This is the 5th part of the procedural railroad and trains simulation we are working on. Here we are going to add animated train cars into the train so that we can have wheel rotation and door open...
2023-05-07 09:01:01 +0000 UTC
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In this episode of the unreal engine 5 car race series, We are going to add a progress bar to represent the nitrous level of the car. As the car use nitrous, the bar will deplete and when nitrous i...
2023-05-03 08:01:01 +0000 UTC
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In this episode of the unreal engine 5 car race series, We are going to look into how to boost the acceleration when the nitrous is activated. But the nitrous level will be depleted and will re-gen...
2023-05-02 08:01:01 +0000 UTC
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In this episode of the unreal engine 5 car race series, I am going to implement a nitrous oxide(NOS) particle effect using Niagara FX system. Nitrous means the bluish flames that appears on exhaust...
2023-05-01 06:12:28 +0000 UTC
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In this episode of the unreal engine 5 car race series, I am going to implement a checkpoint system. As the player drive through the race track, the next checkpoint will be a shown as an arc on the...
2023-04-29 08:02:00 +0000 UTC
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In this episode of the unreal engine 5 car race series, I am going to introduce a car race manager to manage the race. The first task of the car race manager is to prevent cars moving until the cou...
2023-04-28 08:01:01 +0000 UTC
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In this episode of the unreal engine 5 car race series, I am going to implement a countdown effect to start the game. So, at the beginning of the race, you will see a, 3 - 2 - 1 - GO! style countdo...
2023-04-27 08:01:01 +0000 UTC
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In this project I have integrated the skid marks effects, engine sounds and crash sounds into the car race project I have done previously. Here, there is an AI system which allows AI cars to drive ...
2023-04-26 08:01:59 +0000 UTC
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Today, I am going to add crash sounds to the chaos vehicle system based sports car in unreal engine 5. We will add a set of sounds and we will implement a method to detect collisions of the car on ...
2023-04-25 08:02:00 +0000 UTC
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Today, I am going to add engine sounds and wheel skidding sounds into the chaos vehicle system based sport car. Here, I will be using the chaos wheeled vehicle movement component to get engine RPM ...
2023-04-24 08:01:01 +0000 UTC
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In this video - https://youtu.be/erYNRiT00AM I worked on a car skid marks system using the unreal engine vehicle template and Ni...
2023-04-23 08:01:01 +0000 UTC
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In this episode of the unreal engine shooter series, We are going to work on how to shoot down enemy helicopters. We will be using RPG/ Rocket launchers to shoot down the helicopters. Player can fi...
2023-04-22 08:01:01 +0000 UTC
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In this unreal engine tutorial, we are going to test how to implement an isometric. You can see isometric illusions in games like monument valley. Basically, by manipulating the viewpoint and rotat...
2023-04-21 05:57:23 +0000 UTC
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In this episode of the shooter series, We are going to work on AI helicopter missile attacks and how to evade them. If the player manage to hide behind a cover, that breaks a line of sight from the...
2023-04-19 09:01:01 +0000 UTC
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In the part 1 of this tutorial, we looked into how to add a new language and add translations using unreal engine localization system. Today we are going to add an option into the display opt...
2023-04-18 09:01:01 +0000 UTC
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In this unreal engine 5 tutorial, we are going to learn how to localize the menu using unreal engine localization system. Here we will look into how to compile different language options for the te...
2023-04-17 05:25:45 +0000 UTC
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In this episode of the shooter series, We are going to implement triggers to control the attacking behaviors of the helicopter. When helicopter enters a certain area in the level, it will start fir...
2023-04-15 09:01:01 +0000 UTC
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In this episode of the shooter series, we will be working on how to get damaged by the bullets shot by helicopter. The reason we need to have a separate episode on this is, we had implemented...
2023-04-14 08:01:01 +0000 UTC
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This is the 4th part of the procedural railroad and trains simulation we are working on. Here we are going to implement train riding. Player character can enter the train and ride the train. While ...
2023-04-12 09:01:00 +0000 UTC
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This is the 3rd part of the procedural railroad and trains simulation we are working on. Here we are going to implement a simple train with an engine and a n number of cars. The procedural part of ...
2023-04-11 09:01:59 +0000 UTC
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This is the 2nd part of the procedural railroad track system we are working on. Here we are going to add a bridge system or some trusses under the railway track to support it when it goes over haps...
2023-04-10 09:01:01 +0000 UTC
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Today, we are going to create a procedural railroad track using unreal engine procedural content generation framework. We will look into how to use procedural content generation graph to sample a s...
2023-04-09 09:01:01 +0000 UTC
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In this episode of the shooter series, we will be working on shooting mechanisms for the AI controlled helicopter. We will add functions to set the shooting target and toggle firing from AI c...
2023-04-07 09:01:01 +0000 UTC
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In this episode of the shooter series, we will be enhancing the AI-controlled helicopter maneuvering by incorporating banking. Banking involves tilting the helicopter's body towards the direc...
2023-04-06 09:01:01 +0000 UTC
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In this episode of the shooter series, we are going to add a patroling system for the helicopter AI. We will be able to define a path using a spline that the helicopter should fly around the level ...
2023-04-05 09:02:00 +0000 UTC
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In this episode of the shooter series, we are going to work on the AI controller for helicopter. The AI will enable helicopter to fly without player's intervention and later on we will implement he...
2023-04-04 06:56:23 +0000 UTC
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This is the 17th episode of the unreal engine strategy game series we are working on. Here, we are going to look into how to show outlines of the units/characters when they are behind a wall or som...
2023-04-03 05:47:14 +0000 UTC
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In this tutorial, I am going to show you how to implement multi colored outlines for objects using a post process material in unreal engine 5. Here, we can change the color of the outline by using ...
2023-04-02 05:45:29 +0000 UTC
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In this episode of the shooter series, we are going to do some improvements and resolve some issues in the save and load system. If we start a level that was different from last saved level, ...
2023-03-31 07:01:02 +0000 UTC
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This is the 16th episode of the unreal engine strategy game series we are working on. Here, we are going to look into how to create units in the game world that belongs to different players in a mu...
2023-03-30 07:02:00 +0000 UTC
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