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AdAstra

AdAstra

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Bug Hunt Conclusion

Thank you to everyone who contributed to the Bug Hunt and helping me polish Road to Alivir. Documented and fixed bugs/typos are as follows:

  • Act 1

17 T...

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Delay

Some things have come up regarding friends and family, and I've decided that for the sake of my mental health v0.31 will be delayed until next week. The Bug Hunt will still conclude tomorrow, and w...

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Bug Hunt

With the release of v0.30 and finally surpassing the 100k words threshold, I'm very proud of how far this project has come. I want to extend a deeply heartfelt thank you to everyone who has support...

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Road to Alivir, v0.30

  • Fixed an issue with former Werewolves still being ostracized from the Village after being cured in some instances

  • First Playable Ending in the Cattle Pasture. Succumb to any ...

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1st Playable Ending

I really enjoy the idea of Playable Endings and I'm committed to pushing at least one at for the next update. I want to prioritize which ones are wanted the most, so please vote!!

I'll go dow...

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Public Release

With the first companion introduced and the Werewolf Introduction (finally) done, I've reconsidered the outlooks on a full public release for Act 3 in the near future. My goal is to have at least o...

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Road to Alivir, v0.29

  • Several endings now have signifiers that flag them as potentially having Playable Endings at a future time. Any ending with "You never want to leave this place or upset its owner" ...

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Playable Endings

While writing new locations for Act 3, it's dawned on me that Road to Alivir may benefit from some variety of 'playable endings'. Endings that give you an option to continue in a small gameplay loo...

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Moving Forward

Act 3 is shaping up to be an absolutely dauntless task that will require many hours of writing before I'm satisfied for a public release. That being said, I will start prioritizing individ...

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The Last Courier, v0.0.1 Public Release

Finally releasing 0.0.1 without the debug mode. Remember this is an early build and is not indicative of a final product!

Supporters will still gain access to future builds earlier than other...

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Road to Alivir, v0.28

  • Divinity library entry rewritten

  • Introduce the Trans variable when refusing the blue potion at the Wizard's house, currently only in use to prevent masculinizing yourself but...

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Contribution Opt-Outs

With the coming update, I realize I've forgotten to update the Patreon supporter wall. Going through and adding all the new names from those that have joined us recently, I also realized some may b...

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Lore Poll

Firstly, I want to start by saying that surpassing 20 paid members is wild to me. I never thought I'd get this many people who appreciate and are willing to contribute monetarily to my project, and...

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Road to Alivir, v0.27

Many more Save/Load points throughout the story, including along the Northern Road, the Ominous Manor, and the Village itself.

The number of Save slots has risen to 3, however previous saves ...

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The Last Courier, v0.0.1 Early Release

I've ultimately decided against using images altogether, as I don't want to undermine the quality of the writing by having shoddy AI images that require an additional folder and take up more space ...

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Updates Poll

Poll to determine whether you guys want frequent, small update posts pertaining to development or only the necessary posts before and during releases

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Act 3 Snippet

Even though my attention is directed mostly towards the Last Courier and getting it ready for release, work still is being done on Road to Alivir from time to time when I run into a writer's block ...

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Project Update #2

I still have a mountainous amount of writing and passage connections to make before I'm satisfied, but the foundations are looking to be fairly good. On Alpha release, only one Jobsite will be avai...

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Project Update

My newest project is focused on a post-apocalyptic setting, where instead of zombies the world is plagued by a "Bimbo Virus" of sorts. It'll have a vast open world concept, where you can travel acr...

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Pause

I'm going to put Road to Alivir on the back burner for a while as I focus on my second project. Updates will resume ~mid April, depending on how satisfied I am with the progress on the project.

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Road to Alivir, v0.26.1

New Succubus outcome for the Goblin Camp

For Patrons, Act 3 is now more visible to those who have had trouble finding it in the Quickstart Menu. Additionally, the Finale is now available (hea...

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Act 2 Satisfaction Poll

Gauging general level of perceived polish on the content of Act 2.

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Act 1 Satisfaction Poll

Gauging general level of perceived polish on the content of Act 1. Act 2 poll will be up shortly.

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Road to Alivir, v0.26

Massive QoL fixes and tweaks, including but not limited to:

  • Save/Load points are now present throughout the Northern Road, including a Restart button at the "End of Content" blocker.<...

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Companion System

For Act 3 moving forward, I want to create some sort of companion system that allows you to have an ally in the city. They'll have unique dialogue and reactions to certain events and will likely pr...

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Thank you <3

I never thought I'd ever get this amount of people who like and appreciate my writing so much as to support me financially. 10 paid members is absolutely crazy to me, and I love each and every sing...

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Road to Alivir, v0.25

Finished off all missing passages outside of the intro to Act 3, making the current content complete.

The Ominous Manor has received a bit of a touch up, adding actual content in the Reading...

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Need ideas

I'm working on finishing up the remaining blank passages and am curious to know what you guys would like added in the next update. I'm currently saving new TFs for Act 3, and just want to know what...

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Road to Alivir, v0.24.1

​Small fix to the Breeding Pit which removes a variable that prevented the player from achieving the primary bad ending when using the in-game restart feature.

Priority is currently on deve...

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Road to Alivir, v0.24

Fixed a few issues with the Gentlemen's Club in Act 2, as well as added a new scene if you have the gold needed for the fee for touching a dancer.

Added a choice for the Male Bunny ending for...

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