTC View Postif you have any problems its because this is 3.6, just press A to select all objects in the scene, open a new file in whatever version you are using, and right click to choose "paste objects"
recorded this sometime last year and totally forgot it was in my folder!
posting the download for the project file in the next post for tier 3 folks.
ima also bring back the weekly mod...
im tryna be on here more, sometimes ill peep the watch times on some of these videos and its like "average watch time: 40%"
i gotta remember that no matter what the numbers are, to keep pos...
thank you guys for sticking around
working on a video essay covering a lot of helpful info ive gathered over the years of freelancing and navigating this fucked up social media game
i...
this is really the hardest effort I put into a human model. im realizing the reason I couldn’t make better people before was literally not spending enough time on it. I’ll get around to editing...
2024-01-29 09:43:58 +0000 UTC View Post
a few nature assets for yall to use however! the plants all share the same image texutre, try tabbing into edit mode and moving the UVs around to change the plant!
2024-01-28 21:13:22 +0000 UTC View Post
lost about an hour and a half of work due to not saving today :) REMEMBER TO SAVE
2024-01-25 06:01:11 +0000 UTC View Postskin modifier + mirror + sub division on a single vert to model the guy, then some cable physics and all the rest is noise modifiers on a single keyframe. I think I explained this process on instag...
2024-01-19 21:13:17 +0000 UTC View Post
need to rework the proportions a bit, really happy with the hair I can’t wait to share more when it actually looks good !
2024-01-19 19:53:32 +0000 UTC View Postgoing over some classic modeling tech and some advice on keeping things simple to progress faster!
2024-01-02 21:29:57 +0000 UTC View Postlearning godot makes me feel very blessed to know already know blender. getting these animations in here was a piece of cake compared to figuring out how to make them not interfere with each other ...
2023-11-22 06:26:54 +0000 UTC View Postthis is the DEMO texture pack, its a little chaotic but these are most of the textures i relied on off and on for the first couple years of blender.
they are all either AI generated, hand dr...
bit of a new project show n tell and also running thru my process for texture painting landscapes like this, you should be able to apply these techniques to any surface!
more on texture pai...
this was for the smartbomb screening in oakland last week, and i thought id share it on here! its never getting posted anywhere else.
its a silly one lol hope you enjoy!
complete breakdown of the graph editor basics, and how to add modifiers to create procedural animations
dont sleep on this tech! this can be a game changer for natural movement.
welc...
wip on that mountain guy lore, need to name him still. lots of good suggestions on IG lol. ill have a name before the next post, def gonna be some cool stuff goin on inside of this well.. might ret...
2023-08-11 04:47:22 +0000 UTC View Postgot a dm about this and wanted to show off these nodes if you dont know them yet!
again if yall have a question about certain tech just shoot me a dm and ill make a video like this on whatev...
curve project file with some simple materials good 2 go
2023-07-23 20:07:32 +0000 UTC View Poststuck on animating something on a path? cant get the follow path thing to start when you want it to? look no further lol
also go over a tiny bit of timeline hacks and how to proper...
2023-07-23 19:54:52 +0000 UTC View Post
been playing a lot of dark souls 1 and theres this waterfall in it that uses a cool UV mapping technique to make the streaks longer when the water is falling faster.
this is the node setup i...
if youre familiar with the whole weight painting process but are confused by it then you might find the 5:45 and 12:00 minute marks to be the most interesting.
for those new to weights, this...
if you follow along with the video and still have issues with the rigid body stuff, go ahead and inspect this file and see whats settings you need to adjust!
2023-06-04 20:14:43 +0000 UTC View Postlets make a simulation with a deck of cards!
subject: rigid body sim, and array modifier tech to offset UVS.
get those tabs at the top of the screen set up in a way that works for YOU!!
when youre done dont forget to go to "file" and "save startup file" when youre set on how everything looks :)...