Working on the next devlog! We going to go over enemy mechas, new visual effects, bloom, new levels, new UI etc etc.
Should be up in around 4 days. Please look forward to it and thank you for y...
2024-08-15 18:35:46 +0000 UTC
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These homing missiles will track your target to the best of their ability. Really good for outdoor combat and quite tricky to pull off indoors
2024-08-11 17:27:11 +0000 UTC
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Core abilities will have a vast variety of functions. No matter the build - core abilities will act independant from your current loadout.
This here is a shield core. It will absorb damage and u...
2024-08-06 20:50:33 +0000 UTC
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here I am showing you how I made movement for my enemies and their behavior/playstyles. Its a lot of programming work and I am still expanding on it!
2024-08-02 18:59:33 +0000 UTC
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In case you want to tune in for live-development and ask any question you have!
2024-07-30 18:44:23 +0000 UTC
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We can now change the mood of maps and levels to fit the mission! All kinds of atmospheres are available. Also we are thinking of adding dynamic weathers like thunderstorms/sandstorms or heavy rain...
2024-07-26 12:50:39 +0000 UTC
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Micha is re-designing our poster child mech suit.
With these improved details you can see that the mech is thicker in thigh-parts and new alt colors are added (silver-ish parts). As well as boo...
2024-07-21 20:37:50 +0000 UTC
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This enemy is currently being worked on. It can support multiple weapon types and sized.
Here is this boy walking, staggered and strafing!
2024-07-19 21:46:03 +0000 UTC
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We are experimenting with the scale of the player mecha's.
At first I wanted to go with a human sized mech, but after talking with the artist we decided to go with 7-8 meter massive machines
2024-07-15 15:16:48 +0000 UTC
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