In this episode, I am going to add a camera to my third person character in unreal engine 4. I'll explain how to add the camera and how to setup inputs for the camera to look around.
#C...
2019-08-12 18:08:33 +0000 UTC
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Here we go with the 2nd episode of our brand new unity tutorial series. If you don't remember, we are recreating the game kimaki, which is one of our earliest games. Today, we are going to create t...
2019-08-12 06:29:16 +0000 UTC
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The very first episode of my unreal third person shooter tutorial series. you can download the root bone added animations below
2019-08-11 17:05:31 +0000 UTC
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Today, I am going to work on dynamically updating resource counters in my inventory widget/menu. When I collect resources in the game, the amount of each resource will be aded to the inventory and ...
2019-08-11 13:30:01 +0000 UTC
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Download all the files into same place and extract the First file
2019-08-10 17:19:34 +0000 UTC
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Today, I am going to do some refactoring and fix some issue to re structure the architecture of my game developing with unreal engine 4. The reason to do that was, initially I only had 3 resource t...
2019-08-10 13:30:01 +0000 UTC
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Today, We are going to start a brand new unity tutorial series. Rather than starting from very basics of unity engine, we thought it would be better if we show how did we make one of our earliest g...
2019-08-09 16:51:55 +0000 UTC
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Today, I am going to start implementing the inventory widget for the game I am developing with unreal engine 4. First part would show you how to add resource counters and how to open the inventory ...
2019-08-09 13:30:01 +0000 UTC
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Today, I am going to implement a treasure chest or a loot crate for my game I am working
2019-08-08 13:30:01 +0000 UTC
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Previously I added arrows as a resource type and gave the character ability to pick up arrows in the game i have been developing with unreal engine 4. Now, I am going to show you how to create a ne...
2019-08-06 13:47:24 +0000 UTC
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Today, I am going to add some floating text to show details about the resource I gathered in the inventory system I g. For example, when I collect some arrows, a floating text will appear saying 5 ...
2019-08-06 13:46:43 +0000 UTC
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In this episode, I am going to add an inventory to my character. This inventory will keep all the details about the resources collected by the character including arrows, elements, raw materials......
2019-08-06 13:45:40 +0000 UTC
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This project contains updates upto
Behavior tree based AI
- Detection Meter
...
2019-07-29 17:07:07 +0000 UTC
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Today, I am going to start implementing resource gathering part for my game developed with unreal engine 4. There will be quivers of arrows scattered in the world and when player go near one of the...
2019-07-28 15:38:24 +0000 UTC
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In my game I am working on unreal engine 4, I can consume resources that I have in my inventory. For example, I can consume fire elements in the inventory and shoot fire arrows. When I do this, my ...
2019-07-28 15:37:34 +0000 UTC
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In this episode, I am going to add resource counters to the hud of my game developed with unreal engine 4. The resources or the collectible elements in my game would be fire, poison and frost. The ...
2019-07-28 15:36:42 +0000 UTC
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Today, I am going to show you how to add burn injuries on character bodies when they hit by fire arrows in my bow and arrow system developed with unreal engine 4.
2019-07-28 15:35:44 +0000 UTC
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2019-07-23 17:57:06 +0000 UTC
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this update contains all the systems to the date with the landscape. Download all the files to same place and extract Patreon Source Landscape material .zip
2019-07-23 17:50:06 +0000 UTC
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Today, I am going to implement a way to make the foliage in my game react to the explosions such that they will be moved away from the explosion origin for a moment and then return to usual place. ...
2019-07-20 20:15:55 +0000 UTC
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In this episode, I am going to implement a burning material. This material will be used to show burning marks on characters and other objects when hit by fire arrows to show burning effect.
2019-07-20 20:15:06 +0000 UTC
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In this episode, I am going to implement a way to distinguish the arrow types and how to get different result based on type of arrow hit on the object in my bow and arrow system developed with unre...
2019-07-20 20:14:28 +0000 UTC
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2019-07-16 18:09:46 +0000 UTC
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In this episode, I am going to implement different types of arrows. Today, I will create 2 types of arrows called fire arrows and poison arrows. Player can switch between these arrow types and depe...
2019-07-16 17:07:05 +0000 UTC
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Last time we implemented explosive barrels with destructible meshes. Today, I am going to show you how to propagate the destruction to surrounding explosive barrels. When one of the barrels are exp...
2019-07-16 17:04:03 +0000 UTC
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In this episode, I am going to create a barrel which can be destroyed and exploded into pieces by shooting an arrow to that. For this, I am going to use Apex Destruction plugin in unreal engine 4. ...
2019-07-16 17:02:54 +0000 UTC
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Today, I am going to show you how to show a warning when the player ran out of arrows in the bow and arrow system I have developed with unreal engine 4. There will be a warning "No Arrows" in the m...
2019-07-15 17:42:41 +0000 UTC
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Today, I am going to implement a way to automatically appear and disappear the floating healthbar of enemy characters. It will be visible only when they are engaging in a fight with the player char...
2019-07-15 17:41:58 +0000 UTC
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Today, I am going to show you how to display the number of arrows available in the player HUD. As the character shoot arrows, the number will be updated in the HUD.
2019-07-15 17:41:21 +0000 UTC
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In this episode, I am going to address few bugs I have in my bow and arrow system developed with unreal engine 4. Some of the bugs are related to line tracing and detecting enemies hit by the arrow...
2019-07-15 17:40:41 +0000 UTC
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