NokiMo
CodeLikeMe

CodeLikeMe

patreon


CodeLikeMe posts

Unreal Melee Combat - NPC Strafe around player - UE4 Open World Tutorials #79

in the current implementation of the melee combat system in unreal engine 4, when an enemy NPC character saw the player, they will directly come towards the player and start attacking. Today, i am ...

View Post

Unreal Melee Combat - Animation Montage Interruption - UE4 Open World Tutorials #78

We have been using animation montages a lot to implement our melee combat system. Also, we have used anim notifiers inside animation montages to drive our system. Now, when another animation montag...

View Post

Updated Project Files - Enemy Death

This archive contains the latest update of the melee combat system with enemy death

View Post

Melee Combat system update 2019-01-21

The attached archive contains the up to date source code of the melee combat system we were working on in the tutorial series. 

View Post

Unreal Melee Combat - Backward Dodging Attacks - UE4 Open World Tutorials #77

We have already implemented a way to dodge attacks in previous episodes of our melee combat system in unreal engine 4. But it was not perfect and i was having issues with other systems like lock on...

View Post

Unreal Melee Combat - Problems with dodging - UE4 Open World Tutorials #76


I ran into some problem between lock on enemy system and dodge attack system in the melee combat system developed in unreal engine 4. When I dodge, the character should rolled away from ...

View Post

Unreal Melee Combat - Dodge Attacks - UE4 Open World Tutorials #75


This time, I am going to add an attack dodging system to our melee combat system in unreal engine 4. The dodging input is same as the jump input. but when the character is near another e...

View Post

Project Files Update - Dodging - 19-1-17

Here is the updated project with dodging implementation as for the date. 

View Post

Unreal Melee Combat - Look At Enemy - UE4 Open World Tutorials #74

For our melee combat system in unreal engine 4, we added the ability to block enemy attacks in last episode, in this case, player character has to rotate towards the enemy who is attacking us in or...

View Post

Combat System Source Code Update 2019-1-15

Updated Combat System Source Code is attached. 

This version includes,


- AI attacks

- Player can block attacks

2019-01-15 17:30:59 +0000 UTC View Post

Unreal Melee Combat - Blocking Melee Attacks - UE4 Open World Tutorials #73

We have already implemented a mechanism to make the character go to a blocking pose with his melee weapon in the combat system we are working on in unreal engine 4. But we haven't completed the log...

View Post

Unreal Melee Combat - NPC Attack AI & Hit Range - UE4 Open World Tutorials #72

In the current version of the enemy attack AI we have developed in unreal engine 4 for our melee combat system, all they do is when ever they see an enemy, they run to the enemy and start attacking...

View Post

Unreal Melee Combat - Blood Splatters on Ground - UE4 Open World Tutorials #71

Last time we added blood trails to the melee combat system we are working on in unreal engine 4. Today, we are going to add a new feature to that. when those blood particles of the trail hit the gr...

View Post

Unreal Melee Combat - NPC Attack AI - UE4 Open World Tutorials #70

Until now, what our AI characters can do is when they hear enemy footsteps, they look at that direction . When they see us, they come to us. Today, I am going to give them ability to attack the pla...

View Post

Unreal Melee Combat - Blood Trails - UE4 Open World Tutorials #69

In the last episode, we spawned a blood splatter particle at the impact point of the melee weapon with the characters body. This time, we are going to add a trail of blood when the weapon hit the o...

View Post

Master Leaves material (M_LeavesMaster)


View Post

Unreal Melee Combat - Blood Splatters - UE4 Open World Tutorials #68

Last time we implemented the hit detection system for our melee combat system developed with unreal engine. This time, let's add blood splatters to the system to make it more exciting. In this epis...

View Post

500 subscribers to my humble youtube channel.

Thank you for your support. Expect extra awesome content in future. We are just getting started. 
2019-01-09 18:00:23 +0000 UTC View Post

Unreal Melee Combat - Hit Detection- UE4 Open World Tutorials #67

Last time, we implemented a collision based hit detection and reaction part for the melee combat system we were working on unreal engine 4. But the collision based hit detection part was not good e...

View Post

Unreal Melee Combat - Melee Hit Reaction - UE4 Open World Tutorials #66

Last time we added a way to attack the nearest enemy for the melee combat system we are working on in unreal engine 4. In this episode, we are going to work on hit detection part. When an enemy rec...

View Post

Unreal Melee Combat - Attacking Nearest Enemy - UE4 Open World Tutorials #65

In this tutorial, I am going to implement a method to attack the nearest enemy. In this case, player is not locked onto any of the enemy characters and when the player press the attack button, the ...

View Post

Unreal Melee Combat - Fixing Blendspace issues 2 - UE4 Open World Tutorials #64

In the last episode, we started fixing the animation blending issues in our character armed movement blendspace. But we couldn't finish it. Today also, we will continue to fix it. 

check...

View Post

Unreal Melee Combat - Fixing Blendspace issues 1 - UE4 Open World Tutorials #63

In this episode, I am working on the character armed blendspace. We have some issues in this blendspace we have used such as sliding on the ground and not properly blending  animations. I will...

View Post

Unreal Melee Combat - Lock onto nearest enemy - UE4 Open World Tutorials #62

We have already implemented fighting blendspace and also the AI characters can lock onto player or other enemy characters when they perceive another enemy with their senses. This time, I am going t...

View Post

Unreal Melee Combat - Fighting Blendspace - UE4 Open World Tutorials #61

In this #tutorial, I'm going to implement a fighting blendspace into the character of the melee combat system we are working on with unreal engine. When the character equip a weapon, it will go to ...

View Post

Unreal Melee Combat - NPC Lock On Enemy - UE4 Open World Tutorials #60

In this episode, I am going to implement the ability to lock onto an enemy. When the AI character see  an enemy character, it will be locked on to that enemy. When locked on, the character wil...

View Post

Unreal Melee Combat - Enemy AI Sight Perception - UE4 Open World Tutorials #56

In this episode, I am going to add an enemy character to our melee combat system developed with #unreal engine 4. This enemy AI character can see the player character with AI sight perception. When...

View Post

Enemy AI Hearing Perception and sneaking behind enemies - UE4 Open World Tutorials #59

Last time we implemented enemy AI perception hearing component such that the enemy #characters will hear the footstep sounds when the player is walking near them. This time, we are going to extend ...

View Post

Unreal Melee Combat - Enemy AI Hearing Perception - UE4 Open World Tutorials #58

In the current implementation of our game, when an enemy character see the player, or another character who isn't belong to his team, it will draw the sword and come to the opponent character. This...

View Post

Unreal Melee Combat - Enemy AI Navigation Problems - UE4 Open World Tutorials #57

Last time, we implemented, when an enemy character see the player, or another character who isn't belong to his team, it will draw the sword and come to the opponent character. But the movement was...

View Post