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PlaySelaco

PlaySelaco

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PlaySelaco posts

The Future of our Patreon Page

Hello everyone,

Phew, it’s been a while since we’ve done this. It has been over a month...

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Dev Blog #66 - Lots of progress!

Greetings!

Unfortunately, we had to skip a blog post last month, so my apologies for the long silence. ...

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Dev Blog #65 - Propane Tanks, Bipods, Dawn Toons and more

Hello everyone,

Keeping it straight to the point for this one! I have a very busy week, and an e...

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Small delay for the next Developer Blog

Hello Patrons,

Unfortunately, I have to delay the Patreon Blog by a week. My initial plan was to...

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REMINDER: We are looking for playtesters!

All patrons,

Quick reminder that we are still looking for playtesters! If you are interested in b...

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PATRONS ONLY: Selaco is looking for Playtesters!

Hello everyone,

We are excited to announce that Selaco is now actively seeking playtesters to pla...

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Dev Blog #64 - Steam Achievements, Upcoming QA Tests and Scripted Sequences


We’re at the end of the month, which means it’s time to have a chat about the game and t...

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Dev Blog #63 - Reflecting on 2023, The Route Ahead, New Fun Additions

Hey everyone,

I’ve been dealing with an awful fever these last couple of days, so this blog pos...

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Happy New Year from Altered Orbit Studios!


And just like that, we've entered a brand new chapter in our lives. Depending on where you a...

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Dev Blog #62 - Mod Support, Armor Rework, Animating a Robot

Good day, everyone,

It's been a fantastic couple of weeks for Selaco! I'm glad things have consis...

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Dev Blog #61 - A lot of new stuff, Bag Junk, and a Burger Flipper game

Hello everyone!

As of today, we have precisely 6 months of development left before our big launch...

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Dev Blog Update + New Music Track

Hey everyone!

I would like to apologize for not having a Developer Blog online this week. We always try to get these done twice a month consistently, but this month I’m afraid we’ll have ...

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Dev Blog #60 - New Environments, Voxels and Engine Improvements

With only one day left in October, this blog post came just in time!

Last week I mentioned how Se...

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Dev Blog #59 - Current State of the Game, Uncompressed Realms Deep trailer

Happy Monday everybody!

We have survived the dreadful week of September. The extended demo has la...

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The Extended Demo is live!

Good day everyone,

It is finally here! A brand new level of Selaco, running on the latest build o...

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Dev Blog #58 - Marker System, Breakables, Preparations

Hello Patrons!

A blog post on a Sunday! We’re halfway into September, and if you remember our l...

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DEV BLOG #57 - Weapon Wheel, Extended Demo Launch, Mall Level

Good day, everyone! 

Just like 2 weeks ago, we're in the middle of a very chaotic period of ...

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Dev Blog #56 - Preparing for our Release Date announcement

ATTENTION:
As of August 27, all images of this blog post are lost. I was correcting a typo using the Patreon App and it wiped all images completely. I'll return them ASAP. Sorry :(


Ha...

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Dev Blog #55 - Shooting Range, Ladders and more

Happy Friday everyone!

Last week we launched a test build of the Extended Demo to our Admiral bac...

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Dev Blog #54 (Mini) - Extended Demo

Good day everyone,

This blog post will be a short one. Like, really, really short. I am hard at w...

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Dev Blog #53 - Enemy Overseer System, Extended Demo, Plush Showcase and more!

Happy Monday everyone,

For the first time in Selaco history, we do a blog post on Monday (and in ...

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Dev Blog #52 - New Demo Level And A Broken Computer

Dear backers,

It is with great regret that I inform you that my computer has passed away this aft...

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Dev Blog #51 - Rain!

Hey everyone,

This will be a shorter development blog than usual. Most of our time these last few...

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Dev Blog #50 - Artwork, Exteriors, Water Effects and More!

Happy Saturday everyone!

We did it, we’ve arrived at number #50! I’ve been re-reading older b...

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You asked for it!

Follow-up blog post.

A few days ago I mentioned that I was considering to add the abillity to use...

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Dev Blog #49 - Paint, Cars, artwork and More!

I have failed you! You trusted me and I have failed you.

I wanted to get 2 blog posts done in Mar...

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Dev Blog #48 - Health Update, Kicks and Dynamic Crosshairs

Happy Friday everyone,

Congratulations on surviving yet another work week! I hope you’ve been d...

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Dev Blog #47 - The Workshop

Whoops! I had this Blog Post planned for February 30 but did not realize until yesterday that that day ...

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Dev Blog #46 - Grenade Launcher BTS, ISAAC the Robot, New Game Over Screen and More!

And just like that, we have our blog post up right in time for the weekend! A little later than usual, ...

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Dev Blog #45 - Grenade Launcher update, Saw Drones, A jukebox and more

Picture of a Safe Room

Time for our new bi-weekly blog post. Or, well, almost tri-weekly...

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