December 2021! Year End Update!

The end of the year is always busy with holidays and routine illnesses, and holy shit was 2021 pulling ...
2021-12-31 04:18:38 +0000 UTC View Post

The end of the year is always busy with holidays and routine illnesses, and holy shit was 2021 pulling ...
2021-12-31 04:18:38 +0000 UTC View Post
If you've been following Morningstar since the beginning, you'll remember that the PENTA Stats are the core of our game just like SPECIAL is at the heart of Fallout.
PENTA was original concep...
2021-11-28 23:56:18 +0000 UTC View Post
October and November were all about changing standing deficits in our pipeline, both technical and personal.
For many years I'd lived in a tiny one room box out in the middle of nowhere...
2021-11-28 23:03:31 +0000 UTC View Post
I've been getting asked this a lot by the users who have come from our mods Fallout: New Californi...
2021-09-30 22:29:07 +0000 UTC View Post
The four main factions in Morningstar are established with hundreds or thousands of years of history, religion, and culture by the time you arrive. Each faction has a unique style, but not every me...
2021-09-30 02:21:15 +0000 UTC View Post
Allegra once again carried the torch, and we got to see a ton of great concepts for our various cultures.
To start with, she made all these excellent glasses and hats for us, so your Earth or...
2021-09-30 02:00:09 +0000 UTC View Post
September was a bit of a slow month with the team dealing with various personal life struggles, but we managed to be a little bit productive nonetheless.
One of the big tasks this month was t...
2021-09-30 01:54:43 +0000 UTC View PostToday, we'll talk a little bit about how we replicated the art of RimWorld's storytellers for SOS. Allegra has written a really cool guide for how she approaches replicating an established style an...
2021-08-18 06:42:51 +0000 UTC View Post
SOS2.5.11 is now up on Steam! (That's 11 updates for this month!)
New Splash screen ...
A feature we've wanted since the beginning is a common Sci-fi trope: sentient holograms!
This is one of the final wishlist features from the initial design document, right up there w...
2021-08-07 19:41:21 +0000 UTC View Post
Can you guess what it is?
2021-08-04 05:05:40 +0000 UTC View Post
July was all about setting up visually what will be tackled in August.
Back at the end of June I took a 3 week trip across the US while we updated Save Our Ship to 2.5 (which as a huge ...
2021-07-31 22:23:32 +0000 UTC View Post
First, for our new Patrons, welcome, welcome!
Link to Steam is here: https://steamcommuni...
2021-07-24 06:27:20 +0000 UTC View Post
Getting attack animations and the coding for really good feeling combat is something we've been working on all year. We're actually very interested in hiring another programmer/developer dedicated ...
2021-06-21 02:54:59 +0000 UTC View Post
This is our *Experimental* crafting system. Really early, not remotely working yet, and might end up a cut feature depending on a lot of factors later on in development. But it's a feature...
2021-06-16 03:26:47 +0000 UTC View Post
Quick demo of the overall composition and flow of the UI, from the temporary splash screen through to character creation and a mock in-game menu with temp assets.
You can see the ...
2021-06-09 19:35:27 +0000 UTC View Post
We finished May with a complete character generator, with every feature at least outlined and ready to implement.
We might cut the inventory editor (or leave it as a dev mode option) an...
2021-06-03 18:46:50 +0000 UTC View Post
The only panel missing now is the equipment manager (where you would spend points on gear that isn't attached to your starting origin story: such as adding a pure water bottle to a librarian, or sw...
2021-05-24 18:43:23 +0000 UTC View Post
There is a lot of information each character is carrying around with them in Morningstar. When and where they were born, what faction they belong to, their name, age, sex, appearance -- even their ...
2021-05-09 04:11:36 +0000 UTC View Post
I'm trying to come up with a system to communicate to players that they can:
A -- Build whole "prefab" structures by dragging them out.
B -- Build individual walls, roofs, fl...
2021-04-27 23:01:31 +0000 UTC View Post
One of the cool things Patreon and PayPal donations have helped fund are the prints of two prototype card games: STAVE and GUNNAR.
Stave is now Art Ready, with a couple gameplay quirks ...
2021-04-24 17:00:36 +0000 UTC View Post
Not fooling around, that's actually what we're up to. Lighting rooms using lighting volumes, installing doors and their collision geometry, and setting up the navmesh to adapt to it.
2021-04-01 20:08:59 +0000 UTC View Post
This week has all been about breaking down barriers and building them back up.
Destructible walls is a huge deal in a game like this, where navmeshes (the areas the computer has marked ...
2021-03-28 17:56:44 +0000 UTC View Post
We've continued work on the UI visualizations and iterating on vertical slice necessities.
This time we've overhauled the Main Menu, the Skill System (which was previously all text, but...
2021-03-28 17:45:07 +0000 UTC View Post
In order we have:
The Hethinn Tribes
The Gehen Empire
The Acavii Empire
The Vyn Mahali
Each faction has a belief system they ascribe to which sets their Diet, Schedule of Dail...
2021-03-18 01:19:34 +0000 UTC View Post
While not a lot has been going on where it can be seen, a ton of work has been going on behind the scenes at RHX. We've been tackling business & employment stuff that just comes with having an ...
2021-03-12 23:02:52 +0000 UTC View Post
We've been busy after the last update on SOS. We've set up the standard scale for buildings and established our first building kit. These are both Inside/outside, and will allow us to dynamically e...
2020-12-10 07:04:19 +0000 UTC View Post
After a crazy weeklong holiday for all of us, and one of our members falling ill with COVID, we're back to work on Morningstar.
A lot of the complicated stuff behind the scenes I won't ...
2020-12-01 21:53:20 +0000 UTC View Post
Morningstar hasn't been too sleepy while Save Our Ship 2.4 has been updating either. The last iteration of out terrain is ready to implement, and we have new UI elements ready to go in game and mak...
2020-11-09 03:28:14 +0000 UTC View Post
An absolutely massive update, SOS2.4 radically improves, optimizes, and re-balances Save Our Ship.
Adding 4 brand new Asteroid Base New Game Starts and 8 Starting Space Ships, SOS2.4 wi...
2020-11-09 03:07:28 +0000 UTC View Post