A little while back I was streaming a Cogmind run on Twitch, at one point once again sending out drones to scout around as I like to do. Drones are generally pretty fast, and I'll often just make s...
2023-11-15 02:58:21 +0000 UTC
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v0.10, to be precise. Or at least that's what I imagine the creator would want to emphasize.
Teleportation. It's cool. You like it. Your enemies maybe not so much.
As a concept...
2023-11-10 23:57:38 +0000 UTC
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As you probably know, Cogmind is big on balance, an emphasis achieved initially through adher...
2023-10-20 03:31:15 +0000 UTC
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Recently I've been getting the occasional question about progress, especially as there have been no mo...
2023-10-16 08:57:18 +0000 UTC
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80 new parts! That's where Beta 13 is currently stands as I continue to build new mechanics and features that will support all these new NPCs and faction capabilities. Today I'll share another of t...
2023-09-29 04:31:35 +0000 UTC
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It turns out that the last New Tech update I was building for Fun and Eventual Inclusion is actually being slipped int...
2023-08-25 12:21:50 +0000 UTC
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Ever since my very first design docs from Cogmind pre-alpha, written back in 2013, I always wanted a projectile deflection mechanic. Like it doesn't get much cooler than that, being able to swat aw...
2023-08-02 13:23:23 +0000 UTC
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So Beta 13's first prerelease from a few weeks ago seems to have gone fairly well. After a couple hotfix/adjustment r...
2023-07-14 10:00:58 +0000 UTC
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There are some debugging commands that I've used before, and still use occasionally, that haven't been included in Wizard Mode. Another batch of those has been moved over to the public build since ...
2023-07-14 10:00:49 +0000 UTC
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While Beta 13 is indeed scheduled to include the UFD (and of course "Scraptown") hence the official name of this release, that is not actually what this X1 prerelease is about! I'm doing all the ba...
2023-06-22 01:25:49 +0000 UTC
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So, just a little late on this... okay a good bit later than I both expected and wanted due to repeated injuries xD. First a slight head injury that ended up forcing me to stop streaming 7...
2023-05-15 12:51:02 +0000 UTC
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I finally did it! An article about writing articles! :P
Or at least one small aspect of it, anyway--there are really quite a few possible subtopics here, but this was a meta topic I got curio...
2023-04-28 07:08:57 +0000 UTC
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As mentioned when I started a few weeks back, again this year I've been streaming new 7DRLs, both to check out and share interesting entries while also providing feedback for other developers on th...
2023-04-24 01:50:42 +0000 UTC
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In previous patron feature voting I've generally included a "combat log update" option, and it always gets a lot of votes, consistently making a very competitive run for the top spot. Now if I were...
2023-03-30 08:13:09 +0000 UTC
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Beta 12 is done, to be released some time next week, but let's test it out first! I'm calling this one X7 even thought it's probably the same thing that will be released publicly (and even if it is...
2023-02-25 02:22:53 +0000 UTC
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Back in 2021 I introduced the Active Sensor Suite, and before that described ...
2023-02-20 05:04:38 +0000 UTC
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The stats are in! Part 2 (the last) of the Polymind series includes a bunch of interesting data I organized from the runs submitted during the event period, along with some strategy info and other ...
2023-02-07 18:34:51 +0000 UTC
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I've been doing a lot of writing lately, so we've got some blog posts coming up, the first of which is Part 1 of our Polymind review (it just got way too long to make it a single post xD). You can ...
2023-01-28 22:10:02 +0000 UTC
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Polymind has been added to our latest and greatest Beta, now up to X6, having "skipped" X5 since I was using that designation internally as an intermediate step while bringing Polymind forward befo...
2023-01-18 04:11:27 +0000 UTC
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So Polymind turned out pretty nicely! I streamed that once so far (2022-12-30 14:46:10 +0000 UTC
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Oh my, we're going backwards now :P
In early December I decided we really needed a new release, and since Beta 12 expanded significantly so that wouldn't have been anytime soon, naturally wha...
2022-12-24 01:56:14 +0000 UTC
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Ack, so last month was wife with Covid, and this month it finally got me, my son, and even a visiting relative xD (hence why I suddenly stopped streaming again...)
So things have bee...
2022-11-29 03:33:45 +0000 UTC
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A long time ago in my plans for 2020 I wrote a bit about an exoskeleton concept, a mechanic that I'd been considering ...
2022-11-11 04:54:48 +0000 UTC
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Development is back on track! The Covid thing is mostly behind us, followed by some post-concussion issues which kept me from getting starting right away, but now, finally, it's time for the re...
2022-10-30 04:28:04 +0000 UTC
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Ack, what a week! October was supposed to be New Content Full Speed Ahead month, complete with amazing progress on a bunch of brand new stuff, but a massive wrench got thrown into the works in the ...
2022-10-17 11:36:42 +0000 UTC
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My full coverage of the Scrap Engine design is now available on the blog here (pass "UFD", altho...
2022-10-02 12:44:42 +0000 UTC
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Since the hour was growing late as I tried to get my previous post out along with X4 shortly before heading to bed, in my haste I didn't elaborate about the Scrap Engine decision, though I can see ...
2022-09-22 01:39:10 +0000 UTC
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Having finished up those articles (the bigger one still to be posted), I haven't seen anything much else that needs to be addressed yet with regard to the Scrap Engine (except for that super weird ...
2022-09-19 11:57:19 +0000 UTC
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Over the past week I've been doing lots of writing, and ended up with a new article that weighed in at more than 7k words, so... kinda on the excessively long side for a regular read :P
I dec...
2022-09-16 04:35:52 +0000 UTC
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Whew, okay, this super experimental release is ready and here. Technically the mechanic is not quite complete (still more possible balance changes to make, and things like siege/burnout fo...
2022-09-02 23:58:08 +0000 UTC
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