NokiMo
rollinghills

rollinghills

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rollinghills posts

Pausing the Patreon

Hey everyone! I wanted to take a moment to let you know I'm pausing our Patreon for the foreseeable future.

I have such enormous appreciation for everyone who supports Rolling Hills, and as a...

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June Devlog!

With big progress on the life-sim and town side of Rolling Hills in May, June was spent implementing the core restaurant gameplay. That means adding depth to recipes, customers, ingredients, and mo...

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May Devlog!

Howdy, everyone! I hope you're staying strong and finding time for yourself. We've had a very busy month, so I'm happy to have this chance to reflect on it.


🗺️ Can You Do Me ...

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April Devlog!

Look, I don’t need to tell you that it’s been a busy month. The fact that I’m posting April’s devlog in May should tell you all you need to know about that 😅

The good news is that ...

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March Devlog!

I doubt you need any reminders about what a crazy month it’s been, so I’ll just say I hope you're taking care of yourself <3 Let’s get started!


🎮 PAX East View Post

February Devlog!

Normally I post these devlogs closer to the end of the month, but since we'll be out of the office then, I figured I'd go ahead and update you now. Hmm? Where will we be? Oh, that's right. We're go...

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January Devlog!

Welcome! I hope 2020 has been good to you so far. We've done our best to hit the ground running this month. We've got an excuse to work extra hard right now as we continue to prepare Rolling Hills ...

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December Devlog!

Hello again! We're almost on the other side of the holidays, so I hope you've been enjoying time off relaxing with your friends and family. We got some very exciting news shortly before Christmas a...

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November Devlog!

Happy Holidays! This devlog is going to be a little different than usual. Instead of our normal bullet points and features, I want to give you an honest look at the current state of Rolling Hills. ...

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October Devlog!

Last month I ended our devlog by saying that the current build of Rolling Hills felt like a playground. What I meant was that the experience is fun, but it feels loose. If you read my post...

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September Devlog!

Another month, another devlog! September was extremely productive as we worked long hours to prepare a version of the game to submit to a popular convention. Though these sprints are tiring and it'...

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August Devlog!

August was a busy month for us, and as a result I finally get to show off an early version of the town, our fresh market interior, and character customization. Let's get started!


<...

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July Devlog!

Last month I began by musing about how scary big changes can be. This month we're finally seeing the results of those changes, and feeling pretty good about it!


Modular Sus...

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June Devlog!

To be honest, these were the kind of posts I was afraid of when I launched our Patreon. We made huge changes this month. Changes that will make some of the earlier screenshots and gifs you've seen ...

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May Devlog!

Prepare for gifs!

Chop, chop!

One of the first changes we experimented with after returni...

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🍣 FAQ 🍣

  • What is Rolling Hills? It's a life-sim inspired by games like Animal Crossing and Stardew Valley with an emphasis on managing your own sushi restaurant. 
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April Devlog!

Sprint to ECGC

Woah, our first devlog! April began with an emphasis on preparing for a local games conference called ECGC. This was our first time showing our own game...

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