Get ready for a real classic arcade: simple gameplay yet very addictive! Ideal to play with the kids during Christmas. I am happy to announce the public release of Popeye.
Although the core i...
2019-12-27 07:06:34 +0000 UTC
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Santa's little present for Christmas eve is a gamepad driving game: F-1 Dream!
Controls:
button A: slow
button ...
2019-12-24 07:50:49 +0000 UTC
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(español abajo)
After three weeks of intense work, here it is for your enjoyment: Double Dragon!
The core follows the original schematics, which I eventually found, and there ...
2019-12-21 09:04:12 +0000 UTC
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A nice graphical effect is to have the characters go underneath elements in the screen. Like the soldier behind the palm tress in Commando.
One way to create this effect is to have that backg...
2019-12-15 12:42:43 +0000 UTC
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I sent emails a couple of days ago with each person's number for the raffle. I asked Torlus to give me a random number today to pick up the winner. Why Torlus? Torlus is one of the pioneers in FPGA...
2019-12-03 19:26:25 +0000 UTC
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I read this week that on a certain CPS0 game it was possible to select the start level if the test mode DIP switch was set after the game had started. The level was selected by usi...
2019-12-01 20:41:41 +0000 UTC
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I am releasing the Bionic Commando core only slightly improved over the beta. The scroll related glitches are almost gone but there is still no sound. Actually, I am precisely releasing it because ...
2019-11-29 07:27:09 +0000 UTC
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As you requested on last month's poll, I have worked this month on Black Tiger (beta 2019-11-24 21:24:33 +0000 UTC
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When Paul Leaman wrote emulators for CAPCOM games he came across a constant writing by the CPU to a misterious address. The CPU didn't seem to be waiting for any data ...
2019-11-21 11:03:08 +0000 UTC
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Tiger Road PCB has an empty socket for an intel microcontroller (MCU). Also some chip footprints are drawn on the board, but the chips are not there. If you fill those gaps you will just get a F1 D...
2019-11-18 18:46:28 +0000 UTC
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(español abajo)
Today is my son's birthday. To celebrate it with all of you, here is the public release for Tiger...
2019-11-14 17:20:34 +0000 UTC
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As I told you about here, I was working on the cores for better sound. I have the update finally ready. Grab it using ...
2019-11-13 06:34:58 +0000 UTC
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Tiger Road uses ADPCM recordings for the Japanese version. I needed a core for the MSM5205 ADPCM decoder and there was not anyone ready to use in the scene. I have written one and made it public
2019-11-10 10:46:27 +0000 UTC
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The old AY-3-8910 3-channel programmable sound generator (PSG), used in the Atari ST and Amstrad CPC computers along many arcades had a second life inside the FM chips YM2203 and YM2610. You may re...
2019-11-06 18:34:38 +0000 UTC
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Thank you for your support. This month work has been focused at gaining experience and developing IP. I chose two 16-bit games for this purpose:
- Bionic Commando
It was my birthday today, so here is a present for you :-)
This has been an intense month with a lot of new components. Trying to gain momentum for the CPS1 task I have w...
2019-10-27 21:49:23 +0000 UTC
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Bionic Commando and CPS1 systems feature brightness control. Let's see how that works.
Most arcade games have four bits for each colour component: red, green and blue. These four bits are eac...
2019-10-26 17:02:08 +0000 UTC
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I have spent a few days bringing my YM2151 core up to some design practices I didn't follow at the time. I have added clock gating, which allows to use a single clock domain for all the FPGA core -...
2019-10-26 11:43:34 +0000 UTC
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Bionic Commando and Tiger Road cores are fairly advanced now and I will release the beta versions soon. I would like to get a sense of popularity for you guys abou...
2019-10-21 13:30:01 +0000 UTC
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The 1943 object (sprite) engine was implemented in a custom chip so it wasn't possible to look inside. However, the pin names are similar to those used in other CAPCOM games so it was pretty much o...
2019-10-20 15:41:57 +0000 UTC
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I am looking now at 16-bit CAPCOM games, particularly Bionic Commando and Tiger Road. I have the Tiger Road PCB and I'd like to give it away among patrons supporting that cor...
2019-10-12 18:00:10 +0000 UTC
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GunSmoke and Vulgus cores are ready. These are two boards I bought in Japan thanks to the support you give me. These games have been possible because you were there! Than...
2019-10-07 17:36:34 +0000 UTC
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I have spent a few hours today fixing sound problems in the NeoGeo core. Thanks to loloC2C for showing specific examples of broken sounds so I could debug it.
Sorgelig will e...
2019-10-05 20:20:27 +0000 UTC
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This has been an intense month:
1. GunSmoke beta for patrons
2. Vulgus beta for patrons
3. First work on a Motorola 68000 based system
4. First work on a system with an intel 8051 MC...
2019-09-29 07:42:00 +0000 UTC
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128MB memory modules have a different arrangement for memory pins which prevents the released JT cores to work.
I am currently waiting for my own 128 memory module to a...
2019-09-26 05:03:36 +0000 UTC
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Find them here. Please do not distribute, this is beta work only for pat...
2019-09-21 08:58:20 +0000 UTC
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A few months ago, Frédéric Mahé, one of our director patrons, asked me for Vulgus. I hadn't played it before. I soon learnt that it is considered the first CAPC...
2019-09-21 08:56:24 +0000 UTC
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In case you didn't receive the private message, here is the link to the GunSmoke beta.
2019-09-14 15:58:17 +0000 UTC
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14th Sept 2019
* Fixed ogre sound
* Fixed sprite alignment with background (stairs)
* Fixed bug that erased the first pixel...
2019-09-14 07:15:19 +0000 UTC
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As you know, sound is a repetition phenomenon. Each note is a complex waveform repeating at a given frequency. And the music itself advances at a fixed pace.
In all the CAPCOM cores released ...
2019-09-13 15:00:03 +0000 UTC
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