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Shark

Shark

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Shark posts

PtA 0.45!

Here it is, better in every conceivable way, version 0.45! In terms of content compared to 0.4, there's not much aside the new skills. Most of the changes are fixes, meaningful ones regarding conte...

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Close but no cigar, also I want to slap myself

I am nearly done with reviewing the content. I found out the version of Unity I was using had a bug, so I had to update, but that was smooth compared to last time.

But what got me today (not ...

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Fixin' Stuff

Still fixing stuff. Found out that the main menu has a weird scaling problem, and that the intro video's repeating it's tail end for some reason. Also, I added three new skills. 

I want ...

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Colors, and More Colors!

Okay, so I have returned to do my adjustments and fixes on my so-called "final pass". I have fixed quite a myriad of visual glitches and other quality of life stuff that I think will contribute a w...

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Done in One Day

Today on Bug Reporting

Bug reporting has been implemented, coded and tested in one day. And, oh boy, it's working beautifully. It was easier than I thought, to be honest. It ...

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Done

I am finished. The tag system seems to be working. That was one hell of a coding week. Don't really have the gas to do work on much else today, so I am calling it in a bit early than usual. Though,...

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Regexit life

Good god, I am still working on the tags thing. Only problem left is that the text is not updating in certain changes, that is likely due to how the methods of the regex works. I will need to dig i...

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Nesting

Still working on the tag business. Quite a kerfuffle, really. I did make some progress, the system is more efficient now, but allowing nested tags is still a hassle. Though, another roadblock appea...

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Odds and ends, and Text Conditions

Today was spent fixing a few of the continuity mistakes and doing general text passes. The main fix is that you can now choose not to take one of the adventurer trio's armor.

Besides that, an...

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Debug of the debug is done

What the big words above said. The debug cheat screen is mighty fine, if I do say so myself. Now, I will begin doing a pass of the content so far, as I am pretty sure there is a couple continuity e...

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Debug Implemented, And Text Stuff

The debug feature is mostly in, just have to do some bug testing. Although the essentials are in, I will surely be adding more features as they become necessary.

After the bug testing is done...

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Debug Parade

I am running out of post titles. Soon I shall be naming them whatever comes into my head first haha. Anyways, today progress was made on the debug menu and I think I might've found a good solution ...

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Debug Menu and Bug Reporting

New month, new stuff to do. Now, the most important thing to do right now, since saves are invariably getting deprecated, is to make a debug menu, a cheat menu if you will. As the name implies, it ...

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PtA 0.4!

There you go. Now every goal of February has been completed. A few bumps on the road, namely the unity update, made it a bit late, but we are finished now. I still want to do another text pass, but...

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PtA 0.39!

First, why 0.39? Three reasons: Thorssen's scene is not fully implemented yet, I feel ike I need to do more bug hunting and do another pass at the text. All will be done tomorrow, but I still wante...

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Still Cooking

I am crap at evaluating how long things take, and for that I apologize. I am still tying loose ends and Thorssen's event is still not done. In my defense here is the page count of the events since ...

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Update Tomorrow, Tags Now

Work got me pinned down today, so it might be later tomorrow than morning. Still.

That said, since not much was accomplished today why don't we talk about a specific part of the inner working...

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Implementing Bersa Scene

I have spent today implementing the Bersa sauna scene and reviewing the events I have added this week. So, I did not get much time to work on the Thorssen event. If I don't get it done by tomorrow ...

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Church and Bersa

Finished writing the sauna stuff and gave the church event its finishing touches. Lot of work, but not much to write about.

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Finished Church

I have to say, the church event ended up more interesting than I expected; I am definitely pleased with it. 

Now, I have worked a bit more on the Bersa event too, but tomorrow should be ...

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Sexy Time Week

 I am also almost finished with the event of the church peeps. Which will push forward Jonathan's storyline as well. Still, have a bit to do here. 

Also, I have devised two sex scen...

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Sunday Church

Trio's event is in. Work has continued on the church peeps. I will see if I can't finish it during the weekend to make next week all about porn scenes with the villagers; no promises, though.

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Trinity Done

Finally, I am done with the trio event. Getting the tenets of choice down was really helpful. Next I will implement said event and get on to finish the church peeps. After that I am hoping to get s...

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The Tenets of Choice

I have hit a snag on the adventurer's trio event about whether or not to allow the player to choose who he should wake up first. That made me step back and ask myself what should become a choice, a...

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PtA 0.35!

Here it is, as promised. This is most of the work done on the first half of the month; not all of it, mind you. There is quite a bit with the adventurer trio and church staff that is not included h...

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Good Progress

Nothing got in my way today, thankfully. I managed to tie a lot of the loose ends that I passed last week. I think we should be good for the build release tomorrow. 

In other news, I dec...

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Build Delayed to Tuesday

Fear not, nothing has gone terribly wrong. But there is a couple reasons for the delay:

I upgraded to the new and improved version of unity. And as much as I love that the UI does not look at...

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Working on trio

Still working on the awakening of the trio of adventurers. Lots of variations on this one I need to keep an eye out for. I don't think they will be in tomorrow's update since tomorrow will be all a...

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Trinity

Continued work on the trio of adventures today. Got most of it done. It's probably the longest intro of the villagers since there's a bit more variation here.

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Whitewood Village's Future Content

The adventurer trio and church staff are the only events left, but while doing those I found myself asking some questions about the overall whitewood village content. So, I decided to step back and...

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