NokiMo
CodeLikeMe

CodeLikeMe

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CodeLikeMe posts

Shooter - Project Files Update

This archive contains the complete character blueprint and gun blueprint as of the episode 26 of third person shooter series. 

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Free Unlimited Megascans with Unreal Engine

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

After the partner...

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Unreal Stylized Trees II - UE4 Tutorials #308

Download stylized tree models & Textures : https://www.patreon.com/posts/stylized-tree-31451560

<...

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Unreal Stylized Trees I - UE4 Tutorials #307

Download Tree Models & Textures : https://www.patreon.com/posts/31451560

Project Files : 2019-11-13 04:24:45 +0000 UTC View Post

Stylized tree models & Textures

Here are the stylized tree models and textures I have used for the stylized open world project. 

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We Just Had our First Baby

Hey Everyone. So, I couldn't upload a video in 3 days. But No worries. I will return to my usual speed soon. Well, 3 days ago we had our first baby. I though I should let you know you guys because ...

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Unreal Grass Growing - UE4 Tutorials #306


In this episode, I am going to create a grass growing effect for my grass type I have populated in the world using grass output node in landscape material. This method will be working on...

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Unreal Third Person Shooter #25 - Ejecting Bullet Shells

In this episode, I am going to create a stream of ejecting bullet shells from the gun when shooting. For each shot of the gun, one bullet shell will be ejected and fall on the ground with a sound. ...

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Unreal LOD Transition - UE4 Tutorials #305

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

In this episode, ...

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One Year Of CodeLikeMe

Hello everyone. As you may have already know, I just completed 1 year for the channel. So, I thought of taking a look at what I could share with you guys and what I could achieve this year.  View Post

Unreal Grass Color Blending with Landscape II - UE4 Tutorials #304

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

Today, i am going...

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Unreal Grass Color Blending with Landscape I - UE4 Tutorials #303

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

Today, I am going...

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Open World Project Files - Materials Update

This update contains updated landscape and grass materials as of the episode 304. use this materials on the landscape with the previous full project release. 

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One Year of CodeLikeMe

 

October 31st, 2018

Life was cool, everything was going well. But I started feeling like, I was getting too comfortable and starting to think that's good, except its not.  View Post

Unreal Third Person Shooter #24 - Bullet Hole Decal Materials

In this episode, I am going to create a bullet hole decal material from scratch to be used with my gun blueprint to depict damages on the surfaces when hit by bullets. I am going to make this decal...

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Open World Project Files - Download whole 64 square Kilometers landscape

 

I have replaced all the trees with unreal official free collection trees and therefore now i can share the whole  64 square Kilometers  open  world landscape with you gu...

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Unreal Directional Global Wind - Bending trees according to the wind II

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

In the last episo...

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Unreal Directional Global Wind - Bending trees according to the wind I

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

In this episode, ...

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Unreal Stylized Landscape Textures - UE4 Tutorials #297

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

In this episode, ...

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Unreal Directional Grass Wind - UE4 Tutorials #296

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

I have already im...

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Unreal Third Person Shooter Series #23 - Dynamic Crosshair Spread

In the 23rd episode of my unreal engine 4 Third Person Shooter tutorial series, I am going to create a dynamic crosshair spread mechanism. Before shooting starts, the crosshair will be more promine...

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Unreal Third Person Shooter Series #22 - Bullet Trail with Niagara Ribbon Effect

In the 22nd episode of my unreal engine tird person shooter series, I am going to add a bullet trail effect to the shooting mechanic i have implemented. So, when the character fire, a muzzle flash ...

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Unreal Third Person Shooter Series #21 - Gun Recoil

So, the 21st episode of the TPS series about adding gun recoil effect on the characters body. When the character fire the gun, due to the push back recoil force caused by the gun, the character sho...

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Unreal Directional Grass Wind - UE4 Tutorials #295

In this episode, I am going to implement a directional wind system for the stylized grass material I am working on in unreal engine 4 open world game. 

#CodeLikeMe #unrealengine #ue4

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Unreal Stylized Grass Material - UE4 Tutorials #294

In this episode, I am going to create a stylized looking grass material for the grass meshes that i have used on my stylized landscape. Here, I am going to focus on color of the glass blades to mat...

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Unreal Stylized Landscape Material - Grass Output - UE4 Tutorials #293

In this episode, I am going to continue working on the stylized landscape material.I have used  2 colors for the landscape where 1 color represents the soild color and the other represent gras...

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Unreal Stylized Landscape Material - Distance Based Color Blending - UE4 Tutorials #292

In this episode, I am going to continue working on the stylized landscape material.I have used  2 colors for the landscape where 1 color represents the soild color and the other represent gras...

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Project Files - Stylized Landscape

This update contains stylized landscape material and the grass with directional wind system. With the rest of the systems we have worked so far

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Unreal Stylized Landscape Material - UE4 Tutorials #291

Post Process Material: https://www.patreon.com/posts/30660496

In this episode, I am going to start working on th...

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Cel Shaded Grass Material with Directional Wind

Post Process Material: https://www.patreon.com/posts/30660496

In order to get proper cel shaded effect, we shoul...

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