In this video, I am going to implement an evading system where when there is a nearby enemy, with the spacebar, player can evade the attacks. If the player use this together with movement keys, pla...
2019-02-28 16:56:18 +0000 UTC
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I have already implemented a system to block enemy attacks. But, in any good combat system, player must have some time to read the intention of the enemies and react. When enemy is going to attack,...
2019-02-28 16:55:44 +0000 UTC
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In our current melee combat system, when an NPC perceive an enemy character via AI perception system, they lock into them and keep fighting the locked enemies. But what should happen if another ene...
2019-02-24 18:35:47 +0000 UTC
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Today, I am going to fix some issues and add a new component to our melee combat system, That is, kicking. When the enemy character is blocking the attacks, we can kick him to break the block and t...
2019-02-24 18:34:43 +0000 UTC
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2019-02-24 18:33:24 +0000 UTC
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We have already implemented team based melee combat system with NPC characters. Today, I am going to add a normal routine for NPC characters where they will be performing their normal routine as lo...
2019-02-24 18:32:52 +0000 UTC
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Today I am going to improve couple of things in the team based combat system. First, my fighting blendspace is broken for some reason, i'll fix that here. Then, for now, these guys are fighting wit...
2019-02-24 18:32:12 +0000 UTC
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In this episode, I will show you how to define teams and make NPC characters fight as teams. with this system we can define any number of teams as we need and characters with same team numbers will...
2019-02-19 18:14:14 +0000 UTC
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In this video, I will show you how to give different damage levels to different melee weapons. So far, we have implemented 2 types of melee weapons, sword and axe for our melee combat system with u...
2019-02-19 18:13:27 +0000 UTC
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Last time we added 2 types of melee weapons to out combat system we have developed with unreal engine so far. Today, I am going to add different attack animations to different weapons.
2019-02-19 18:12:15 +0000 UTC
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In this update, I have added 2 weapons, axe and sword with different damage levels
2019-02-17 17:55:03 +0000 UTC
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We have now completed the weapon switching part with animations in unreal engine 4. But after adding weapon switching, previous combat system has some new issues.Today, I am going to fix all ...
2019-02-16 17:28:38 +0000 UTC
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Last time we added a function to switch between multiple weapons in our character. But the switching took place without any animation. This time I am going to add animations to complete the weapon ...
2019-02-16 17:27:19 +0000 UTC
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youtube : 2019-02-14 14:07:24 +0000 UTC
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Now that we have encapsulated all the weapon related data inside the weapon blueprint, we can have multiple weapons without increasing the complexity of the character blueprint. In this episode, I ...
2019-02-13 17:48:23 +0000 UTC
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Until now we have defined the attack montages for the weapon we are using inside the character blurprint of the melee combat system. With this approach, we can't have multiple weapons as the weapon...
2019-02-13 17:47:41 +0000 UTC
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In this update, I have added the weapon switching part where with 0, 1 and 2 buttons you can switch weapons. 0 is to sheath any equipped weapon.
2019-02-13 17:46:14 +0000 UTC
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Last time we implemented the weapon charging mechanism for our melee combat system in uneral engine 4. This time I am going to make the weapon glow when it is fully charged. This will give the impr...
2019-02-11 18:22:29 +0000 UTC
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This time, I am going to implement a charged attack system for our melee combat system developed in unreal engine 4. With this system, player can press and hold the attack button and after holding ...
2019-02-08 19:36:36 +0000 UTC
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Now we have implemented the notification part and killing part of the takedown system in unreal engine 4. THis time, I am going to extend the system in such a way, when the enemy character is on al...
2019-02-08 19:35:38 +0000 UTC
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In the last episode, we implemented the UI component of the stealth takedown system in unreal engine 4. This time, I am going to add the actual taking down part, which means, playing the takedown a...
2019-02-08 19:34:56 +0000 UTC
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This time I am going to add a new feature to our melee combat system in unreal engine 4, stealth takedown, or stealth kill. Player can sneak up to the enemy silently from behind and when the enemy ...
2019-02-04 16:10:35 +0000 UTC
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In our melee combat system we have developed with unreal engine 4, when the character dies, it plays some death animation and goes to ragdoll mode. But, the ragdoll setup was not perfect. we have s...
2019-02-03 06:28:47 +0000 UTC
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Last time, we implemented an overhead healthbar with just a text to represent the health level of the character, This time, i am going to develop that into an actual overhead healthbar similar to h...
2019-02-03 06:25:23 +0000 UTC
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We can often see health details, level and other information over the head of the characters in games. Today, I am going to add a component to show the health level of the character over the head u...
2019-02-01 13:09:03 +0000 UTC
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This time in our melee combat system in unreal engine 4, I am going to make the weapon of the character detach and drop to the ground when the character die. Basically what I am doing is, make the ...
2019-02-01 13:07:32 +0000 UTC
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We have already implemented a death system for our melee combat system in unreal engine 4. Today, I am going to activate ragdoll effect when the character is dead, on the halfway through the fallin...
2019-02-01 13:06:55 +0000 UTC
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Today, I am going to fix some problems related to the enemy character death in melee combat system developed with unreal engine 4. The issues I am going to address are,
1. unpossessing the ch...
2019-02-01 13:06:24 +0000 UTC
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This time, I am going to add death animations to the melee combat system we have been developing on unreal engine 4. I will add a health variable to the character blueprint and as it get hit by ene...
2019-02-01 13:05:41 +0000 UTC
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In the melee combat system we are working on unreal engine 4, Last time, we gave the ability for AI characters to strafe around player before attacking. This time, I am going to implement attack bl...
2019-01-24 19:32:59 +0000 UTC
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