I'm pretty close to moving on to the testing and later be finished with the update. But...
For those that were on my Discord channel might know about my best buddy, my cat "Musse" that lived with me...
2018-03-24 21:19:05 +0000 UTC
View Post
Tilesets in the making!
I threw this video together by a request.
But I'm curious to know if this is of interesting to you?
2018-03-13 17:20:04 +0000 UTC
View Post
Working in the new with the old, I think I've got most if not all situations covered at this point. There will be a new milking scene added for certain conditions. It's been so much work that I haven'...
2018-03-06 16:24:09 +0000 UTC
View Post
On a very snowy wednesday.
The news are that I'm done with almost all scene graphics and I'll be moving on to working on the tilesets today. There might be some minor things I haven't thought about...
2018-02-28 14:01:11 +0000 UTC
View Post
So I expanded a bit more graphics, there are still some scenes to make graphics for but it's only Viktor scene graphics left to make at this point. I'm also expanding the idea of the update, making it...
2018-02-19 18:40:24 +0000 UTC
View Post
Working on the final touches of the big scene graphics, which means it's only downhill from here. I'm thinking of adding new transformations to the character and a possibly ending related to such. The...
2018-02-12 15:09:39 +0000 UTC
View Post
Work in progress, and alot of drawing to do.
I do think my drawing skills are improving.
Here's a cutout of linework from one of the
scene's I'm working on. :-)
2018-02-01 13:36:05 +0000 UTC
View Post
New transformations on the way.
I'm currently working on alot of scene pictures with different angles for the next update. Alot of graphics in this one, but it is a fun one to make and I hope you a...
2018-01-22 20:54:32 +0000 UTC
View Post
First off, I hope you've had an fantastic holiday!
Hard at work at the next scenes graphics, new transformations for Viktor is also planned. There's a rumor going around, that due to popular demand...
2018-01-08 12:20:54 +0000 UTC
View Post
God Jul! Merry Christmas!
First time I'm doing a update on a holyday!
This update is Slimy but saturating, well I hope it is atleast :-P
I've included some new stuff that'll help you ...
2017-12-24 15:02:37 +0000 UTC
View Post
Doing some final testing and minor changes.
I plan on uploading the new update on 24th, Swedish Jul(Christmas).
In this new update there things will play out very differently depending on ap...
2017-12-18 23:29:56 +0000 UTC
View Post
So I'm almost done with all happenings of the new update.
I'm currently testing alot and finding alot of bugs.
But I'm still hopefull I'll have the update ready for christmas :-)
That's the S...
2017-12-11 17:24:43 +0000 UTC
View Post
Friday morning and a small coffee break before continuing.
What is left todo for this update? Well the biggest part is writing, and getting things to work more or less. I think I'm done with all t...
2017-12-01 10:20:42 +0000 UTC
View Post
Work in progress!
And you're right! The guy in the picture is indeed rolling a gymball on the floor! A few more scenes other than the gymball scene is being worked on. And I'm also starting to get...
2017-11-21 14:27:29 +0000 UTC
View Post
Safety first!
It's a mess of cables in that drawer, but it protects the backup's cables from my cat chewing down on them! So a bit more protection for my workstation and the wireless backup sto...
2017-11-13 18:23:46 +0000 UTC
View Post
Tyr's day!..
Alot of new battlers in the making!
Most of which are for the more alternative path.
Where there are several different stages of the enemies.
I'll also have to draw s...
2017-11-07 11:12:00 +0000 UTC
View Post
It's a new week with new adventures!
Well I'm working on the new adventures part.
So since I feel that I'm slightly ahead in the schedule. I've decided that I'll go ahead and include my sec...
2017-10-30 20:07:35 +0000 UTC
View Post
I'm currently working on the next area but I might go back and rework some of the parts of these overlays. Next of that, I'll work on the new enemy types and the expanded features.
So a short litt...
2017-10-23 18:07:15 +0000 UTC
View Post
It is Monday again and I'm at full work on overlays for the next bit of content. Some new enemies have been drawn and will make their way into the new areas. The next update will also expand on who to...
2017-10-16 17:31:01 +0000 UTC
View Post
This minor update is all about the slaves captured.
Items to change your captures slaves are introduced.
It's only a base function, which will be expanded in future updates.
You'll find a...
2017-09-21 00:06:14 +0000 UTC
View Post
So! I'm planning on uploading the new update tomorrow.
I just want to do some more testing today to prevent as many bugs as possible.
2017-09-04 15:34:11 +0000 UTC
View Post
Today begins testing, and if I don't run into too many bugs. I'm pretty sure I'll have the update ready to next week. There are some minor things I want to implent but they can be changed into a later...
2017-08-28 12:14:32 +0000 UTC
View Post
It's monday today, I can't believe the weeks pass so quickly!
So I'm done with most stuff for the update, and will probably be in the testing phase in the next week.
There is new transformat...
2017-08-21 18:16:02 +0000 UTC
View Post
So when I was working on one of the potential bad endings stages.
I did figure out how to change it into a do-able step by step transformation. And when fooling around a bit, I noticed that it blen...
2017-08-14 15:26:10 +0000 UTC
View Post
So, I think I'm done with all graphics except for the potential bad endings graphics. So today I'll start with all the maps finished, working on the story and making all things work. Not sure of how l...
2017-08-07 15:38:49 +0000 UTC
View Post
Monday again!
More new scenes are being worked on.
And instead of re-using scenes into infinity, I'm adding a few new angles for some of the new scenes. And I'm thinking of adding something ...
2017-07-31 15:44:44 +0000 UTC
View Post
How is everyone couping with this ungodly heat of this summer?
So I've discovered that there is an issue with the import function of pictures in rpgmaker vx ace. It is likely to have been in the so...
2017-07-24 16:50:50 +0000 UTC
View Post
So I've been expanding the tileset and added moving platforms, and bridgets that you can walk ontop of and underneat. Sounds revolutionary right?! Well perhaps not but it is something new for this gam...
2017-07-18 13:13:08 +0000 UTC
View Post
Good day everyone!
Very varm summer today. So I wanted to show a bit of what I've been working on. This video contains a test with one of the two new tileset. Just a bit of walking around on a ...
2017-07-10 11:25:15 +0000 UTC
View Post
So the new tileset, while being somewhat challenging to work with. I do feel it does push the level design, and I am happy with the current results. I really think it was the right approach for the ne...
2017-07-03 21:11:15 +0000 UTC
View Post