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DavidKahlVFX

DavidKahlVFX

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DavidKahlVFX posts

Work, work and some work in between

 

I just wanted to drop some words because some time passed without some significant updates.

Two weeks ago my pregnant wife catched a flu and had to go into the hospital. (They re...

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Quicktip #12 Old Foreach Subnets

I was recently asked how to turn the old foreach subnetwork, that I still used in the floating island series #7  - into the "new" open foreach blocks.

The foreach subnetwork does not exi...

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Additional Modelling | Railsystem part 6

In this clip we add some additional detail to our original shape

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Quicktip #11 Recreate Pscale by Density

I looked into this because a friend wanted to know how this would work using code. If you can't see the animation of the gif - the size of the spheres changes according to the point density.

...

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Python stuff, Page stuff, Redshift stuff - mainly stuff

Hey folks,

I am getting the hang of python and while I already edited the first python video I already build a 2nd tool since it felt to belong together.

Both python tools are going to ...

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Isolate Segments | Railsystem part 5

In this clip we isolate a segment of the rail, connect the two existing formula copies and prepare the final step for the rail shape.

As an update for you guys - Part 6 is also ready, 7 and 8...

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Python File Importer

When I started with learning some Houdini python this was the first thing I wanted to do. Bring in whatever I have in a folder and use it a useful way in a generated nodetree. 

I build a...

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Redshift for Houdini Beginner Series?

Since I always want to keep a steady flow of free content going while working on projects and continue to learn myself I looked at some ideas that interests me for future videos on youtube.

O...

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Polyshifter 1.0

I am going to pack alot more into this asset in the future but since I decided to do one independend asset in the rail course, the polyshifter asset can go to out to you guys where I want to publis...

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Replace a primitive with a point - Quicktip #2

The second patreon quicktip that gets turned into a video. 

How to replace a primitive with a point at its center. A simple task  but an important one. 

I guess most will...

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Mimic Setup

You guys wanted a Mimic setup and I made one :) 

Important to know is that this is fairly basic and there is much to improve. But it is a good place to start.

You have a toggle to ...

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Influence the Scope of Chapter 1

 

Hey lovely people of my Auditorium ;-)


I wanted to ask you guys about something while giving you a bit more information what is to come. Just to refresh your memory here is t...

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Polyshifter comes to the Gang

Hey folks,

since I changed my approach to the Rail Course there is no reason not to let people who are interested play with it. 

My original plan was to create 2 assets during the ...

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Railsystem Status

The Railsystem is growing - slowly but surely I get back to a routine for screen capture, editing and voice recording.

Part 5 is already in the editing phase while I hope to do a batch of scr...

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Rail Preparation | Railsystem part 4

The next part of the series. We encounter the first pieces of vex coding and meet an old friend with the superformula. 

We set the level of the rail and create its base shape.

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Quicktip #10 Paint a Group with SOP/VEX/Python

Hey folks,

just a little quicktip to get into the mess that is python. Until now I made my way around learning python but there are definetly some good uses for houdini. 

This is p...

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Crowd and Particle Synergy

Since I try to get some training in myself I started to mess with crowds a while ago. I also started experimenting with particles to find interesting VEX use-cases.

Here is what came out of t...

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Asset Control | Railsystem part 3

Hey folks,


in this clip we create additional control to choose different paths from outside of the asset.

I have part 4 and 5 already recorded and going to voice and edit the...

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Rail Course and Asset strategy

After being sick for quite a while I came back to the railsystem. Taking back a step from a project is sometimes a very good thing.

In this case I decided to change my approach in regard to t...

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Polyshifter & Kitbashing

Hey folks,

I was experimenting a little bit more with the idea of a dynamic kitbash asset. I came to the conclusion that what I need to do is split into 3 categories.

- tools to make of...

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Array Controlled Animation - Public

 

Control an animation with array data using VEX in Houdini.

Hey folks, today I show you an interesting approach to use VEX to prepare a very specific animation. This is a simple e...

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Array controlled animation with HIP file

Control an animation with array data using VEX in Houdini.

Hey folks, today I show you an interesting approach to use VEX to prepare a very specific animation. This is a simple example of tha...

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Kitbash Asset

Since I have a bit of time in between where I can't record but want to do something productive I started to apply an idea I had a while ago.

I assume you all stumpled about a kitbash pack at ...

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You get a HIP file, you get a HIP file - everyone gets a HIP file!

Since quite alot of you voted and made it clear that you want the files I prepared these from videos of the past.

I will continue to share the HIP files from now on going forward. 

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Merry Christmas to you all!

I wish all of you happy holidays and hopefully a wonderful time with your families.

Looking forward to enter 2019 to bring our Houdini game to the next level!

Cheers
Dave

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Do you want to get HIP files?

Hey folks,

I never thought about that since nobody really asked for it - but would you guys like to get access to the hip files of the regular videos?

With that I mean videos like polar...

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Version 0.1 of the Polyshifter

Since I was occupied the flow of videos was slowing down a bit and since the next video will be about some array goodness I decided to share the first prototype of the polyshifter.

There are still a...

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The Railsystem part 2 - Asset Foundation

In this clip we set the foundation of the railsystem asset.

We take what we did in the first clip and combine it into an HDA.


Again let me know what you think about speed, voice, te...

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2nd Rail Clip and next Channel video

I was a little bit occupied these last couple of days. 

As it looks we are going to move into another home in march. I am still going to concentrate on creating content but this stuff tends to ...

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Quicktip#9 SOP/VOP vs VEX comparison

Hey folks,

I came up with another variant of content to have something for the people while working on the course. 

The idea is to take a general task, could be simple or a bit more compl...

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