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Domo Yoro

Domo Yoro

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Domo Yoro posts

???: Mechanic Preview 5

This is one of the most original and unique mechanics in the game.

 

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Cherry Carry Cascade is done! Go play it!

https://domoyoro.itch.io/soda-powered-penguin-cherry-cascade-flavor/patreon-ac...

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A Whole Game's Worth of Bottlecaps

Heyo! This is just a quick post on some of the updates we’ve made to bottlecaps, as well as the bottlecap collection screen.

Firstly- there’s now over 200 unique bottlecap designs! View Post

Development Update: July 2024

Hey everyone!

Thank you for your patience as I continue working on the game- sometimes in silence, as it can be a little difficult to put a formal post together. I’ve realized that it’s b...

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Shapes, Like You've Never Seen Before

The New Bonus Level Visuals

We’re both really happy with how this level turned out visually, and I’m glad that we now have a second final-game-ready level visual style nailed down. View Post

Development Update: April 2024

Hey everyone! Development is still going super well. I’ve been meaning to make a new post for a while, but the posts I want to make just can’t be done in a timely manner. So, at this point, I j...

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Development Is Going Very Very Well, Actually

Firstly- thank you for your support. I wouldn't have been able to make it this far into development otherwise!

Magi Officially Joins Development!

2024-02-14 01:09:31 +0000 UTC View Post

Cherry Carry Cascade: Coming Soon

New effects and new interactions!

Cherry Carry Cascade is almo...

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Randomberry Rush is out now! (Update: V1.1)

Go play it here!

Here's an incomplete changelog:

New Stuff View Post

Sick x2

Hey everyone, 

The next patreon build will have to wait a little while longer. I'm currently writing this from my phone since I'm quarantined away from my computer, but the jist of it is...

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Announcing Randomberry Rush Flavor + Submit Your Bottlecaps!

Today, I’ll go over the next Patreon build- and talk about custom patron bottlecaps!

The Next Patreon Build: Randomberry Rush Flavor

2023-11-02 19:30:42 +0000 UTC View Post

It's All About Presentation

Hey everyone!

Normally I'd embed the actual content further into the post, but GIF compression absolutely destroys the background in this one. Apparently I can only embed videos as a dedicate...

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Round Robin: Mechanic Preview 4

Further extending two core gameplay systems for even crazier scenarios.

As always, this ...

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Why The Demo Was So Polished

The secret ingredient is playtesting!

The Playtest Process

For Soda-Powered Penguin, there’s an important point in the development of a level wherein I start the pl...

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What Is Going On With SPP Right Now?

Hey, so I've been working on a few different patreon posts to put out there- one on the playtesting process, and another on the development of the latest level- but they just aren't coming together...

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Go play the new level! (Update: V1.1)

https://domoyoro.itch.io/soda-powered-penguin-cherry-carry-flavor/patreon-access...

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SPP: Cherry Carry Flavor Needs a Bit More Time!

Hey all, I'm pushing the release date of the next build back to July 7th in order to fix some issues- some programming bugs and level design snags, as well as finish up a few visua...

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How Bottlecaps Became One of the Most Complex Systems in the Game

A post about a very long journey to animate infinite bottlecaps.

Note: this will have some spoilers for bottlecaps in the upcoming build.

The Bottlecap Concept

...

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The Summer 2023 Patreon Build

Thank you everyone for your continued support! I do recognize that these past two months have been a bit slow, but things are finally looking to be on track again.

2023-05-30 23:34:53 +0000 UTC View Post

Tilting Away: Mechanic Preview 3

This one appears in a few other platformers, but probably not quite like this.


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Schedule Adjustment

Back in January, I built up a buffer of posts for both here and Twitter. This worked pretty well for a consistent schedule! Unfortunately, game development is unpredictable; the entire past month h...

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SPP Build: April 8th, 2020 (The Prototype)

Penguin Game? Penguin Game.

I had tried recording and commentating on my own, but I had a hard time doing both and keeping it interesting... which is why I invited collaborator and friend Sda...

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Design Problems: Hard Light Bridges

This post was originally going to be a fun mechanic preview like the Toxic Gas post, but it turns out that this mechanic just... isn't that interesting?

When I was working on the Factory leve...

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The Original Penguin Designs

When the game concept was still just an idea, it was originally a cross between Super Mario Sunshine and Plague Knight- both in terms of gameplay, and character design. This was supposed to be a sm...

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Mechanic Preview 2

Super Mario World is one of the sources of inspiration for this game, and that probably shines the most through this mechanic.

2023-02-21 18:00:02 +0000 UTC View Post

Steam keys are now a reward!

For the Super Soda tier, as well as any patron that contributes more than $15 during the development of the game, Steam keys will be sent out when the game releases!

The reason this was not o...

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The development of "BonusDrill"

This level was definitely a lot less straightforward than I expected, for a variety of reasons. Here are some of those reasons!

What Even Is A Bonus Level?

I'm still figuring that out...

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The first patreon build is out!

Go grab the build here:


https://domoyoro.itch.io/soda-powered-penguin-patreon1/pa...

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Patreon Build Delay; Submit your bottlecap designs!

For the sake of my mental health, I'm officially calling it: the Patreon build will be delayed to mid-to-late January. To make up for the delay, I'd like to offer a different reward: implementing y...

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Cut Content: Enemies

Okay, so this is a pretty broad category of features, so it wouldn't be right to say that enemies are completely cut. Really, it's just this specific approach to enemy design that didn't w...

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