Houdini Velocity field based on normals 2
Compared to the first version
https://www.patreon.com/posts/houdini-velocity-19231301
I added proximity activation where the s...
Compared to the first version
https://www.patreon.com/posts/houdini-velocity-19231301
I added proximity activation where the s...
Well coming from 3ds max it really bugged me that there is no helix shape in Houdini till I thought of going back lol. But wait it's Houdini and you can do magic there, so I thought of creating it fro...
2018-06-17 03:51:23 +0000 UTC View Post
I pushed the tool further and added a distribution ramp in addition to pscale control so it gives the feel of infinity.
2018-06-15 20:13:44 +0000 UTC View Post
Thought of creating this sequence on my way learning the vex language.
2018-06-13 20:25:57 +0000 UTC View Post
An attempt to compare vex vs vops which is faster in terms of manipulating voxels thinking that vex would win, but surprisingly vops is a slightly faster 2%.
I uploaded this test since it might be i...
2018-06-09 14:08:40 +0000 UTC View Post
I developed this tool while I was working on Sama Dubai TV channel identity. It helps you create customized cloud puffs, while it's not the ultimate but it saves a lot of time and creates classical cl...
2018-06-07 22:42:50 +0000 UTC View Post
Velocity field based on normals and a predefined up vector.
2018-06-04 02:07:27 +0000 UTC View Post
I was messing around with points normals based on camera angle and came up with this result, might be helpful for someone.
2018-06-04 02:03:31 +0000 UTC View Post
I normally use polyframe for this but in some extreme conditions it fails, specially at harsh corners and some times it flips the normals since we cant specify an up vector. That urged me to create...
2018-06-03 23:27:39 +0000 UTC View Post
I developed this tool while working on Dubai TV ID 2018, it saves alot of time while manipulating time offset for imported Alembic data using vray proxy loader.
It has two modes:
1- Offsetting...
2018-01-31 18:08:24 +0000 UTC View Post