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Paul Esteves

Paul Esteves

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Paul Esteves posts

021 - RBD Smash

In this tutorial we'll cover RBDs. Constraints, configuring and also different fracturing methods. In the second half I'll go over the materials I created for the bottle and the RBD pieces.

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021 - RBD Smash Teaser

In this tutorial we'll be talking about RBDs. It is not an indepth RBD tutorial, but rather just showcasing some simple techniques to get some cool results.

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020 - Perfume Splash

In this guest tutorial, Danial will cover how to reveal a perfume bottle with fluids. There are many amazing techniques discussed and shared.

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020 - Perfume Splash Teaser

In this guest tutorial, Danial will cover how to reveal a perfume bottle with fluids. There are many amazing techniques discussed and shared.

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019 - Soft Hairy Cloth

In this tutorial we'll talk through a swirling cloth simulation and then we'll take a look at a variety of grooming techniques for hair. We'll also take a look at hair rendering in Houdini and spec...

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019 - Soft Hairy Cloth Teaser

In this tutorial we'll talk through a swirling cloth simulation and then we'll take a look at a variety of grooming techniques for hair. We'll also take a look at hair rendering in Houdini and spec...

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018 - Swirly Grains

In this tutorial we'll tackle 3 methods of achieving this swirly grains behavior. We'll add more complexity as we move along eventually using our bottle as part of the forces to get some nice inter...

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018 - Grains Teaser

In these 2 tutorials we cover grains. We'll first talk through vellum grains and using an object to lift through grains. We'll talk through scene optimization and how to deal with millions of grain...

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017 - Rising Through Grains

In this tutorial we'll talk through filling a scene with grains (without blowing up your computer). We'll simulate them using Vellum. In the final section we'll talk about instancing workflows with...

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017 - Rise Through Grains Teaser

In this tutorial we'll build this shot from scratch. We'll talk through setting up a scene covered in grains (without blowing up your computer). We'll cover simulating grains. Finally, I'll talk th...

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016a - Inflation Rendering

In this video I'll walk through my rendering techniques for the inflation rnd. 

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016 - Perfume Inflation

In this tutorial we'll talk about a variety of falloff techniques and also inflation techniques.

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016 - Perfume Inflation Teaser

In this tutorial we'll tackle a variety of inflation techiques and also talk through various falloffs and how we can build them.

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015 - Modeling the Perfume Bottle

In this tutorial we'll go over the modeling of the bottle. 

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015 - Perfume Bottle Teaser

In this new Patreon series we're going to dive into a series focused on a perfume bottle. The only reason I'm using a perfume bottle is to give us a fun hero shape we can use throughout the series....

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014 - Animated Flower Assets

We'll tackle rigging, animating and simulating pre-existing flower assets. I find this is more common than making procedural flowers when doing client work, so, I thought I'd show my workflow for t...

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014 - Animated Flower Assets Teaser

In this tutorial we'll tackle rigging, animating and simulating pre-existing flower assets.

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013c - Knitting Weave

In this video we'll tackle the final setup of the knitting series, the "weave on" effect. 

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013b - Knitting on flat and 3d surfaces

In this video we'll visit the techniques shown in the coverart. It's maybe the most classic/common knitting techniques out there. Lots of fun techniques!

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013a - Knitting a Flower

In this tutorial we'll cover the techniques of creating lines, extracting points with pscale and orients. We'll then create our own hooks, copy them onto the points and time offset them with a mops...

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013 - Knitting a heart

In this tutorial we'll cover the techniques involved in cutting out a specific shape. Adding threads to that shape. Combining the treads to form one continuous thread. And finally, we'll use a fall...

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Knitting Trailer

In this series of tutorials we'll cover all things knitting. Knitting has quite a variety of looks and techniques involved. My hope is to tackle a few of these techniques so you have a good toolkit...

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012 - Pyro Explosion - Pt.4 Render

In this fourth and final part we'll tackle all things rendering. 

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012 - Pyro Explosion - Pt. 3 Particles

In this shorter tutorial we'll cover the particle simulation and then turning that into confetti peices. 

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012 - Pyro Explosion - Pt. 2 Vellum

In this video we'll cover the Vellum aspect of our pyro explosion project.

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012 - Pyro Explosion - Pt.1 Smoke

In this first part of this series, we'll  create a smoke simulation using Houdini’s SOP level pyro solver. We’ll talk through using falloffs to affect our smoke. We'll also setup the font ...

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Pyro Explosion Teaser

In this tutorial series we’ll go through the progression to cover the entire shot. First, we’ll create a smoke simulation using Houdini’s SOP level pyro solver. We’ll talk through using fal...

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Vellum Inflate - Purple edition (HIP FILE)

I had several people ask me how I made this render and it didn't feel like it needed a full step by step tutorial. Instead, I did a quick breakdown and thought I'd share the hip file. Let me know w...

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Happy New Year

Happy new year to everyone who is on my page!! I hope you and your families have an incredible 2023. I have a lot of awesome (I hope) content planned for the year ahead, I'm excited to share it wit...

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011a - Christmas Landscape Rendering

In this video we'll tackle all the aspects of rendering our landscape scene. Lighting, materials, packed objects etc. 

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