Today, I am going to implement turn in place animations for the third person shooter character. When the character is in aiming mode, i need a way to rotate or turn the character when the player tr...
2019-09-16 15:00:07 +0000 UTC
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This update contains the latest character blueprint with the climbing system update as of episode 269
2019-09-15 14:03:05 +0000 UTC
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Here is a preview of the game we were working on some time now. This is a Third person shooter game. The story is based on a character who served the Sri Lankan Army during the war period from 1983...
2019-09-11 14:16:29 +0000 UTC
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Thank you everyone for the support. If its not for you guys, I would have given up on this already. You are the real supporters who kept me afloat through this. I will continue to do what i even be...
2019-09-10 18:44:40 +0000 UTC
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Today, I am going to add create a way to rotate the body towards the aiming direction. Usually this is done with aim offsets, but today, i am going to try it without using an aim offset asset. I am...
2019-09-10 14:27:11 +0000 UTC
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In this episode of my unreal engine third person shooter series, I am going to get started with aiming with the weapon. first part is to blend the aiming pose on top of the characters normal locomo...
2019-09-08 10:41:53 +0000 UTC
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Texture & Material Code : https://www.patreon.com/posts/code-snippets-28294601
In this t...
2019-09-07 16:51:59 +0000 UTC
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This archive contains the complete character blueprint updated to the date
2019-09-04 17:55:12 +0000 UTC
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Today, I am going to show you how to set fire to enemy characters and kill them with fire arrows in unreal engine 4. WE have already implemented shooting and emitting fire particles from the skelet...
2019-09-04 06:28:31 +0000 UTC
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Support my work on Patreon : https://www.patreon.com/CodeLikeMe.
In this tutorial, I am going to show you how to em...
2019-09-04 06:25:02 +0000 UTC
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Required animations : https://www.patreon.com/posts/29540904
In this episode of my unreal engine third person sh...
2019-09-03 13:04:50 +0000 UTC
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Today, I am going to show you how to add an increasing counter that starts from 0 and shows the number rise upto the given amount. This will be used to show the current amount of the resource type ...
2019-09-01 17:24:44 +0000 UTC
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I am going to show you how to craft arrows using resources in unreal engine 4. According to the design of my game, I need 1 wood and 1 feather to craft an arrow. These required raw materials can be...
2019-09-01 17:23:52 +0000 UTC
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Today, I am going to implement a crafting window. When I press on some craftable resource type like arrows or magic potions in my inventory, a crafting window will appear. There it will show detail...
2019-09-01 17:22:51 +0000 UTC
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In this episode of my unreal engine third person shooter series, I am going to add an IK function to the left hand of the soldier character to keep the left hand on the rifle. At the moment, due to...
2019-09-01 05:10:03 +0000 UTC
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This update contains the upto date character blueprints with climbing system and some bug fixes in bow and arrow
2019-08-31 18:33:23 +0000 UTC
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2019-08-31 07:17:56 +0000 UTC
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In this episode of my unreal engine third person shooter series, I am going to implement toggle crouching function for my third person shooter character. When the character go into crouching mode, ...
2019-08-29 15:59:29 +0000 UTC
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Here is a screenshot of toggle weapon macro. Uploading this as per the request from
TeemArt...
2019-08-25 15:39:14 +0000 UTC
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In this episode of my unreal engine third person shooter series, I am going to implement a way to smoothly change the speed of the character when it changes the movement mode. For example, my chara...
2019-08-22 13:29:00 +0000 UTC
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this update contains updates of ledge climbing system as of episode 248
2019-08-20 17:27:23 +0000 UTC
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In this episode, I am going to change the characters movement speed modes between walking and running in my unreal third person shooter game. Also, I will lay the basic architecture to setup other ...
2019-08-19 16:18:41 +0000 UTC
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This is the 4th episode of our ongoing unity tutorial series on kimaki. Today, we are going to import the character model to the project and setup the character in our game. you can download the ch...
2019-08-17 14:36:07 +0000 UTC
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To support advanced movement features like strafing to sides while maintaining the gaze at enemies direction, we need to have a 2D blendspace to play movement animations accordingly. Today, I am go...
2019-08-16 17:26:19 +0000 UTC
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In this episode, I am going to attach the gun to my third person shooter character developed in unreal engine 4. The gun will be attached to the hand of the character using a socket. The skeletal m...
2019-08-15 18:18:03 +0000 UTC
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I got couple of complains regarding the horse and I have missed the part where i add a camera and toggle input events. so here are some screenshots to help you out.
horse camera input
2019-08-14 18:36:18 +0000 UTC
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In this episode, I am going to add an animation blendspace for the movements of the third person shooter character in my game developing with unreal engine 4. Here, I will be using a 2D blend...
2019-08-14 17:33:33 +0000 UTC
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2019-08-13 10:06:48 +0000 UTC
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2019-08-13 10:03:55 +0000 UTC
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In this episode, I am going to add setup movement inputs for the third person shooter character in my game developing with unreal engine 4.
#CodeLikeMe #unrealengine #ue4 #TP...
2019-08-12 18:30:08 +0000 UTC
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