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The Proteus Effect 10.2.2

Greetings! Release 10.2.2 doesn't introduce any new content - instead it fixes bugs (including one quite serious one), has minor continuity fixes, tweaks, typo fixes and so on. A little more detail...

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Relationship Plugin, and Upcoming Bugfix Release

Greetings! This month I completed the relationship plugin and got most of the way through a complete playthrough of the game. I'll have a little more to say about both of those below, but the main ...

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Mapping and the Beach

Greetings! I apologize (again) for the delay in posting; I really didn't want to do another "Yeah... I'm still mapping" post, so I held off until that was no longer the case. Before we get to the r...

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March Update

Greetings! I’ve been continuing work on 10.3, and while it’s been slower than I’d like because of the new job, the checklist for the release has been steadily shrinking. This post talks a bit...

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An Announcement, Blender Stuff, and a Poll

Greetings! I'm very sorry for the delay in posting. I have an announcement related to that, but this post will also share some art stuff and there’s a question about save locations I’d like you...

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Commercial District Info

Greetings! As you probably know, 10.3 will see the last of Ogremarsh’s districts, the Commercial District, reopen. Most of the other districts have a rough, frontier outpost sort of feel, but the...

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Patreon "Subscription Billing" Poll

Greetings! Patreon introduced a new option for billing donations a few months ago, and have been pestering me to switch to it ever since. I was getting ready to do so, but since it will affect you ...

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The Proteus Effect 10.2.1

Greetings! First off - Happy New Year! I figured a good way to start off the new year is with a new build of the game, even if it is mostly just a bugfix release. (Still, there are a coupl...

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Merry Christmas!

Greetings! I want to wish all of you a Merry Christmas, Jolly Yule, Happy Hanukkah, or whatever else it is you may celebrate in this wintry, wonderful time of year! I hope you’re able to enjoy ti...

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10.3 Progress and Emily Ability Poll

Greetings! I hope you enjoyed 10.2 - the scene was a touch sad in the beginning (which I didn't exactly intend) but hopefully you thought it was fun by the end. I did enjoy writing the awkward conv...

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The Proteus Effect 10.2 is Released!

Greetings! I hope those of you that celebrate it had a nice Thanksgiving and were able to catch up with family and friends. Heck, I wish that for those of you that don't celebrate Thanksgiving, too...

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The Proteus Effect 10.0.4 Public Release

I’m uploading 10.2 for supporters right now, so that means it’s time to publicly release 10.0! In this release, Alex and the others return to the Oracle to ask about the strange figure that was...

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Finishing Up

Just a quick note that it's probably going to be another 2-3 days before 10.2 is ready. The scenes and rendering are complete, and I'm now doing postwork on the images. After that, I'll be implemen...

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A Teaser

Greetings! I'm at work on the H-scene, and while I'm not finished yet, I wanted to give you a little peek at what I was working on. Poor Shiri... hopefully somebody can help with her probl...

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10.0 Feedback Poll

Greetings! I'm working on Shiri's H-scene now; I've already finished the scene narrative and am now at work on the script. I hope to finish that sometime this coming week, then I can start on the a...

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Poll Results

Greetings! The poll results are in... and it looks like Group Heal won!

Hehe. I owed you the results of the Alex ability poll, too, so there they are. Not terribly surprising, only being able...

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The Proteus Effect 10.1.1

Greetings! I apologize for the delay on this bugfix release; I usually try to get fixes for important ones out quick, but I had to do a lot of work to get these taken care of. Your saves w...

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10.2 H-Scene Poll (And Housekeeping)

Greetings! The first incremental release (10.1) is done, and now we're moving on to the second - 10.2. 10.2 will consist solely of an H-scene, and since I'm not 100% sure what to make it, I'm putti...

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The Proteus Effect 10.1

Greetings! It’s taken longer than I thought, but 10.1 is now complete! This release centers on the arena, but there’s a number of combat and UI changes, too. The arena experience isn’t just f...

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A Quick Update

Greetings! It's taken me far longer than expected to finish up the writing for 10.1. I'm nearly done, and the promo image for 10.1 is almost done, too. I expect the release to be out in the next fe...

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Still Not Quite Done. Also - Promo Image?

Greetings, everyone - this is just a quick note to say that I’m not quite done with 10.1 yet. I’m still trying to finish up the writing; at present about 75% of the character conversations are ...

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10.1 Not Quite Ready

Greetings! I’m writing to let you know that 10.1 isn’t quite ready. I’m still working on the writing, and then there’s testing and final tweaks. There’s not much writing left, and I’ve ...

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New Ability Poll #1: Alex

Greetings! I've finished making the fights 10.1 and am now at work on the final part - writing the scenes/skits for the release. There's not a ton of writing involved in this release, so I'm hopefu...

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More 10.1 Progress

Greetings! I’m still working on 10.1, but wanted to share with you where things are. The TL;DR is that I’m wrapping up boss fights and hope to begin writing the scenes (the final part) in the n...

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UI Rework (and Progress)

Greetings! I’m still trying to finish up the boss fights for 10.1, but I took a slight detour this week to give the game’s UI a bit of a facelift. I’ll have a little more to say about the bos...

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The Proteus Effect 10.0.4

Greetings! This is a bugfix update to 10.0 that fixes an issue with bombs sometimes not behaving properly when loading from a save in The Dark Pits. Hopefully this should be the final version of 10...

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Combat and 10.1 Progress

Greetings! Thank you for your comments in the last post - I’ve decided what to to do with combat in 10.1, and I wanted to update you on that, as well as let you know how progress is coming on 10....

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Request for Feedback: Combat

Greetings! Trying to make the combat system more interesting has been on my to-do list for a while. As covered in the last post, the game will be moving to incremental releases, and the first one w...

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The Proteus Effect 10.0.3

This is another bugfix update to 10.0, probably the final one. 10.0.3 fixes the following issues:

  • Map initializers not running properly, causing a whole host of problems (including port...

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Incremental Development and Plans for the Next Few Releases

Greetings! This post lays out some more detail on the incremental releases and what you can expect from the game in the near future. If you just want to know future plans for the game, skip to the ...

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