NokiMo
CodeLikeMe

CodeLikeMe

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Unreal Melee Combat - Dodge and Evade with root motion - UE4 Tutorials #143

In this episode, I am going to show you guys how to add dodging and evading animations with root motion to the melee combat system we have been working on in unreal engine 4. I have already impleme...

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Unreal Melee Combat - Animations with Root Motion - UE4 Tutorials #141

In this episode, I am going to import some attack animations with root motion from mixamo and use it with the melee combat system i have developed in unreal engine 4. I am going to use the blender ...

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Unreal Melee Combat - Interrupt attack and block - UE4 Tutorials #142

In this episode, I am going to implement a way to enable blocking even when the character is in the middle of performing an attack. So , I am going to interrupt ongoing montage and enable block ani...

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Code Snippet - Get Closest Socket

Here is the function to get the closest socket for a given hit location. I have used this for spawning blood splatters on characters body

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Unreal Ragdoll gone Haywire - UE4 Tutorials #140

After replacing the default mixamo skeletal with the root bone added skeletal mesh, my ragdoll has gone haywire. I am using ragdoll simulations after playing the death animation in my combat system...

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How to add Root bone to Mixamo characters with Blender plugin - UE4 Tutorials #139

Blender Plugin : https://github.com/enziop/mixamo_converter


When It comes to root motion and mixa...

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Project Files Update - Melee combat system bug fixes

This update contains some bug fixes of the melee combat system.
#CodeLikeMe

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Code Snippets - Lock on and Attack blueprints


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Unreal Fixing animations after replacing skeleton - UE4 Tutorials #138

In this episode, I will update and fix all the animation issues after replacing the skeletal mesh we had with a root bone added skeletal mesh.

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Unreal Replacing Mixamo Skeleton with a rootbone added skeleton - UE4 Tutorials #137

Last time we added a root bone to the mixamo skeleton in maya and modified an animation so that we can use it with the root motion system in unreal engine 4. Today, I am going to replace the curren...

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How to add Root bone to Mixamo characters with maya - UE4 Tutorials #136

When It comes to root motion and mixamo characters in unreal, it never works as intended, That's because, mixamo rig doesn't have a suitable root bone to work with unreal root motion system. Today,...

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Project Files Update - Hit reaction based on the direction of the attack

This update contain the function i have implemented in order to determine the direction the direction of the attack and play the relevat animation montage based on the direction. For example, If th...

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How to add Root bone to Mixamo characters- UE4 Tutorials #136

When It comes to root motion and mixamo characters in unreal, it never works as intended, That's because, mixamo rig doesn't have a suitable root bone to work with unreal root motion system. Today,...

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Unreal different footstep sound based surface type- UE4 Tutorials #135

In this video, I'll show you how to play different footstep sounds based on the surface type the character step on. For this, I will use the surface types and physical materials in unreal engine 4....

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Unreal change animation blueprint in runtime - UE4 Tutorials #134

Last time, we implemented the horse riding system in such a way, when player mount on the horse, a different animation blueprint will be applied to the human character to animate horse rider behavi...

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Unreal Horse Riding - Placing rider foot on stirrup - UE4 Tutorials #133

In this tutorial, I am going to show you how to place the foot of the horse rider on the stirrups of horse saddle using two bone IK system in unreal engine 4. For this, I will implement a new anima...

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Project Files Update - Root bone added character with animation fixes

This update contains the new character skeleton with the root bone and all the animations are re-imported and fixed after skeleton change

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Smooth Camera Transition During Posses Character - UE4 Tutorials #132

Support my work on Patreon : https://www.patreon.com/CodeLikeMe

In this episode, I am going to make my camera transi...

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Unreal Horse Riding - Turning the horse - UE4 Tutorials #131

Support my work on Patreon : https://www.patreon.com/CodeLikeMe

In this episode, I am going to fix the problem of sl...

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Unreal Horse IK 2 - UE4 Tutorials #130

In this episode, I am going to implement Leg IK based foot placement system for the horse to make sure all 4 legs are properly placed on ground when the horse is on an uneven ground

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Mixamo character model with Rootbone

Here is the fbx file of the mixamo character I am using with the rootbone added in Maya. 

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Code Snippets - Physical material based footstep sound playing

Physical material based footstep sound playing snippet

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Project Files Update - Different footstep sound based surface type

This update contains the physical material based footstep sound playing function

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Unreal Horse IK 2 - UE4 Tutorials #130

In this episode, I am going to implement Leg IK based foot placement system for the horse to make sure all 4 legs are properly placed on ground when the horse is on an uneven ground

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Unreal Melee Combat - Attack Move

I have missed the video i did on covering the attack move part and therefore I have added an explanation on that in this video. 

When the character performs an attack, there should be so...

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IK and Jumping bug fixes - UE4 Tutorials #129

Today, I am going to fix some bugs I have in the game. 

1. character can jump again even if already in the air before landing. 

2. my human character IK system causes problems...

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Unreal Leg IK 4 - disable IK for Jumping - UE4 Tutorials #128

In my current version of IK foot placement system in unreal engine 4, We have few bugs. 

1. When there is no surface underneath the character to trace, character hip correction becomes p...

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Unreal Leg IK 3 - Fixing IK Problems - UE4 Tutorials #127

Support my work on Patreon : https://www.patreon.com/CodeLikeMe

In this episode, I am going to refine our IK system ...

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Unreal Leg IK 2 - Align Foot with the ground - UE4 Tutorials #126


In this episode, I am going to improve our IK foot placement system by rotating the foot to align with the underline surface. I will do this transform modify bone node in the animation b...

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Unreal Leg IK 1 - Foot Placement - UE4 Tutorials #125

Support my work on Patreon : https://www.patreon.com/CodeLikeMe

In this episode, I am going to add IK foot placement...

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