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In this episode, i am going to try and implement a w...
2019-03-27 17:42:56 +0000 UTC
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2019-03-26 07:17:40 +0000 UTC
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This update contains the bug fixed finalized IK system and now it doesn't contradict with jumping mechanism.
Also, I have fixed some jumping related bug as well.
2019-03-23 17:40:59 +0000 UTC
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2019-03-20 18:58:21 +0000 UTC
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This update contains the leg IK implementation and foot rotation to align the feet with the underline surface
2019-03-20 18:43:27 +0000 UTC
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In this episode, I am going to modify the animation blueprint of the horse to change the rotation of the body according to the angle of the ground. From this technique, we can get rid of seeing the...
2019-03-18 17:32:57 +0000 UTC
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In this episode, I am going to improve the horse animations by adding a turning effect to the horse animation blueprint. When the horse is turning, I am going to rotate the spine of the horse to be...
2019-03-18 17:32:17 +0000 UTC
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Today, I am going to add sound effects for horse footsteps. I will use the same sound clips for all movement stages (walk, trotting and galloping) but the pitch of the sound will be changed accordi...
2019-03-16 18:28:46 +0000 UTC
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Today, I am going to add 3 stages of horse movement , walking, Trotting and galloping. I will implement events to control these 3 stages and appropriate animation will be played with the blendspace...
2019-03-16 18:27:30 +0000 UTC
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This update contains 3 movement modes of horse
Walking, trotting and Galloping
Note: As I do not have rights to share the horse model I have used in the video...
2019-03-14 16:24:58 +0000 UTC
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Today, I am going to implement horse movement. For this, I will use a blendspace for horse locomotion created with horse idle, walk, trot and gallop animations which plays the proper animaion based...
2019-03-13 18:31:13 +0000 UTC
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In this episode, I am going to explore a way to mount horse and then pass the player control to the horse character. Then a way to dismount and pass the player control back to on foot character. I ...
2019-03-13 18:30:38 +0000 UTC
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Today, I am going to implement the mount on horse system. When player is near the horse, player can press E and mount the horse.
2019-03-13 18:30:06 +0000 UTC
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Today, I am going to get started with a horse riding system for our game in unreal engine 4. In this episode, I will setup the basic ride-able horse character and when the player go near the horse,...
2019-03-13 18:27:57 +0000 UTC
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Until now, I have been using my own name (Thilina Premasiri) for the youtube channel and from now on, I have changed that to a new brand name "2019-03-12 16:36:27 +0000 UTC
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2019-03-11 07:06:59 +0000 UTC
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This file contains the updated project which includes upto the point where player can mount on a horse.
Note: As I do not have rights to share the horse model I have used in the v...
2019-03-10 19:12:59 +0000 UTC
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Today, I am going to implement the a kill cam effect for the combat system in unreal engine 4. When an enemy is killed, the ragdoll is activated while adding an outward impulse from the attacker, I...
2019-03-09 18:16:08 +0000 UTC
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I have already worked on dodging system for our melee combat system in unreal engine 4. Today, I am going to improve that by adding different animations based on the direction the character d...
2019-03-09 18:15:15 +0000 UTC
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Today, I am going to add a red weapon trail for unblockable attacks in the melee combat system in unreal engine 4. For this I will be using animtrails and for normal attacks, there would be a white...
2019-03-09 18:11:49 +0000 UTC
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We already have implemented the dodging mechanism for our melee combat system in unreal engine 4. Today I am going to refine it by fixing some issues we already have with the current system. I will...
2019-03-09 18:10:33 +0000 UTC
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In this episode, I am going to implement unblockable attacks for the melee combat system we have developed with unreal engine 4. When there is a blockable attack, a yellow icon that indicates a blo...
2019-03-09 18:07:51 +0000 UTC
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In today's episode, I gonna experiment some ways to shift the focus the players attentions onto the enemy character when that character is about to attack. For this, I am going to work on a camera ...
2019-03-09 18:06:36 +0000 UTC
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Here are some screenshots of evade system related functions
2019-03-06 17:47:03 +0000 UTC
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This update contains upto the refined directional dodging and evade mechanisms. Enjoy and let me know if you have any comments or problems
2019-03-06 17:44:10 +0000 UTC
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In today's episode, I gonna experiment some ways to shift the focus the players attentions onto the enemy character when that character is about to attack. For this, I am going to work on a camera ...
2019-03-03 18:17:29 +0000 UTC
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In a good combat system for a game, player should have a fair chance against a number of enemies. If all the enemies attack simultaneously, player will be overwhelmed and wouldn't be able to handle...
2019-03-02 17:21:35 +0000 UTC
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In this update, when the player fight with multiple enemies, only one enemy will attack at a time. also, there will be an icon showing that enemy is about to attack and the block button over ...
2019-03-02 17:06:00 +0000 UTC
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In this episode, I am going to implement a counter attack system to our melee combat system in unreal engine 4. When the player press the block right before the opponent land the attack, the player...
2019-02-28 16:58:10 +0000 UTC
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Last time we implemented an evade attack system for our melee combat system developed with unreal engine 4. Today, I am going to add a trail to the character when evading using anim Trails. This wo...
2019-02-28 16:56:51 +0000 UTC
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