January 2024 was a month all about laying down some groundwork

This month, we completely redid our Iconography, and overhauled the way icons are both displayed and ho...
2024-02-01 00:40:39 +0000 UTC View Post

This month, we completely redid our Iconography, and overhauled the way icons are both displayed and ho...
2024-02-01 00:40:39 +0000 UTC View PostProject Morningstar has invested a ton of time into having really interesting, fun, reactive Melee combat. It's a bespoke combat system, fully from scratch, even the API for handling animations is ...
2024-01-01 23:43:09 +0000 UTC View PostThis is an older video, showing Shotguns, Single Actions, and Machine Guns. The basic types all other will roughly be based on.
Their animations and projectiles, hit detection, damage m...
2024-01-01 22:39:27 +0000 UTC View Post
...and the cards were all missing. XD
The Game Crafter is sending a replacement set of cards for their mistake, but they won't arrive until the new year. Very frustrating.
Good news is,...
2023-12-21 22:44:56 +0000 UTC View Post
So the game is basically to the point where I am satisfied shopping it to publishers. This Rev 4.3 version is playing about the same as the last 3, but several cards are more useful in a broader ar...
2023-12-05 22:07:48 +0000 UTC View Post
Project Morningstar has been taking some significant, if terribly delayed, progress of late. We're curr...
2023-11-29 20:00:06 +0000 UTC View Post
Rev 4.3 is now on Tabletopia! (Free with a steam account) https://tabletopia.com/games/propaganda
And on ...
2023-11-29 18:14:49 +0000 UTC View Post
Cruise Missile. :D
Build once, fire once. But near the end of the game where it becomes relevant, you're shuffling the action discard pile frequently. This means it keeps coming around for so...
2023-11-02 18:02:33 +0000 UTC View Post
Hi everyone, Allegra here! I'm the 2D artist on Morningstar and I thought it could be fun to show everyone the methods to our 3D Madness TM.
2023-10-22 22:52:21 +0000 UTC
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While not the most major of changes, Rev 4 adds iconography to every card in the game, allowing you to ...
2023-10-05 21:26:25 +0000 UTC View Post
Not really an exciting bit of news, but Morningstar's characters need to rest & relax in town every so often. This recovers mood, rest, and stamina, and allows them time to train skills, before...
2023-09-23 19:35:33 +0000 UTC View PostWe've talked about it this past month, but Morningstar is undergoing a HUGE change in the way we deal with sorting and rendering our 2D game.
Basically transitioning over the entire art &...
2023-09-11 20:15:17 +0000 UTC View PostHandling lighting and collision geometry, and sorting sprites in isometric 2D is an absolute nightmare. So three weeks ago we decided to make the shift from a pure 2D project over to a hybrid 3D sy...
2023-08-15 18:55:05 +0000 UTC View Post
I'm working on a tutorial video. Needs voice overs and the last half of the video. But this should get anyone started if you're not on the discord yet.
It should take a couple ...
2023-08-15 18:34:09 +0000 UTC View Post
Josh Meehan, a buddy that's worked with Radian-Helix a few times over the last decade, created the box art for Propaganda over the last couple weeks.
2023-07-31 18:47:01 +0000 UTC
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One of our most frustrating, gear grinding slowdowns in developing this game has been working in Isometric 2D spaces.
2023-07-25 22:19:17 +0000 UTC
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https://tabletopia.com/players/id3414375/ai9din
Still a WIP, but now fully playable and seek...
2023-07-23 16:40:25 +0000 UTC View Post
Still a WIP!
There are two characters still to be added, and I'm not fully satisfied with the current banner.
2023-07-22 19:15:32 +0000 UTC
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The game has actually needed this for a while. Icons that denote the specific type of Event cards that an Action affects, simply to dispel any arguments at the table like, "it says it activates on ...
2023-07-18 16:53:28 +0000 UTC View Post
It's been a while since I've worked on the Propaganda board game I've been developing. Last October I d...
2023-07-08 23:58:27 +0000 UTC View Post
Currently, I (Thain) am in the middle of a move and some medical issues, so I've been out while the rest of the team toil away in my partial absence.
One of the ongoing updates is a change to...
2023-06-21 19:20:03 +0000 UTC View Post
The Morale & Stamina System is kindof the equivalent of Star Sector's Combat Readiness score. As your party finds itself fatigued after a forced mach throughout the night, or injured and tired ...
2023-04-29 19:29:39 +0000 UTC View Post
April this year has been fairly productive!
A bunch of new OST tracks have been made to help establish the signature music of the game, and the Morningstar World Editor has been shaping...
2023-04-29 19:24:51 +0000 UTC View Post
Every game has tiers of enemy encounters that provide different challenges. Morningstar is no different, but the catch here is that the world is open. You could face a single enemy. That enemy coul...
2023-04-20 19:10:01 +0000 UTC View Post
This is another minor milestone that's vital to progress.
2023-04-16 17:17:18 +0000 UTC View Post
A song meant for the player hanging out at their home base after returning from somewhere distant, while stuff is under construction.
I'd like to extend this out to two minutes or more in the...
2023-04-13 19:22:51 +0000 UTC View Post
A chill track for exploring the world looking for something fun to do. Probably while traveling neutral territory.
2023-04-13 19:20:34 +0000 UTC View Post
Hey! I was writing this update on March 31st before I realized, it's April 1st in the rest of the world, and nobody will believe anything we post til the 2nd. :p
So here it is on the 3rd!
... 2023-04-03 20:07:50 +0000 UTC View Post
It's a quiet milestone, but the Map Editor's 0.1 is distributable as a build internally, so we can author maps with the tools we've been developing for the past 9 months since Curtis and James join...
2023-03-28 22:06:06 +0000 UTC View Post