Post Process Material: https://www.patreon.com/posts/30660496
In order to get proper cel shaded effect, we shoul...
2019-10-15 19:17:42 +0000 UTC
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Shader FIle : https://www.patreon.com/posts/30660496
Today I am going to add an outline rendering effect to my c...
2019-10-15 19:17:00 +0000 UTC
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Shader FIle : https://www.patreon.com/posts/cel-shading-post-30545258
Today I am going to work ...
2019-10-15 19:16:02 +0000 UTC
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As you can see in the preview gif above, this material can render grass meshes in cel shaded style + directional wind system. The wind direction and weight is driven with a parameter in material pa...
2019-10-13 18:02:17 +0000 UTC
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cel shading+ outline rendering post process material. Refer to video tutorial #289 for more details about line rendering
2019-10-10 19:18:09 +0000 UTC
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So, the 20th episode of the TPS series about determining the point player is aiming with the reticle in the world space and placing damage decals and spawning the bullet impact particles in relevan...
2019-10-10 01:54:07 +0000 UTC
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Shader FIle : https://www.patreon.com/posts/cel-shading-post-30545258
Today I am going to work ...
2019-10-09 16:02:13 +0000 UTC
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Shader FIle : https://www.patreon.com/posts/cel-shading-post-30545258
In the current implementa...
2019-10-08 18:48:57 +0000 UTC
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In this episode, I am going to implement a cel shading post process material in unreal engine 4. For this shader, I am going to use post process input0, diffuse color and scene depth inputs. No tex...
2019-10-07 04:24:33 +0000 UTC
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Today also, I am going to focus on fixing issues in my wall climbing system developed with unreal engine 4. This system is completely based on procedural animations.
#CodeLikeMe #unreal...
2019-10-07 04:23:34 +0000 UTC
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2019-10-07 01:58:16 +0000 UTC
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cel shading post process material. Refer to video tutorial #286 for more details
2019-10-06 16:34:24 +0000 UTC
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Last time, we worked on keeping the gun pointed towards the point denoted by the reticle when player look left and right. Today, we gonna do the same for look up and down inputs.
2019-10-05 18:25:54 +0000 UTC
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After adding anticipation part, there were some bugs in my wall climbing system. So, today, i am going to work on them and fix the bugs.
2019-10-05 18:16:50 +0000 UTC
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This is the second part of the wall eject anticipation pose implementation. When my character jump towards the next knob or hanging point in the wall, it currently just moves to the next point with...
2019-10-05 18:15:58 +0000 UTC
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This archive contains the complete character blueprint updated as of episode 18
2019-10-04 18:12:38 +0000 UTC
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In this episode, I am going to fix the horizontal alignment of the player characters gun and the reticle in the middle of the screen. when the player look left or right, the gun should be kept poin...
2019-10-04 08:56:57 +0000 UTC
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When my character jump towards the next knob or hanging point in the wall, it currently just moves to the next point without any anticipation phase in the animation. This anticipation part plays a ...
2019-10-03 19:23:15 +0000 UTC
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This is the solution to the problem patron Modulo_3 had regarding the jump loop. Sharing it here just in case if others have the same problem
2019-10-02 19:20:31 +0000 UTC
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When the player press and hold the right mouse button in my Third person shooter game developing with unreal engine 4, the camera should move close and go for a over the shoulder view to make it ea...
2019-10-02 07:59:31 +0000 UTC
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In this episode of my unreal engine climbing system tutorial, I am going to move the character with spring interpolation. That means, when character move one hanging point to another, the character...
2019-10-01 16:40:13 +0000 UTC
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For my wall climbing system developed with unreal engine 4, I only need physical simulation for animations at certain points, not always. So, today, I am going to experiment on how to sm...
2019-10-01 16:39:14 +0000 UTC
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In this episode, in my wall climbing system developed with unreal engine 4, I am going to blend physics simulations tot he animation. For the free hanging part of the wall climbing system, when the...
2019-09-29 19:23:13 +0000 UTC
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This archive contains the complete character blueprint updated as of episode 15.
2019-09-29 07:31:26 +0000 UTC
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I am planning to integrate physical animations for my climbing system in unreal engine 4. For that, first i need a good ragdoll or a physics asset (Phat) for the character. In this episode, I am go...
2019-09-27 02:31:00 +0000 UTC
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This update contains the updated character blueprint and the physics asset as of episode 277 in open world series.
2019-09-25 16:13:00 +0000 UTC
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I am planning to integrate physical animations for my climbing system in unreal engine 4. For that, first i need a good ragdoll or a physics asset (Phat) for the character. In this episode, I am go...
2019-09-25 03:45:57 +0000 UTC
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I am planning to integrate physical animations for my climbing system in unreal engine 4. For that, first i need a good ragdoll or a physics asset (Phat) for the character. As the first step of mak...
2019-09-24 18:29:43 +0000 UTC
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When the player press the Aim down button, while the character facing towards the camera, the character should instantly but smoothly turn to the aiming direction and point the gun towards the aimi...
2019-09-23 17:53:22 +0000 UTC
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Today, I am going to fix the weapon equip and sheath system after adding the dynamic physics simulation to weapon attachments at the back of the character. Then, I am going to scale down them a lit...
2019-09-23 17:51:26 +0000 UTC
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