in the current implementation of the melee combat system in unreal engine 4, when an enemy NPC character saw the player, they will directly come towards the player and start attacking. Today, i am ...
2019-01-24 19:32:20 +0000 UTC
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We have been using animation montages a lot to implement our melee combat system. Also, we have used anim notifiers inside animation montages to drive our system. Now, when another animation montag...
2019-01-24 19:31:26 +0000 UTC
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This archive contains the latest update of the melee combat system with enemy death
2019-01-24 19:28:53 +0000 UTC
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The attached archive contains the up to date source code of the melee combat system we were working on in the tutorial series.
2019-01-20 18:42:15 +0000 UTC
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We have already implemented a way to dodge attacks in previous episodes of our melee combat system in unreal engine 4. But it was not perfect and i was having issues with other systems like lock on...
2019-01-20 18:36:00 +0000 UTC
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I ran into some problem between lock on enemy system and dodge attack system in the melee combat system developed in unreal engine 4. When I dodge, the character should rolled away from ...
2019-01-20 18:31:55 +0000 UTC
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This time, I am going to add an attack dodging system to our melee combat system in unreal engine 4. The dodging input is same as the jump input. but when the character is near another e...
2019-01-18 18:50:03 +0000 UTC
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Here is the updated project with dodging implementation as for the date.
2019-01-16 18:45:44 +0000 UTC
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For our melee combat system in unreal engine 4, we added the ability to block enemy attacks in last episode, in this case, player character has to rotate towards the enemy who is attacking us in or...
2019-01-16 18:34:00 +0000 UTC
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Updated Combat System Source Code is attached.
This version includes,
- AI attacks
- Player can block attacks
2019-01-15 17:30:59 +0000 UTC
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We have already implemented a mechanism to make the character go to a blocking pose with his melee weapon in the combat system we are working on in unreal engine 4. But we haven't completed the log...
2019-01-15 08:01:12 +0000 UTC
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In the current version of the enemy attack AI we have developed in unreal engine 4 for our melee combat system, all they do is when ever they see an enemy, they run to the enemy and start attacking...
2019-01-14 17:23:05 +0000 UTC
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Last time we added blood trails to the melee combat system we are working on in unreal engine 4. Today, we are going to add a new feature to that. when those blood particles of the trail hit the gr...
2019-01-13 15:29:23 +0000 UTC
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Until now, what our AI characters can do is when they hear enemy footsteps, they look at that direction . When they see us, they come to us. Today, I am going to give them ability to attack the pla...
2019-01-13 15:28:07 +0000 UTC
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In the last episode, we spawned a blood splatter particle at the impact point of the melee weapon with the characters body. This time, we are going to add a trail of blood when the weapon hit the o...
2019-01-11 13:15:12 +0000 UTC
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2019-01-11 11:48:08 +0000 UTC
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Last time we implemented the hit detection system for our melee combat system developed with unreal engine. This time, let's add blood splatters to the system to make it more exciting. In this epis...
2019-01-10 06:37:07 +0000 UTC
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Thank you for your support. Expect extra awesome content in future. We are just getting started.
2019-01-09 18:00:23 +0000 UTC
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Last time, we implemented a collision based hit detection and reaction part for the melee combat system we were working on unreal engine 4. But the collision based hit detection part was not good e...
2019-01-09 07:50:46 +0000 UTC
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Last time we added a way to attack the nearest enemy for the melee combat system we are working on in unreal engine 4. In this episode, we are going to work on hit detection part. When an enemy rec...
2019-01-08 05:19:03 +0000 UTC
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In this tutorial, I am going to implement a method to attack the nearest enemy. In this case, player is not locked onto any of the enemy characters and when the player press the attack button, the ...
2019-01-07 06:20:02 +0000 UTC
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In the last episode, we started fixing the animation blending issues in our character armed movement blendspace. But we couldn't finish it. Today also, we will continue to fix it.
check...
2019-01-06 16:00:04 +0000 UTC
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In this episode, I am working on the character armed blendspace. We have some issues in this blendspace we have used such as sliding on the ground and not properly blending animations. I will...
2019-01-06 15:59:08 +0000 UTC
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We have already implemented fighting blendspace and also the AI characters can lock onto player or other enemy characters when they perceive another enemy with their senses. This time, I am going t...
2019-01-06 15:58:18 +0000 UTC
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In this #tutorial, I'm going to implement a fighting blendspace into the character of the melee combat system we are working on with unreal engine. When the character equip a weapon, it will go to ...
2019-01-06 15:57:24 +0000 UTC
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In this episode, I am going to implement the ability to lock onto an enemy. When the AI character see an enemy character, it will be locked on to that enemy. When locked on, the character wil...
2019-01-06 15:56:29 +0000 UTC
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In this episode, I am going to add an enemy character to our melee combat system developed with #unreal engine 4. This enemy AI character can see the player character with AI sight perception. When...
2019-01-06 15:02:22 +0000 UTC
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Last time we implemented enemy AI perception hearing component such that the enemy #characters will hear the footstep sounds when the player is walking near them. This time, we are going to extend ...
2019-01-06 14:58:40 +0000 UTC
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In the current implementation of our game, when an enemy character see the player, or another character who isn't belong to his team, it will draw the sword and come to the opponent character. This...
2019-01-06 14:57:41 +0000 UTC
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Last time, we implemented, when an enemy character see the player, or another character who isn't belong to his team, it will draw the sword and come to the opponent character. But the movement was...
2019-01-06 14:56:40 +0000 UTC
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