In this episode, I am going to show you guys how to add dodging and evading animations with root motion to the melee combat system we have been working on in unreal engine 4. I have already impleme...
2019-04-18 10:30:01 +0000 UTC
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In this episode, I am going to import some attack animations with root motion from mixamo and use it with the melee combat system i have developed in unreal engine 4. I am going to use the blender ...
2019-04-18 10:30:01 +0000 UTC
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In this episode, I am going to implement a way to enable blocking even when the character is in the middle of performing an attack. So , I am going to interrupt ongoing montage and enable block ani...
2019-04-18 10:30:01 +0000 UTC
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Here is the function to get the closest socket for a given hit location. I have used this for spawning blood splatters on characters body
2019-04-17 17:29:35 +0000 UTC
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After replacing the default mixamo skeletal with the root bone added skeletal mesh, my ragdoll has gone haywire. I am using ragdoll simulations after playing the death animation in my combat system...
2019-04-17 11:30:01 +0000 UTC
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Blender Plugin : https://github.com/enziop/mixamo_converter
When It comes to root motion and mixa...
2019-04-17 10:30:00 +0000 UTC
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This update contains some bug fixes of the melee combat system.
#CodeLikeMe
2019-04-16 16:49:39 +0000 UTC
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2019-04-16 16:43:45 +0000 UTC
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In this episode, I will update and fix all the animation issues after replacing the skeletal mesh we had with a root bone added skeletal mesh.
2019-04-16 10:43:05 +0000 UTC
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Last time we added a root bone to the mixamo skeleton in maya and modified an animation so that we can use it with the root motion system in unreal engine 4. Today, I am going to replace the curren...
2019-04-16 10:42:24 +0000 UTC
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When It comes to root motion and mixamo characters in unreal, it never works as intended, That's because, mixamo rig doesn't have a suitable root bone to work with unreal root motion system. Today,...
2019-04-16 10:41:42 +0000 UTC
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This update contain the function i have implemented in order to determine the direction the direction of the attack and play the relevat animation montage based on the direction. For example, If th...
2019-04-11 17:39:06 +0000 UTC
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When It comes to root motion and mixamo characters in unreal, it never works as intended, That's because, mixamo rig doesn't have a suitable root bone to work with unreal root motion system. Today,...
2019-04-10 12:30:00 +0000 UTC
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In this video, I'll show you how to play different footstep sounds based on the surface type the character step on. For this, I will use the surface types and physical materials in unreal engine 4....
2019-04-09 12:30:00 +0000 UTC
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Last time, we implemented the horse riding system in such a way, when player mount on the horse, a different animation blueprint will be applied to the human character to animate horse rider behavi...
2019-04-08 12:29:59 +0000 UTC
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In this tutorial, I am going to show you how to place the foot of the horse rider on the stirrups of horse saddle using two bone IK system in unreal engine 4. For this, I will implement a new anima...
2019-04-07 12:30:00 +0000 UTC
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This update contains the new character skeleton with the root bone and all the animations are re-imported and fixed after skeleton change
2019-04-06 18:33:02 +0000 UTC
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Support my work on Patreon : https://www.patreon.com/CodeLikeMe
In this episode, I am going to make my camera transi...
2019-04-06 12:30:00 +0000 UTC
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Support my work on Patreon : https://www.patreon.com/CodeLikeMe
In this episode, I am going to fix the problem of sl...
2019-04-04 12:04:36 +0000 UTC
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In this episode, I am going to implement Leg IK based foot placement system for the horse to make sure all 4 legs are properly placed on ground when the horse is on an uneven ground
2019-04-04 12:03:04 +0000 UTC
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Here is the fbx file of the mixamo character I am using with the rootbone added in Maya.
2019-04-03 18:12:07 +0000 UTC
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Physical material based footstep sound playing snippet
2019-04-01 19:10:38 +0000 UTC
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This update contains the physical material based footstep sound playing function
2019-04-01 19:06:46 +0000 UTC
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In this episode, I am going to implement Leg IK based foot placement system for the horse to make sure all 4 legs are properly placed on ground when the horse is on an uneven ground
2019-03-27 17:50:24 +0000 UTC
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I have missed the video i did on covering the attack move part and therefore I have added an explanation on that in this video.
When the character performs an attack, there should be so...
2019-03-27 17:49:41 +0000 UTC
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Today, I am going to fix some bugs I have in the game.
1. character can jump again even if already in the air before landing.
2. my human character IK system causes problems...
2019-03-27 17:48:53 +0000 UTC
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In my current version of IK foot placement system in unreal engine 4, We have few bugs.
1. When there is no surface underneath the character to trace, character hip correction becomes p...
2019-03-27 17:48:05 +0000 UTC
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Support my work on Patreon : https://www.patreon.com/CodeLikeMe
In this episode, I am going to refine our IK system ...
2019-03-27 17:46:45 +0000 UTC
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In this episode, I am going to improve our IK foot placement system by rotating the foot to align with the underline surface. I will do this transform modify bone node in the animation b...
2019-03-27 17:45:09 +0000 UTC
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Support my work on Patreon : https://www.patreon.com/CodeLikeMe
In this episode, I am going to add IK foot placement...
2019-03-27 17:43:47 +0000 UTC
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