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CodeLikeMe

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CodeLikeMe posts

Advanced Procedural Foliage Spawner II - UE4 Tutorials #328

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code We are working on...

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Advanced Procedural Foliage Spawner I - UE4 Tutorials #327

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, ...

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Nero Level Designs done in unreal engine 4

 Here are some of the level Designs we have done for our upcoming title Nero by Arimac Studios. Everything is rendered in unreal engine 4. 

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Fall Damage - UE4 Tutorials #326

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, ...

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Project Files - Procedural Crop Fields

Here is the blueprint of procedural crop fields system I have developed. 

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Unreal third Person Shooter #32 - Getting Hit by Bullets

 Download Project : https://www.patreon.com/posts/31567533 Here is the preview Episode 32 of Unreal Engine Third ...

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Procedural Buildings I - UE4 Tutorials #325

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, ...

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Wet Surface Near Water - UE4 Tutorials #324

 Material Code : https://www.patreon.com/posts/32195142 Project Files : 2019-12-09 18:56:11 +0000 UTC View Post

Material - Wet level


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Another disappointing Attempt- An ugly way to share instanced static meshes - UE4 Tutorials #323

 In last episode, I was trying to figure out a way to share instanced static mesh components between procedural object blueprints to save some draw calls. But I couldn't figure out a proper wa...

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Don't Watch This - UE4 Tutorials #322

 I was trying to figure out a way to share instanced static mesh components between procedural object blueprints to save some draw calls. But I couldn't figure out a proper way to do that here...

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Advanced Procedural Tools - Add new elements - UE4 Tutorials #321

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, ...

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Unreal Footstep Sounds on different physical materials II - UE4 TPS #31

Download Project : https://www.patreon.com/posts/31567533 Here is the Episode 31 of Unreal Engine Third Person Shooter...

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Unreal Footstep Sounds on different physical materials - UE4 TPS #30

 Download Project : https://www.patreon.com/posts/31567533 Here is the Episode 30 of Unreal Engine Third Person S...

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Unreal Bullet Impacts & Surface Types - UE4 TPS #29

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Advanced Procedural Roads - Location Offset - UE4 Tutorials #319

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

In this episode, ...

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CodeLikeMe Advanced Procedural Level Design Tools Preview

Here is a preview of one of the advanced procedural level design tool we have developed to speedup the level creation process in #unrealengine 4

Download project files Here : 2019-12-02 18:42:06 +0000 UTC View Post

Advanced Procedural Tools - Keeping State - UE4 Tutorials #318

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

So far we have de...

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Instanced Static Mesh Editing II - UE4 Tutorials #317

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

This is the 2nd p...

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Project Files - Procedural Roads & Bridge System Update 2

This project contains the procedural roads and bridge system with the update that include the editor utility widget which allows us to modify the individual instanced static meshes as of episode 32...

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Advanced Procedural Tools - Keeping State - UE4 Tutorials #318

Project files

ht...

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Instanced Static Mesh Editing I - UE4 Tutorials #316

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

We developed a pr...

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Unreal Editor Utility Widgets - UE4 Tutorials #315

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

Today, I am going...

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Unreal Niagara Particles & SubUV Textures - UE4 TPS #28

Download Project : https://www.patreon.com/posts/31567533

In this episode, I am going to start creating a niagar...

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Unreal Procedural Roads and Bridges I - UE4 Tutorials #312

Project Files : https://www.patreon.com/posts/31734305

In this episode, I am going create a blueprint that can a...

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Project Files - Procedural Roads & Bridge System

Here is the blueprint of procedural roads and Bridge system as of episode 312

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Static vs Instanced Static Meshes - UE4 Tutorials #311

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

In this episode, ...

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Unreal Third Person Shooter #27 - Gun Recoil and Spray

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Code Snippets - Procedural Cliffs Blueprint

Here is the blueprint code of the procedural cliff system I have developed as of episode 310

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Unreal Third Person Shooter #26 - Bullet Impact Particle With Niagara

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